Each bot is precious to a young Bot Hunter, who wants to get a good name among peers and to prove to be the best. Wild bots can be found everywhere and to catch them a hunter needs to fight them. To catch bots also means to gain their trust and their valuable help in completing your mission. Unfortunately, you will frequently meet other mysterious masked hunters, who won’t mind getting in the way and you will have to fight.
To catch bots, to use their powers to catch other bots, to defeat all masked hunters, and to create winning combinations to gather Victory Points. The game takes from 7 to 9 rounds. At the end of the game, players count their Victory Points: Victory points obtained from their bots ($), from combinations of bots, and from other bonuses received during the game. The player with the highest number of Victory Points is the winner.
- Boss fighting, hunter abilities
Mechanics (from transcript analysis)
- Combat — Focuses on boss fighting.
- cooperative play — A co-op boss fighting game for 1-4 players.
- Teamwork — Involves positioning hunters and combining their abilities.
Video topics + discussion points
Quotes (from this video)
- Walking in Kamogawa. This is actually this is like a must buy for me.
- This is supposed to be a fast and confrontational gangster game that is played across like a changing city map.
- There's no solo mode here as far as I know. So, uh, let me check again. But I think there's no solo mode. Yeah, that is like a downer.
- But I have heard very interesting thing about this things about this game and also looks pretty cool.
- So um, these are like eight dragons. Then the expansions for buttons and bugs which I don't play as much to be honest. Then we have mercenaries wanted Nippon Sibatu Observatory and Satchel Quest.
- Most likely my list will be a lot different than other content creators lists. Um, and that makes sense because I am very I I'm like very focused on this niche of um playing solo games and not only that also like trying to find like the wacky less known games.
References (from this video)
- Heroes are thematically and mechanically unique.
- Purchased cards can be played the turn they are bought.
- Using experience as currency for card affinities is awesome and represents leveling up.
- Fantasy
Mechanics (from transcript analysis)
- Co-op — Players take the role of different heroes playing collectively against an evil foe.
- Deck Building — Everyone has a different starting deck which dictates how their character plays.
- Hand Management — Purchased cards can be played the turn they are bought.
- Set Collection — Card affinities are used, representing leveling up.
- Variable player powers — Each hero is thematically and mechanically unique, having a different starting deck.
Video topics + discussion points
Quotes (from this video)
- we're continuing with our Gen Con coverage
- I'm here at spell forge games
- Give us a quick overview
- we're trying to review copies for this game but he told me to come by Sunday cuz they're running real low
- subscribe now to our channel to stay in the loop if you like our work help us continue by sharing the channel to your gaming team thanks for watching and happy gaming
References (from this video)
- unique scoring using a continuous drafting process
- Star Wars flavor
- bounty-hunting drafting/ tableau building
- Star Wars universe
- Sushi Go
Mechanics (from transcript analysis)
- Drafting — cards are drafted to build a personal tableau.
- tableau-building — constructed tableau to maximize points.
Video topics + discussion points
Quotes (from this video)
- your voices mean a ton in those spaces
- it's a Gateway game that will just feel a lot of fun to play again
- it's kind of a brain burner actually