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Brass: Lancashire

Game ID: GID0052795
Collection Status
Description

Brass: Lancashire — first published as Brass — is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build and establish your industries and network so that you can capitalize on demand for iron, coal and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points (VPs), which are counted at the end of each phase. VPs are gained from your canals, rails, and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following:

Build an industry tile
Build a rail or canal
Develop an industry
Sell cotton
Take a loan

At the end of your turn, you replace the two cards you played with two more from the deck. Turn order is determined by how much money a player spent on the previous turn, the lowest spender going first. This turn order mechanism opens some strategic options for players going later in the turn order, allowing for the possibility of back-to-back turns.

After all the cards have been played the first time (with the deck size being adjusted for the number of players), the canal phase ends and a scoring round commences. After scoring, all canals and all of the lowest level industries are removed from the game, after which new cards are dealt and the rail phase begins. During this phase, players may now occupy more than one location in a city and double-connection builds (though expensive) are possible. At the end of the rail phase, another scoring round takes place, then a winner is crowned.

The cards limit where you can build your industries, sell cotton or build connections (though any card can be used to 'develop'). This leads to a strategic timing/storing of cards. Resources are common so that if you build a rail line (which requires coal) you have to use the coal from the nearest source, which may be an opponent's coal mine, which in turn gets that coal mine closer to scoring (i.e., being utilized).

Brass: Lancashire, the 2018 edition from Roxley Games, reboots the original Warfrog Games edition of Brass with new artwork and components, as well as a few rules changes:

The virtual link rules between Birkenhead have been made optional.
The three-player experience has been brought closer to the ideal experience of four players by shortening each half of the game by one round and tuning the deck and distant market tiles slightly to ensure a consistent experience.
Two-player rules have been created and are playable without the need of an alternate board.
The level 1 cotton mill is now worth 5 VP to make it slightly less terrible.

Year Published
2007
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 1 · neu 0 · neg 0
Mentions per page
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Showing 1–4 of 4
Video 2V6r8YGEbo0 Foster the Meeple general_discussion at 12:26 sentiment: mixed
video_pk 12939 · mention_pk 37879
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Click to watch at 12:26 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Economic engine with depth
  • Important to fit in a Calyx cube for variety
Cons
  • Box size can be challenging
  • Strategic weight may deter casual players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Blood Rage is my number one game of all time
  • Code Names is one of my favorites I actually like playing this game at four more than any other player count
  • I got cocky early with Blood Rage
  • I love trick taking love it
  • it's a really fun cooperative game it's worth the 15 bucks to throw at it just for the artwork
  • I like paladins way more than Architects of the West Kingdom
References (from this video)
No references stored for this video.
Video FjP-ciP5gOc Foster the Meeple top_10_list at 4:52 sentiment: positive
video_pk 10766 · mention_pk 31766
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Click to watch at 4:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Crunchy decisions with simple core rules
  • Beautiful roxley edition and gritty atmosphere
Cons
  • Best at 3 players; some say 4 is better
  • Can be punishing when streams misfire
Thematic elements
  • economic development, industry, and market manipulation
  • Industrial England during the early Industrial Revolution
  • economic simulation with historical flavor
Comparison games
none
Mechanics (from transcript analysis)
  • economic engine — Engine-building through card discard and resource allocation.
  • hand management — Discard and reuse cards to expand or build in cities.
  • Route Building — Players build routes of income across a map via industry and city cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games are phenomenal
  • it's a true semi-co-op and not a lot of games do semi-co-op well
  • the board in the middle the whole point of terraforming mars is to terra for mars
  • this is a foster the meeple favorite
  • every deck is unique to that character
References (from this video)
No references stored for this video.
Video 1q4hVNxNjFA Foster Meeple Channel top_10_list at 6:05 sentiment: positive
video_pk 10632 · mention_pk 31321
Video thumbnail
Click to watch at 6:05 · YouTube ↗
Overall sentiment (raw)
positive with caveats
Pros
  • crunchy, rewarding depth
  • tight cascading decisions
Cons
  • heavy rules, pun intended, fiddly bookkeeping
Thematic elements
  • coal, iron, canals, and city-building economics
  • Industrial revolution-era Britain
  • economic puzzle with cascading consequences
Comparison games
  • Brass
  • Power Grid
Mechanics (from transcript analysis)
  • Card-driven action selection — actions are triggered by cards; discards and timing affect options
  • economic engine-building / coding supply lines — players build networks of industries; timing and card/track choices matter
  • fiddly scoring and management — tight control of sequences, with cascading effects from track advancement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Calico is cute and it hurts my brain
  • the big thing with the coin games is the cascading decisions
  • every decision feels like it is most important
  • it's like playing Root and being mindful of everything going on around you
  • you have to watch where Directorio and Government tracks are moving
  • mind management has a lot of dialogue back and forth for sure
References (from this video)
No references stored for this video.
Video kCxeUEiNNww Drive to Review game_review sentiment: positive
video_pk 5619 · mention_pk 16691
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Early industrial economic development
  • Industrial Revolution England
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Capitalism is a theory on paper, and then capitalism in practice
  • Finding that little hole and then exploiting it for profit - that's really all business ever is
References (from this video)
No references stored for this video.
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