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Breach of Contract

Game ID: GID0052983
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Description

Publishers blurb:
Let slip the dogs of corporate oppression with this complete guide to interstellar contract law, featuring immersive tear-away contract handouts to enhance your game with legal and economic horrors.
For Mothership 1st Edition.

Breach of Contract is the definitive authority on dystopian corporate law for the Mothership Sci-fi Horror RPG. This book will teach you how to think, act and negotiate like a megacorporation; helping you realize the Company’s influence over your campaign world, establishing a tangible and ruthless presence in the PCs’ lives.
The law is dead, long live the contract.

Alongside general counsel on legal concepts, tools and mechanics, award-winning RPG designer and practicing attorney Emily Weiss (Picket Line Tango) presents 8 in-universe and customizable player handout contracts: from loans and licenses to terms of employment. We enter into evidence the following examples:

Legitimate Salvage Declaration: Regulating the means by which ships and their contents may be legally reappropriated from former owners.
Death Indemnity Policy: Establishing insurance benefits in the event of a crewmate’s untimely demise. Eulogize PC deaths with fond remembrances as you attempt to cash in their policy.
Artificial Intelligence End-User License Agreement: Covering terms of use for your ship’s friendly onboard AI, including disaster protocols in the highly unlikely event of an ethics deviation.

These legal materials inject dry bureaucratic proceedings and transactions with opportunities for engaging decisions, thematic encounters and open-ended challenges.
We make paperwork fun!

You still haven’t signed yet? We’re prepared to offer the following supplementary benefits:

The new Lawyer class, capable of navigating contractual mazes and thriving in high-stress situations.
Stacks of legal tables and generators including lawyer NPCs, legal urban legends, contract-signing rituals and more!
A secret, mythical bonus contract which may hold the key to toppling megacorporations.
Form-fillable contract PDFs.
And more!

While written as a fully standalone Mothership supplement, Breach of Contract also includes direct hooks and references to our adventure anthology Hull Breach Vol. 1, expanding its setting with pre-filled contract artifacts.

86 pages, 5.5” x 8.5”, B&W, wire binding.

Fully hyperlinked, bookmarked and screen-reader ready PDF included.

Compatible with Mothership 1st Edition.

Made entirely by humans.

Description

Publishers blurb:
Let slip the dogs of corporate oppression with this complete guide to interstellar contract law, featuring immersive tear-away contract handouts to enhance your game with legal and economic horrors.
For Mothership 1st Edition.

Breach of Contract is the definitive authority on dystopian corporate law for the Mothership Sci-fi Horror RPG. This book will teach you how to think, act and negotiate like a megacorporation; helping you realize the Company’s influence over your campaign world, establishing a tangible and ruthless presence in the PCs’ lives.
The law is dead, long live the contract.

Alongside general counsel on legal concepts, tools and mechanics, award-winning RPG designer and practicing attorney Emily Weiss (Picket Line Tango) presents 8 in-universe and customizable player handout contracts: from loans and licenses to terms of employment. We enter into evidence the following examples:

Legitimate Salvage Declaration: Regulating the means by which ships and their contents may be legally reappropriated from former owners.
Death Indemnity Policy: Establishing insurance benefits in the event of a crewmate’s untimely demise. Eulogize PC deaths with fond remembrances as you attempt to cash in their policy.
Artificial Intelligence End-User License Agreement: Covering terms of use for your ship’s friendly onboard AI, including disaster protocols in the highly unlikely event of an ethics deviation.

These legal materials inject dry bureaucratic proceedings and transactions with opportunities for engaging decisions, thematic encounters and open-ended challenges.
We make paperwork fun!

You still haven’t signed yet? We’re prepared to offer the following supplementary benefits:

The new Lawyer class, capable of navigating contractual mazes and thriving in high-stress situations.
Stacks of legal tables and generators including lawyer NPCs, legal urban legends, contract-signing rituals and more!
A secret, mythical bonus contract which may hold the key to toppling megacorporations.
Form-fillable contract PDFs.
And more!

While written as a fully standalone Mothership supplement, Breach of Contract also includes direct hooks and references to our adventure anthology Hull Breach Vol. 1, expanding its setting with pre-filled contract artifacts.

86 pages, 5.5” x 8.5”, B&W, wire binding.

Fully hyperlinked, bookmarked and screen-reader ready PDF included.

Compatible with Mothership 1st Edition.

Made entirely by humans.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
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Video quN8yYyAceU Quackalope Discussion at 5:11 sentiment: positive
video_pk 87270 · mention_pk 282053
Quackalope - Breach of Contract video thumbnail
Click to watch at 5:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides players with tangible contract documents.
  • Adds a unique element of player agreements to the game.
Cons
none
Thematic elements
  • Players have signed agreements with different companies, and the game involves these contracts, rewards, and punishments.
  • Space
  • Involves handing out contract documents to players.
Comparison games
  • Mothership
Mechanics (from transcript analysis)
  • Contracts — Players receive and interact with contracts signed with various companies.
  • Rewards and Punishments — Contracts outline both the rewards for accomplishment and punishments for failure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just received one of the most ostentatious RPG board game Gifts of my life
  • this is probably the go-to RPG system or module if
  • this is the wormwood DM screen it's off to the side I have the beautiful Dice Tower like trust me it's insane it is way too expensive
  • this is a solo game okay built into a journal where you're going through you're reading about the history you're writing you're Jing in
  • I have a theory that no I don't think anyone plays games correctly
  • this is the single best digital version of a board game DM Aid I have ever seen
  • so this is one of those that if I was going to start a larger campaign this is one of those story books
  • the only thing I'm worried about with this one is it's going to make me all emotional
  • unless we have over 500 comments saying give West back give the Mingo DM I'm not doing it
References (from this video)
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