Carnivores is set in the year 2190. During a routine space exploration mission, a science vessel known as the FMM UV discovered a planet with a climate suitable to sustain human life. The new planet was code-named FMM UV-32. During the initial scouting expedition, the planet was declared inhospitable for colonization because of its unstable terrain and large population of dinosaurs and other prehistoric reptiles. News articles about the planet led to an Earth corporation purchasing the rights to the planet and creating DinoHunt Corporation. The company allowed for paying customers to hunt dinosaurs on their planet.
Source: Wikipedia, "[en.wikipedia.org/wiki/Carnivores_%28video_game%29 Carnivores (video game)]", available under the CC-BY-SA License.
- Curious about it, primarily due to the designers
- Can't really see much of it yet
- Not many photos available
- Gardener robots containing rampant plant growth
- Laboratory outbreak of deadly carnivorous plants
Mechanics (from transcript analysis)
- action selection — Players take actions, and then the plants move and act.
- cooperative play — Players work together against the plants to prevent them from breaking out.
- Tile-laying — Mentioned as a potential element, possibly with Tetris-like shapes for room arrangement.
Video topics + discussion points
Quotes (from this video)
- At two players, it really is a total disaster. I don’t know why the publisher put a two on it, because it’s zero fun with two people, not at all.
- The third riddle, number three—that’s in the original French game and it was just translated into English. And with that third riddle, that third puzzle, the text and the exact wording are so incredibly important.
- Dorfromantik South Seas is the absolute highlight for me.
- I have to say, I really like the illustration. I find the cover only somewhat appealing for sales, but I like all the allusions, I like the style, and I also like the ideas for the song names. That is definitely one of my personal highlights for the game so far.
- They aren't exactly the massive blockbusters in the cooperative space, but I did think there were a lot of nice things that I’m excited about.