キャットインザボックス (Cat in the Box) is a trick-taking card game from Japan, based upon ideas from quantum mechanics. Players play cards from their hands of different values. But the colour of the card is not determined until the card is played, and the cat is let out of the box.
Played over three rounds for three players, and four rounds for four, players begin by making a bid on the number of tricks they will win, based only upon the value of their hand cards. The cats on the cards have no colour at this point. Players will score for tricks they win, and score more for completing their bid.
As a player leads with a card from their hand, they declare its colour. A player's marker goes onto the communal research board, covering the value for that colour. Subsequent cards must have different values of the same colour if possible. However, a player may declare that they do not have any more cards of that colour, and so play the same value but in a different colour. That player now marks their own board for Do Not Have in that colour.
The highest card of the colour lead wins the trick, unless a card is declared as red, the trump colour.
Crucially, all cards values and colours played out must be unique, otherwise a paradox is formed, ending the round.
So if a player is holding a 1,3,6, and yellow is lead, and only the yellow 1 remains open on the research board, the player is forced to play their 1 card as a yellow. But if that player has already claimed they Do Not Have yellow (as above), and if the other colours are also blocked on 1, 3 and 6, this causes a paradox. They cannot play, thus ending the round and triggering a scoring.
The player causing the paradox does not score and incurs penalty points also.
Scores are accumulated over the rounds, and the player with the highest total at the end is the winner.
Players must balance trying to win tricks to their bid with avoiding forming a paradox, forcing the round to end and incurring penalties.
user summary
- clever twist on trick-taking
- paradox mechanic adds strategic depth
- short, social play
- not evergreen for all players
- thematic payoff can be uneven
- paradox, deception in declaring suits
- abstract trick-taking with paradox and a 'box' mechanic
- meta, playful, puzzle-like
- The Crew
Mechanics (from transcript analysis)
- Paradox scoring — the central board tracks declarations; paradox ends rounds and affects scoring
- Trick-taking — lead and follow with no fixed suits; declare the suit on play
Video topics + discussion points
Quotes (from this video)
- Cat in the Box is a fascinating Twist on trick taking
- the killer for me was I just don't think it was a game that was going to be an evergreen for me
- Endless Winter ... feels kind of like a kitchen sink Euro design
- it's not easy to teach
- I rate this an 8 out of 10
- Nemesis is one of my favorite games of all time
- the crew is a great game
- the new edition feels to me like the one that's going to be best for me
References (from this video)
- engaging, clever trick-taking with a unique color mechanic
- high family replayability
- can be opaque for new players
- editorial/presentation may not appeal to all
- color-defining trick-taking with a twist
- abstract trick-taking setting
- minimal, puzzle-like
Mechanics (from transcript analysis)
- hand_management — managing a limited set of cards and timing plays to win tricks
- Trick-taking — players play cards; color is defined by play; strategic resolution through bidding and color choice
Video topics + discussion points
Quotes (from this video)
- our Kickstarter's coming
- we're gonna need your support
- we love playing them
References (from this video)
- distinct twist on trick-taking
- cute, appealing components
- two-to-five player support
- cute cat characters in a strategic trick-taking context
- cat-themed card game environment
- lighthearted and approachable
Mechanics (from transcript analysis)
- Card hand manipulation — players influence how their cards' suits are defined as they play
- Trick-taking without suits — cards are manipulated to determine their suit/value dynamically during play
Video topics + discussion points
Quotes (from this video)
- we're going to live vicariously through our fellow content creators
- we're giving away games y'all
- the five games coming out of Gen Con that we can't wait to get our hands on
References (from this video)
- accessible yet strategic
- compact and portable
- artwork is minimal
- paradox mechanic can confuse new players
- Schrödinger’s cat / box paradox
- abstract black-and-white cat paradox puzzle
- paradox-driven trick-taking
Mechanics (from transcript analysis)
- color choice on play — select color of the card as you play
- Trick-taking — play cards to follow or beat suits with color choices
Video topics + discussion points
Quotes (from this video)
- it's not cohesive at all
- we're going to rate our games on a scale of one to ten
- OFPG endorsement for the top picks
- don't sleep on Acropolis
- you can carry Cat in the Box easily
- we love you bye now
References (from this video)
- Innovative twist on trick-taking
- Engaging and puzzle-like
- Good for 3-4 players
- Poor fit for two players
- Some players may find it heavy to learn timing constraints
- Card play and deduction, paradox scoring
- Colorless trick-taking with color-trading elements
- Twist-heavy, clever
Mechanics (from transcript analysis)
- Deck-building restrictions — Limited to a hand with color-coded placement; you shed cards to manage risk.
- Paradox scoring — If you cannot play a required card, you score zero for that round.
- Shared board scoring and adjacency — Cubes placed on a central board score when you build patterns.
- Trick-taking with a four-color system — Play cards that correspond to colors; red is Trump.
Video topics + discussion points
Quotes (from this video)
- Nestlings yes Bird game
- it's like a Wordle puzzle deduction game and it is fantastic
- Red is always the Trump suit
- This is a trick taking game with a bit of a Twist
- playing hooky in real life is also fantastic
References (from this video)
- Innovative color/suit mechanic that changes during play
- Compact footprint suitable for quick sessions
- Learning curve for new players unfamiliar with dynamic suits
- Scout
- Marvel Remix
Mechanics (from transcript analysis)
- Trick-taking with adaptive suits — players must adapt to changing suits and avoid a fixed color set as the round progresses
Video topics + discussion points
Quotes (from this video)
- the solo gaming community is made up of a lot of people who are chronically ill disabled or suffering from some kind of ailment involving chronic pain that prevents us from engaging in the hobby in the traditional sense
- nobody is perfect
- learning from your mistakes is what we do as humans
References (from this video)
- Interesting color-puzzle mechanic
- unique board-based color placement
- Opinions vary on replayability
- color matching and pattern recognition
- color-based puzzle game
- abstract puzzle with a quirky flavor
Mechanics (from transcript analysis)
- color matching / trick-taking flavor — cards with different colors are set to match patterns on a board
Video topics + discussion points
Quotes (from this video)
- we're giving away 50 games
- it's worldwide
- remember you can enter in every video
- the box is really heavy
References (from this video)
- Deluxe edition mentioned positively
- Clever trick-taking mechanism
- Family-friendly appeal
- Potential complexity for newcomers
- cats, paradoxes, and a box-centered motif
- abstract, card-based trick-taking on a playful theme
- abstract
Mechanics (from transcript analysis)
- Trick-taking — Players play cards in a trick-taking framework, with scoring tied to tricks won or avoided, within a compact, boxed game experience.
Video topics + discussion points
Quotes (from this video)
- we gotta discuss what it's what it looks like to have a board game addiction
- it's cool
- no the addiction
- it's not a bad addiction at all
- we have made 20 000 subscribers
- let's not stop at 20 000. let's keep going
References (from this video)
- mind-meld/trick-taking depth
- teaches and reveals mechanics enjoyably
- scales with player count
- teaching can be intricate to new players
- paradox of cat in a box, reality as you play
- Schrödinger-cat-themed trick-taking universe
- conceptual, mind-bending
Mechanics (from transcript analysis)
- Trick-taking with a twist — cards have colors not directly visible; players reveal color identity as rounds progress
Video topics + discussion points
Quotes (from this video)
- I'm judging a little.
- I want a deluxe version of this game.
- This is a solo puzzle, and it's a five out of five for me.
- I would pay for a deluxe version.
- Skyrise is a crossover we both have in the same video.
- This is a fantastic set of games. This is a good set of games.
References (from this video)
- engaging with a larger group
- clever bidding system
- can be chaotic for newer players
- cat-themed bidding and tricks
- Cats and trick-taking with paradox scoring
Mechanics (from transcript analysis)
- color-coded cards with research board — Tracking bids and tricks on a personal board.
- trick-taking with bid paradox — Players bid on number of tricks while managing color and card constraints.
Video topics + discussion points
Quotes (from this video)
- we want to bring more people into the hobby so they can play games along with us
- Go check out their entire catalog
- Colossal Cat in the Box is coming and we're gonna get that one definitely
- it's a good party game
- Romy Romy wonderful game
- Wild Child West drips with themes
- we need your support so we can grow this channel
- PretzCon was so much fun; we played a lot of games
References (from this video)
- innovative take on trick-taking
- fast, tense play with a memorable paradox endgame
- tokens can be hard to distinguish
- card stock considered light by some
- no traditional suits; color-coded board and actions
- abstract, cat-themed trick-taking
- clever twist on traditional trick-taking
- Radlands
- Gutenberg
Mechanics (from transcript analysis)
- Area Control — tokens on the board indicate control of color zones
- trick-taking with no suits — players declare colors; a four-color board tracks plays; color tokens indicate current winning color
Video topics + discussion points
Quotes (from this video)
- The planning phase is the shining part of the entire game.
- This is one of the most unique trick taking games I've ever seen.
- It's a paradox.
- Fast playing two-player game.
- Wingspan is a great engine-building game.
References (from this video)
- Unique trick-taking mechanic
- Deluxe edition features cute cats
- Compact and quick to play
- Card quality reported as not great
- Can be confusing for new players
- cat-themed trick-taking with color-signing
- abstract card game with box and cats
- abstract
Mechanics (from transcript analysis)
- color-signing — players sign colors to cards to indicate tricks
- Trick-taking — cards without colors require players to assign colors as they play
Video topics + discussion points
Quotes (from this video)
- BGG rolled out the red carpet and it's a well-run machine.
- We had a great time meeting people like Reggie and playing Maple Valley prototype.
- Don't sleep on Heat – it's a good one.
References (from this video)
- unique, trippy trick-taker
- memorable and conversation-worthy
- trick-taking paranoia; paradox management
Mechanics (from transcript analysis)
- trick-taking with paradox management — turns are driven by color selection and trump choices; avoid paradox
Video topics + discussion points
Quotes (from this video)
- we have 50 000 people there all these brand new games and you know what it really does come down to is relationships and friendships
- Twilight Inscription is a thing
- don't even try to win
- meeting new people and getting outside your little bubble of friends
- these memories you make with people stick with you forever
- the fact that we can connect through games and through technology and then when you do see each other in real life it's a trip
References (from this video)
- cat-themed humor; fall vibe
- supports varied player counts
- fiddly trick-taking rules can be complex for newcomers
- Quantum-themed trick-taking with cats
- Fall; cats and boxes as shelter awareness
- thematic, quirky
Mechanics (from transcript analysis)
- Trick-taking — traditional trick-taking with a feline, quirky twist; variant sizes available
Video topics + discussion points
Quotes (from this video)
- Essentially Bingo in a box
- it's essentially Bingo
- Baron Park is about bears and guess where bears go soon they hibernate
- Three Ring Circus a games we already know it's excellent
- this whole video series is evolving into chaos
- it's a cozy engine like Tableau Builder it's very good
- everything ever about fall everything ever is a good party game
- you got to remember to set your watch
- it's time for another seasonal recommendation video
- Sonia Blair from Mortal Kombat
References (from this video)
- Clear, structured explanation of complex rules
- Innovative mechanic pairing prediction with trick-taking and marker-based suit declaration
- Compact playtime suitable for a casual game night
- Can be complex for new players due to multiple interacting systems
- Paradox mechanism can be punitive if misunderstood
- Requires careful setup and marker management during play
- prestidigation of trick-taking with color-coded suits and research board
- Tabletop board game night with friends
- abstract, scoring-driven with paradox risk
Mechanics (from transcript analysis)
- board-driven suit options — Each played card corresponds to a suit-spatial space on the research board; spaces becoming occupied restrict future plays of that suit.
- deck composition by player count — The deck uses values 1–9 with five copies each, with certain cards excluded depending on player count to balance play.
- endgame and tie-breaking — Tie-breaking uses late-round performance and victory-point totals as described in the rules.
- paradox mechanism — If a player cannot legally follow the lead suit and decides not to, they may declare paradox, which triggers a reveal and carries risk/penalty consequences.
- predictive scoring — Before each round's tricks, players predict how many tricks they'll win by placing a marker in one of three slots.
- round structure — The game plays in rounds equal to the number of players; each round includes preparation, trick-taking, and scoring; cycles continue until all rounds are complete.
- scoring and bonuses — Points are awarded for tricks won and for meeting predictions, with additional bonuses for marker-group adjacency on the board.
- trick-taking with declared suits — Players lead with a card; followers must follow lead suit if possible, but the suit is declared via markers on the player's board, introducing a suit-agnostic deck with constrained options.
Video topics + discussion points
Quotes (from this video)
- the Trump suit is always red
- you cannot play a value and suit combination if the corresponding space on the board is not vacant
- the biggest group of markers on the board which are linked with orthogonal adjacency
- Paradox can end the trick phase immediately and reveals players' hands
References (from this video)
- beautiful production
- unique take on suits and board interaction
- not universally intuitive to new players
- cat in a box; color-suit selection
- cat-themed abstract
- tableau-driven, puzzle-like
- Zoolog
- Abluxen
Mechanics (from transcript analysis)
- Area control on board — Placing pieces to connect them for points; board indicates remaining values
- Trick-taking with suit chosen on board — Cards are black/white; you declare a color on the board to define the suit
Video topics + discussion points
Quotes (from this video)
- Game night isn't just about the rules. It's about how it feels to play.
- No AI art was a big thing.
- Indie game markets are a middle sweet spot for me.
- I saw 102 movies in the theater last year.
- Cheap and stubborn is really what it is.
References (from this video)
- Compact travel-friendly microgame
- Cutesy theme, appealing aesthetics
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I freaking love it
- we are not gonna spend time explaining all of the games
- this is also includes games from before Gen Con and we cannot be held accountable for our actions
- we will let you know if we forget to say it will be on the screen every time
- it's for one or two players I kinda want to bring this to Disney
References (from this video)
- clever twist on trick-taking
- brain-twisting and engaging
- steep learning curve for new players
- uncertainty and hidden information
- Schrödinger's cat theme with deduction
- abstract deduction
Mechanics (from transcript analysis)
- hand management — players manage cards to influence plays
- trick-taking with unassigned suits — suits are not fixed until claimed, creating uncertainty
Video topics + discussion points
Quotes (from this video)
- Planet Unknown worms its way into my brain like that
- the first 1000 people to use the link in the description below will get a one month free trial of skillshare
- I love deduction games
- this video is sponsored by skillshare
- it's not a parody it's real weird
- hands down my favorite game of 2022 is Planet Unknown
- I cannot wait to play more at this if you like flipping rights and games with combos
References (from this video)
- engaging lead decisions
- fun social interaction
- can be confusing due to Trump dynamics
- Potato Man
- Trick Takers
Mechanics (from transcript analysis)
- Trick-taking with Trump variation — Leading and following tricks with a dynamic Trump system that can be altered during play.
Video topics + discussion points
Quotes (from this video)
- Skull King is an incredible party-esque trick-taking game with a rowdy, highly engaging energy.
- Trick and Snipers is an incredibly fast trick-taking game.
- Inside Job is the highest cooperative trick taker on my list.
References (from this video)
- two-player-friendly for a trick-taking title
- cute aesthetic and accessible rules
- hard to explain color assignments without play
- deluxe version has specific components that may be table-setup dependent
- color-agnostic trick-taking
- Abstract trick-taking with colorless cards
- playful and puzzly
- Dixit
Mechanics (from transcript analysis)
- Trick-taking — Players compete to win tricks with color-labeled decisions.
Video topics + discussion points
Quotes (from this video)
- this is the epitome of an incredible party game
- we opened up space so let's talk about another game that is really hard to explain
- it's a hard game to explain, but I highly recommend Soul Forge
- you could win the gen con exclusive bigfoot roll and smash and a lanyard
- I love reconnecting with friends and meeting people in person after two years
- this is a rolling-right that scales incredibly well