Skip to main content
Cat Town box art

Cat Town

Game ID: GID0062057
Game Info
Year
2016
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Description from the publisher:

Welcome to Cat Town, a paradise for cats and cat lovers like you. On these lazy breezy days, you may see cats lying on the roof, inside the bushes, under the cars, or any other funny places they see fit. During your visit today, take a walk around the blocks to see how many cats you can find in Cat Town.

Cat Town combines memory, hand-management and deck-manipulation, with players scoring points in three ways: finding cats, collecting items, and playing Travel notes cards. To set up, shuffle the deck of Cat, Item, and Action cards, deal two cards to each player, then create four or six "blocks" of cards, based on the number of players. On a turn, a player takes one of four actions:

Move their cat token across one of the neighboring blocks, then add the top card on that block to their hand.
Move their cat token across one of the neighboring blocks, then reveal the top card on that block, keeping it in front of them if it's a Cat or Item and discarding it otherwise.
Playing an Item or Action card for the effect described in the text, then taking the action shown on the bonus icon.
Revealing a card at random from their hand, keeping it in front of them if it's a Cat or Item and discarding it otherwise.

Each Cat in front of you as well as each pair of Items with the same name is worth 1 point. A Travel note played with three additional cards from the hand is also worth 1 points. The first player to score 6 points wins.

Description

Description from the publisher:

Welcome to Cat Town, a paradise for cats and cat lovers like you. On these lazy breezy days, you may see cats lying on the roof, inside the bushes, under the cars, or any other funny places they see fit. During your visit today, take a walk around the blocks to see how many cats you can find in Cat Town.

Cat Town combines memory, hand-management and deck-manipulation, with players scoring points in three ways: finding cats, collecting items, and playing Travel notes cards. To set up, shuffle the deck of Cat, Item, and Action cards, deal two cards to each player, then create four or six "blocks" of cards, based on the number of players. On a turn, a player takes one of four actions:

Move their cat token across one of the neighboring blocks, then add the top card on that block to their hand.
Move their cat token across one of the neighboring blocks, then reveal the top card on that block, keeping it in front of them if it's a Cat or Item and discarding it otherwise.
Playing an Item or Action card for the effect described in the text, then taking the action shown on the bonus icon.
Revealing a card at random from their hand, keeping it in front of them if it's a Cat or Item and discarding it otherwise.

Each Cat in front of you as well as each pair of Items with the same name is worth 1 point. A Travel note played with three additional cards from the hand is also worth 1 points. The first player to score 6 points wins.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek