Game Info
Year
2003
Collection
Your Tier
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Mechanic profile
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Description
Based on the 1978 season of the Superfriends TV cartoon.
One player controls the Superfriends (Justice League), the other player controls the Legion of Doom. The game uses a custom card deck for each player. Each deck includes Character Cards and Plot Cards.
To win a hand a player must play Plot and Character cards having a higher total Power Value than the cards played by the opposing player. The first player to win a total of seven hands wins the game.
Featured Videos
Playthrough
Challenge Of The Superfriends: Let's Play
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video 0c4S5aXqCeA
Rolling Dice & Taking Names Analysis at 56:09 sentiment: positive
video_pk 93490 · mention_pk 280109
Click to watch at 56:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Brings back a lot of nostalgia.
- Quick to play and quick to learn.
- Artwork takes you back.
- Simple game.
- Very fast.
- Can potentially be mixed with other Griffin-style games.
Cons
- Players do bad things to their allies, which is described as weird.
- Limited player count was not ideal for a group setting.
- The Wonder Twins' powers are described as stupid.
Thematic elements
- Super Friends cartoon characters.
Comparison games
- Eggs and Empires
- Griffin card game engine
Mechanics (from transcript analysis)
- Card Drafting — Players select one card from their hand to play face down.
- Challenge cards — Challenge cards can be forced on opponents, causing negative effects.
- player interaction — Cards can have text that allows players to mess with or negatively affect other players.
- Set Collection — Players collect objectives to gain victory points.
- Victory Points — The goal is to collect the most victory points after six rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we are about board games dude that's what that's what we're here
- i don't know how you gave up four hours or eight hours total for that but you are the man
- it takes a little money to run this show
- mass cinemas
- the expansion ramps it up a little bit baby it ramps it up
- it brings some of your robinson crusoe over you have new challenges new um a new type of ah what was that where you guys wait number eight you had new items
- this is a deck building game which probably takes i don't know maybe 30 to 45 minutes depending on the players when there's two to four players
- the excitement is on the player boards every racer has special powers that you can activate to either defeat traps or get caught up or impact other racers
- it's a very simple game to teach what tony 30 seconds to teach maybe a minute probably 15 minutes to play
- just turn off rolling dice and taking names and go and buy this expansion that's all you need to do
- it was so good actually hearing talk cartoons forever
- challenge of the super friends and this is a really straight uh four card game if you've ever played eggs and empires is pretty much this game
- the artwork takes you back it floods your mind
- this expansion is one of the most well integrated into a game i've ever seen
- it was fantastic i had a lot of fun
- if i only had gotten to the drop the day before
- if there is something you're gambling people you're gambling
- it's all about me seriously
- we're leaving mother earth to save the human race our star blazers
References (from this video)
No references stored for this video.
Video Gn-nkQik6Uc
Game Night Picks - Pair Of Dice Paradise Playthrough at 0:05 sentiment: positive
video_pk 29491 · mention_pk 297172
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Lightweight, quick, and easy to learn
- Engaging interaction through objectives and challenges
- Humorous theme and approachable for casual players
- Potential for dramatic comebacks from negative scores
Cons
- Gameplay can be swingy due to card-draw randomness
- Rulebook may require momentary explanation for new players
- The theme and comic references may feel repetitive for some players
Thematic elements
- competitive power-card duels with changing objectives
- DC superhero universe with the Legion of Doom, featuring iconic heroes like Wonder Woman, Aquaman, Batman and Robin
- lighthearted, humorous, chaotic
Comparison games
none
Mechanics (from transcript analysis)
- Challenge cards — Nasty cards that can alter hand, force discards, or modify power totals; drawn at certain triggers.
- deck cycling — Discard piles shuffle back into decks; at round boundaries, players draw new hands and refresh power cards.
- Objective Cards — Face-up cards reveal victory points and sometimes special abilities; players gain VP by meeting these objectives.
- Power cards — Each hero has a deck of 10 power cards with unique abilities; used to influence total power.
- Turn order and tiebreakers — Players pick and reveal cards; order determined by power, with ties broken by a secondary number.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a light simple quick and easy card game that plays in six rounds
- it's so easy even the Legion of Doom could play it
- inspiring well that is how to play Challenge of the Super Friends
- no matter how low you start if you even start with negative numbers you can always rise up and win
- we got this guy we got this guy we got that one D
- thanks for checking it out with us
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2