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Champions of Nexum box art

Champions of Nexum

Game ID: GID0064503
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Description

Champions of Nexum is a first truly MOBA (Multiplayer Online Battle Arena) board game that will be launched on Kickstarter still this year.
It is highly inspired by MOBA style video games.

Great emphasis was placed on cooperation within your team, which best reflects the emotions that can be found in MOBA type games.

The goal of this game is to destroy the opponent's castle.
Which can be achieved by carrying out the quests entrusted to your team.
In doing this, you will destroy Runic Towers and gain access to the opponent's castle.

Game offers fast and dynamic gameplay with short sessions (around one hour).

—description from the publisher

Description

Champions of Nexum is a first truly MOBA (Multiplayer Online Battle Arena) board game that will be launched on Kickstarter still this year.
It is highly inspired by MOBA style video games.

Great emphasis was placed on cooperation within your team, which best reflects the emotions that can be found in MOBA type games.

The goal of this game is to destroy the opponent's castle.
Which can be achieved by carrying out the quests entrusted to your team.
In doing this, you will destroy Runic Towers and gain access to the opponent's castle.

Game offers fast and dynamic gameplay with short sessions (around one hour).

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
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Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video N22_Cgec-58 ON TABLE Board Games Rules Teach at 0:04 sentiment: positive
video_pk 37782 · mention_pk 113491
ON TABLE Board Games - Champions of Nexum video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • MOBA flavor translated into a rich tabletop experience with heroes, towers, and monsters
  • Deep tactical decisions supported by multiple decks and resource management
  • Appeals to both MOBA enthusiasts and tabletop gamers
  • Dynamic combat with dice, rerolls, and resource economy
Cons
  • Potentially complex and with a steep learning curve due to numerous decks and rules
  • Long setup and possible downtime between phases in longer play sessions
Thematic elements
  • Team-based hero skirmish with towers, monsters, and magical artifacts
  • Fantasy battlefield with two rival kingdoms in a MOBA-inspired arena
  • Step-by-step setup and rule explanation with on-board demonstration
Comparison games
  • MOBA video games in general
Mechanics (from transcript analysis)
  • Asymmetric Teams — Two teams select heroes and color factions, establishing initial positioning and goals.
  • Attack and defense dice with rerolls — Combat uses attack and defense dice; players may reroll dice by spending crystals.
  • Castle defense and tower destruction — Destroying towers advances on the victory track; defense values influence siege outcomes.
  • Combat: Dice — Combat uses attack and defense dice; players may reroll dice by spending crystals.
  • Deck-based resource and item management — Four separate decks (artifacts, spell parts, jungle parts, trackway) are shuffled and used to acquire items and bonuses.
  • End Game Bonuses — Victory can come from removing towers and gaining benefits from combat rewards.
  • Endgame rewards — Victory can come from removing towers and gaining benefits from combat rewards.
  • Energy crystals and life tokens — Crystals function as currency for rerolls and actions; life tokens track hero vitality and healing is available.
  • Healing and retreat — Lost life points require retreat to the castle; healing occurs in the castle or via crystal expenditure.
  • Hero progression and abilities — Heroes have active and passive abilities that shape combat; some require spending actions to use.
  • monster escalation — Monsters appear in escalating strength each round, with specific dice thresholds to defeat.
  • Phase-based gameplay — Players alternate exploration (movement, hunting, storming) and offensive (duels, sieges, and castle clashes) phases.
  • Task-driven progression — Main tasks require collecting crystals and delivering them to fields; side quests offer optional rewards.
  • Team drafting and asymmetric roles — Two teams select heroes and color factions, establishing initial positioning and goals.
  • Track Advancement — Main tasks require collecting crystals and delivering them to fields; side quests offer optional rewards.
  • Variable Phase Order — Players alternate exploration (movement, hunting, storming) and offensive (duels, sieges, and castle clashes) phases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Throughout the game we can complete up to three quest parts and remove all six enemy towers.
  • The more enemy towers we remove the easier it will be to destroy the enemy's castle.
  • Beating the dragon is possible only with a roll of 12 or higher.
  • When allies stand in the same field they can exchange any number of crystals.
  • The champions of Nexium are different in the way they look and in the way they are played; they have different statistics and abilities.
References (from this video)
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