Game Info
Year
2014
Players
3-4
Age
10+
Playtime
45 min
Publisher
New Mill Industries
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description
A trick-taking card game with separate number and suit decks that players combine into cards each trick
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video _XStn5k2XUo
Getting Games Discussion at 13:25 sentiment: positive
video_pk 87894 · mention_pk 347794
Click to watch at 13:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- new version of a Dois-style trick-taking game
- small footprint, inexpensive
Cons
none
Thematic elements
Comparison games
- Dois
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- two videos a week is the goal for 2024
- it's the curse of being self-employed
- check out my steam power mod
- virtual tabletop lets you just be stuck in a browser
- maps of Myera is a game about cartography where you are making a map of an island
- I fell in love with Medina second edition
References (from this video)
No references stored for this video.
Video aLfJ2RynyM0
Beyond Solitaire Discussion at 103:40:36 sentiment: positive
video_pk 86332 · mention_pk 309207
Click to watch at 103:40:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Trick-Taking — An out-of-print Japanese trick-taking game from about 10 years ago.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The Indie Games Night Market was a smash success, people were lining up hours in advance.
- It really started from my experience going to the Tokyo Game Market in Japan.
- We don't really have anything like that in the US like the design scene is very much focused on pitching to publishers.
- I wound up getting 26 applications and then had to kind of filter out what I thought would be the best kind of group of games to have available.
- The spirit of like just knowing that these were small Indie runs really like uh got a foothold in like a lot of people here in America.
- It's like the quintessential problem of like making art uh which is how do you do something for yourself that you also want people to play and to buy.
- I feel really strongly that a product that was made by hand made by one person should feel like it was made by one person made by hand and that those little Perfections actually breathe life into the thing that you made.
- The more Tools in your tool belt for what you know how to build you actually can make more interesting games.
- It's a Razor's Edge of like how much could you right cost versus time.
- It's important to me that it wasn't just like folks who were already hustling wanting to find another space to sell their stuff.
- Convincing a US audience especially to buy in is a little trickier.
- I don't need it to last forever I'm not looking for evergreens.
- For me it's not about leaving a mark necessarily it's about just like getting the thing I want out there and then moving on to the next thing I want to get out there.
- The best people utilize that as much as possible.
- Try Thinking by like subtraction right what is missing is such a good point.
- The Indie Games Night Market is a space to have fun when you're working.
- I got absolutely fooled by the bad guys on turn one I was poisoned and I was the investigator.
- I have not been excited for an exploding kitten game literally ever.
- It's definitely happening the next Pack's unplugged November 22nd.
References (from this video)
No references stored for this video.
Transcript Navigation
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