Game Info
Year
1976
Collection
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Description
In this game, each player manoeuvres a fleet of helicopters and a fleet of jeeps (equipped with AA guns), trying to gain air or ground superiority. That is to say, you win by wiping out all of your opponent's choppers or all of his jeeps.
A d3 indicates how many pieces you will move, and a d6 how far each one will move. Choppers move on the elevated "air" board, whilst jeeps stick to the ground. Terrain obstacles complicate matters for the jeeps at the players' "border". Choppers take choppers out by jumping over them (à la checkers); they can also take jeeps out by bombing them (stopping right above them). Jeeps take jeeps out by landing on them; they can also take choppers out using their AA guns (stopping right below them).
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All mentions
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Video Bw6q1149GjE
Adam in Wales - Board Game Design Analysis at 2:05
video_pk 80259 · mention_pk 286138
Click to watch at 2:05 · YouTube ↗
Pros
none
Cons
none
Thematic elements
- Sky
Comparison games
none
Mechanics (from transcript analysis)
- Multi-level boards — Utilize multi-level boards to represent battles in the sky or in the depths of the ocean.
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Quotes (from this video)
- When I was a child, the board game industry was also dominated by huge hulking giants, epic, violent, plastic adventures aimed squarely at children.
- Unlike the dinosaurs before them, this entire genre of games which felt like everything to children like me went extinct.
- What they shared wasn't mechanisms, it was ambition. They were huge, packed with toyetic miniatures and terrain and aimed squarely at kids.
- Meaningful decisions. And this is where the genre struggles.
- The reality is that epic plastic adventure games for kids represented a very specific cultural moment, and one which we can never get back.
- Grab a block of amber, extract a little dino DNA, and rewild the board game ecosystem with new epic adventures for kids.
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