Chronicles of Civilization is a complex civilization game in a simple PnP format. The primary goal was to capture the feel of a digital civilization game in a board game format – and in practice, it resembles a blend of 'Hadrian’s Wall' or 'Knight' with a computer civilization game.
Players stand at the head of our civilization and develop various domains: food production, mining, navigation, religion, science, diplomacy, finances, and production. A large portion of the game takes place on a map where you move settlers to build settlements, farms, mines, and ports, all of which must be connected by a network of roads to your capital. It is crucial to acquire resources for expansion; for instance, you send workers to fell trees or extract raw materials. These elements are intricately interwoven by a dense web of dependencies. Additionally, you must constantly manage the population's happiness and military development.
The gameplay is driven by a chronicle card that serves as the scenario (and, like the map, is interchangeable, ensuring enormous replayability). In each session, there are various conditions for victory and defeat.
—description from the designer
- pretty nice
- worked quite well actually
- very thinky
- civilization
Mechanics (from transcript analysis)
- Flip and Write — this is a flip it right
- Roll and Write — a civilization roll and write.
Video topics + discussion points
Quotes (from this video)
- Count of the Nine Estates. Um, a game people keep suggesting to me and I've played it over the years off and on and I think it's not bad.
- Distilled clear Srank. It's such an amazing game. I absolutely love this.
- Draftosarus, also the game I very much enjoy. I will give this an A. S would be too much, but it's such a cute and nice uh drafting game.
- Cluster. Uh you have um a circle made of like a rope like a ropes circle rope circle so to speak and everybody gets like the same number of magnets and you put the magnets in the middle and when you put down your last magnet you win.
- Exobase also a game that I will bring a video to you at some point.
- Magic Keys in English. I think um this is like a children game actually. It's a children's game, but we play like with like I think we were like four adults playing that.
- Malus Hotos. I just released a preview video for that for the Kickstarter campaign and I enjoyed this game a lot.
- Micro City is a pretty decent game in a small box. Um, but it's also nothing all too amazing, right?
- Reforest clear as this is an absolutely amazing game.
- Sally Face Strange Nightmares uh for the video game uh Sally Face and I found this game quite decent actually.
- Stone Spine Architects uh in the roleplayer universe. And I like this a lot. I will give this an A.
- Switch and signal. I'm a little conflicted on that one.
- Yatsi. Yeah, this is like a guilty pleasure, right? We all know it's not an amazing game, but Yatsi is the basis for like a lot of other games with this mechanism of rolling your like rolling your dice and then being able to reroll some of them twice.
- Buds and Blooms from Mark Tuck. Also a game that I enjoyed playing.
- And actually, you know what? I'm actually missing one game. I also played Wingspan.
- Wingspan would also be an S of course and would be up here.