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Description
From the publisher blurb:
The cloister has stood on a desolate ridge overlooking vast swamps since time immemorial. Dedicated to the great and terrible Tsathoggus, this edifice of evil was destroyed again and again through history, only to re-emerge from its slumber once the forces of Law grew lax and the terrible deeds of the frog-cultists became forgotten. Now a new order rises among the old walls, while older evils stir in stone grottoes and underground sanctuaries. Spies visit the settlements of the marshlands, and offerings make their way to the cloister where the monks hold their vigils as their ancestors have, guarding a nightmare that refuses to die.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 0 ·
mix 1 ·
neu 0 ·
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Video 0TEC0Hkn58I
UndeadVikingVideos Other at 3:15 sentiment: mixed
video_pk 84717 · mention_pk 282685
Click to watch at 3:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- The players successfully saved an innocent woman.
- They discovered and acquired magical items.
- The game provided many secrets and a massive dungeon to explore.
- The encounter with the Abbott led to a memorable moment with a critical hit and frog transformation.
Cons
- Players' hired help all died.
- One player character accumulated permanent negative effects including lost hit points and attribute points.
- A character was cursed by the frog god with disturbing frog eyes appearing on his skin.
- The party felt they did not complete their mission.
- The players struggled with resource management, particularly light sources in the catacombs.
- The initial mission from the village was complicated by the monastery's seeming peacefulness.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Combat — The players fought an invisible creature, humanoid frogs, their leader, and the Abbott and his bodyguards.
- Curses — One character was cursed by the frog god, developing frog eyes on his skin.
- Detect Evil — A player cast 'detect evil' which indicated evilness around them and that the cauldron was evil.
- Healing — The monk had his own ability to heal, and the bard had one healing spell per day. The Abbott also demonstrated healing abilities.
- Magic items — Players found magical items, including a horn that summoned plag flies and a holy artifact, but needed to identify them.
- Ritual — The cauldron was a ritual place that was weakened when pushed into the swamp, preventing the completion of a ritual.
- Saving Throw — Players had to make saving throws to avoid being bitten by frogs released from the Abbott's transformed body.
- Stealth — A player used stealth to sneak down the stairs to find the prisoner.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- And the Abbott was like, "Hey, hey, hey, no, no, no. We don't have to fight."
- He managed to get a critical hit that killed the Abbott.
- I mean, he could have been easily killed. It was like a great moment. Everybody's like looking at me. He's like I'm going to you know. So you take 1d20 damage 1d20 damage. I said, "Go ahead and roll."
- The players then discussed, well, what do we want to do as far as getting back to our ship?
- But instead, uh, we actually cut away because the the players are doing that for like a week or 10 days. And uh so now we're going back 10 days in the past.
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