“Two kinds of people are staying on this beach—the dead and those who are going to die.”
Colonel Taylor, 16th Infantry Regiment, 1st Infantry Division, 6 June 1944
Omaha beach was the most fiercely contested of the five Normandy invasion beaches. After the initial landings at 0631 hours, the success of the Omaha operation remained in doubt until well into D-Day. Fully half of the Allied casualties suffered on the five invasion beaches were incurred on ‘Bloody Omaha’. At noon, General Omar Bradley was contemplating abandoning Omaha and re-directing follow-on forces to Utah beach. This would have been a tremendous setback, jeopardizing the success of the entire Normandy invasion. At stake was the victory of freedom over fascism.
Now you are in command, and the decisions are yours…
D-Day: Omaha Beach Solitaire has 24 games. You take the role of Major General Leonard Gerow commanding the US Army V Corps for 12 games against an opposing German autonomous player side, referred to as the German BOT side. And you take the role of Generalleutnant Dietrich Kraiss for 12 games commanding the German 352nd Infantry Division against an American BOT side. Each opposing BOT side is rated for its skill: Challenging for 4 games, Veteran for 4 games, and Tough for 4 games.
One side (either American or German) is played by you and uses their player actions. The BOT opponent uses the solitaire actions for the other side.
A player can issue one action per game turn from their available actions. You also have the option of using a Flank Attack with a supporting flanking action to the one main action played. Your choices can cause Die Roll Modifiers (DRM) that affect attacks with results that cause unit eliminations and movement to occur.
The object of the game for the American player is to defeat the Germans by the end of the game. This is accomplished by eliminating ALL German strongpoints and ALL units from at least 2 of the 3 Towns, at the end of any turn.
The object of the game for the German player is to eliminate ALL American units in any 3 or more bluff areas, at the end of Turn 18.
All you will need is a pen, a die, and a sense of adventure to play the game.
—description from the publisher
- Part of a series of solitaire book games
- Not a lot of information available on the game
- Sample doesn't provide much detail on gameplay
- Omaha Beach, D-Day
- Solitaire book game
- Bismarck
- Waterloo Solitaire
Mechanics (from transcript analysis)
- Solitaire book game — Falls into their category of solitaire book games that they sell through Amazon.
Video topics + discussion points
Quotes (from this video)
- this G I will say this is a this is a type of game that immediately captures my attention
- it's got everything in here and if we look at the uh rule book here and let's just move this up a little bit to get a better look at it here if we dig into the rule book um it's 22 pages long which is not very long I mean the text is kind of small I was expecting it to be bigger but looking through it we can again see a lot of the elements of gameplay that are the things that I would be looking for to see so it's checking off all the buttons right
- this looks really cool I I'm very curious I will also it's again it's not to me it's a genre that I think has really struggled to capture the essence so while there has been often games that have had this Vision I think there's been very few games that have come close to pulling it off to capture that magic especially in a soliter format of letting you live the pirates life I hope golden age of piracy is that game
- this I now I don't know the original 2014 game that this was based on but basically it seems like they've taken every taken everything from Imperial stars that this two and built it into the game thrown all the uh the expansions in as well and and in essence what you've got here is a two-player head to-head game of space combat in the year of 4096 or something like that it's an epic 4X game
- these uh these Maps here look fantastic the counters look really sharp as well we've got updated cards it looks like there is event driven elements that are going to kind of change the nature of this head-to-head combat that you're facing
- I really like the potential and I think there's still a lot of untapped potential for space hex to heex hex encounters Space games and board games that take the combination of space and war game basically let's put it simply in there I think there's a ton of potential here to kind of expand off of this so when I see these colorful maps and see all these spaceships flying around I think oh this looks really this looks pretty juicy
- I'm working on a video called the 10 tabletop war games with the best Art and Design basically the 10 most beautiful tabletop war games and I've if you're familiar with the channel you know that I was gone from tabletop War gaming for over 20 years I've been back for 3 years so I'm catching up on a lot of stuff right I'm trying to catch up on 30 years worth of War games and the time that I've got left and so uh I I there's gaps and those gaps are things that I don't know and so I'm curious what you as a viewer would consider your most beautiful war games