Game Info
Year
2022
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
De Influence is a card game, designed for 3 or 4 people, in which you will try to become the most important fashion influencer of all. Become a famous influencer, receive the best products from the best brands and completely change your life.
Play your cards to have the most "mediogramers" and attack the other players.
A game base on the song of the same name by Spanish rapper Er Christian.
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–1 of 1
Video y92B3KhwuyI
Meeple Mountain Analysis at 0:38 sentiment: positive
video_pk 30770 · mention_pk 298054
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Asymmetric faction with deep licensing interactions
- Strong strategic depth around technology sharing and economics
- Clear thematic-driven constraints that shape decisions
Cons
- High dependency on other players' willingness to trade or license
- Potentially slow early game due to licensing setup
- Some players may find the ethics constraints restrictive
Thematic elements
- Ethics of collaboration, technology sharing, and strategic licensing
- A galactic civilization where four Yinji factions cooperate with varying ethics
- Faction background with explicit ethics and trade dynamics
Comparison games
none
Mechanics (from transcript analysis)
- Asymmetric Player Powers — Each Yinji species has a unique ability that shapes interactions with others.
- asymmetric_abilities — Each Yinji species has a unique ability that shapes interactions with others.
- era_progression — Technologies and era cards progress through stages (era 2, era 3).
- Resource Management — Managing resources to fund inventions and upgrades.
- resource_management — Managing resources to fund inventions and upgrades.
- technology_licensing — A licensing mechanic allows players to share or trade technologies under conditions.
- trade_phase — A phase where players exchange licenses or technologies to optimize yields.
- Trading — A licensing mechanic allows players to share or trade technologies under conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is utterly terrifying in order to convince the engi to work with such people
- it's a win-win
- the recipient finds their matching card and puts it into play permanently
- they can license a technology during the same trade phase
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–1 of 1