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De Influence box art

De Influence

Game ID: GID0087799
Game Info
Year
2022
Collection
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Description

De Influence is a card game, designed for 3 or 4 people, in which you will try to become the most important fashion influencer of all. Become a famous influencer, receive the best products from the best brands and completely change your life.

Play your cards to have the most "mediogramers" and attack the other players.

A game base on the song of the same name by Spanish rapper Er Christian.

Description

De Influence is a card game, designed for 3 or 4 people, in which you will try to become the most important fashion influencer of all. Become a famous influencer, receive the best products from the best brands and completely change your life.

Play your cards to have the most "mediogramers" and attack the other players.

A game base on the song of the same name by Spanish rapper Er Christian.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video y92B3KhwuyI Meeple Mountain Analysis at 0:38 sentiment: positive
video_pk 30770 · mention_pk 298054
Meeple Mountain - De Influence video thumbnail
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetric faction with deep licensing interactions
  • Strong strategic depth around technology sharing and economics
  • Clear thematic-driven constraints that shape decisions
Cons
  • High dependency on other players' willingness to trade or license
  • Potentially slow early game due to licensing setup
  • Some players may find the ethics constraints restrictive
Thematic elements
  • Ethics of collaboration, technology sharing, and strategic licensing
  • A galactic civilization where four Yinji factions cooperate with varying ethics
  • Faction background with explicit ethics and trade dynamics
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Each Yinji species has a unique ability that shapes interactions with others.
  • asymmetric_abilities — Each Yinji species has a unique ability that shapes interactions with others.
  • era_progression — Technologies and era cards progress through stages (era 2, era 3).
  • Resource Management — Managing resources to fund inventions and upgrades.
  • resource_management — Managing resources to fund inventions and upgrades.
  • technology_licensing — A licensing mechanic allows players to share or trade technologies under conditions.
  • trade_phase — A phase where players exchange licenses or technologies to optimize yields.
  • Trading — A licensing mechanic allows players to share or trade technologies under conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is utterly terrifying in order to convince the engi to work with such people
  • it's a win-win
  • the recipient finds their matching card and puts it into play permanently
  • they can license a technology during the same trade phase
References (from this video)
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