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Doodle Rush box art

Doodle Rush

Game Info
Year
2017
Players
3-6
Age
10+
Playtime
15 min
Publisher
Brain Games
Complexity
1/5
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Doodle Rush is a fast-paced party game that will keep you on your toes for the whole time.

In each game, each player receives two cards with total of six words that the player has to draw. The game consists of six 1-minute rounds: three drawing rounds and three guessing rounds, which are interchanged. In the drawing rounds, the players try to draw as many of their words as possible, whereas in the guessing rounds they try to correctly guess other player drawings and want their own ones to be guessed.

Everyone plays at the same time, therefore the gameplay is very active and you have to be quick and attentive. In the end, the player with the most points (drawings that they guessed + their own drawings that were guessed by others) wins.

Description

Doodle Rush is a fast-paced party game that will keep you on your toes for the whole time.

In each game, each player receives two cards with total of six words that the player has to draw. The game consists of six 1-minute rounds: three drawing rounds and three guessing rounds, which are interchanged. In the drawing rounds, the players try to draw as many of their words as possible, whereas in the guessing rounds they try to correctly guess other player drawings and want their own ones to be guessed.

Everyone plays at the same time, therefore the gameplay is very active and you have to be quick and attentive. In the end, the player with the most points (drawings that they guessed + their own drawings that were guessed by others) wins.

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Video _lWrb_Fyw_M Adam in Wales - Board Game Design Analysis at 2:57
video_pk 79958 · mention_pk 193648
Adam in Wales - Board Game Design - Doodle Rush video thumbnail
Click to watch at 2:57 · YouTube ↗
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Quotes (from this video)
  • Dice are not the answer.
  • Once we introduce this degree of randomness into a game, then all strategic decisions and tactical decisions cease to matter.
  • Dice are the garlic of the game design world.
  • A board game design is only as good as the decisions that a player makes on their turn.
  • Building
  • In a strategy game, we want choices and those choices have to mean something and they have to be fun and and sort of delicious little puzzles for us to solve.
  • So, I I I wonder what you made of this video. Let me know what you think of the video that I've made now, the video that I made back then and the video that I'm making today.
  • Was it interesting to watch me watching it? Was it interesting to hear my updated views on it, or was it distracting?
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