Drop Zone: Southern France is a fast-playing (about 2 hours), company-level game of the Allied airborne assault (code-named Operation RUGBY) that spearheaded Operation DRAGOON, the Invasion of Southern France—the Second D-Day, August 15th, 1944. The game can be played face-to-face, by 2, 3, or 4 players or solitaire (as the Allies). Early on the morning of D-Day, the allied First Airborne Task Force (1st ABTF) parachuted a dozen miles behind the Riviera landing beaches to seize key towns and road junctions, to prevent the German occupation forces from counter-attacking the amphibious landing, and to facilitate the advance of Allied forces. The 4:00 AM parachute drop was badly scattered due to an unexpected dense fog bank that blanketed the battlefield. Drop Zone: Southern France covers the first two days of this airborne operation in six tense turns, when the American and British paratroopers and glider-men fought surrounded and alone, supported only by French resistance bands.
The game board is a hex map of the Argens and Naturby River valleys and surrounding areas in Provence, Southern France, covering the area of operations. Each hex measures about 500 meters across. The key towns, villages, roads, rivers, and bridges that were fought over are indicated. The counters portray companies and company-sized units of allied paratroopers and glidermen, French resistance bands, German Infantry, and a few small armor units on both sides. Assets depict fire support units (artillery, heavy mortars, and anti-tank guns) as well as key capabilities (such as reconnaissance and seizing initiative).
Drop Zone: Southern France shines in its depiction of the fog of war (both literal and figurative)--unit type and strength is concealed until revealed in combat. On the first day, Allied parachute companies begin scattered across the board with minimal strength. German reinforcements arrive in a random fashion, often surprising and disrupting the plans of the opponent as well as the controlling player. The correlation of forces ebbs and flows as the Allies gradually build up their parachute companies and gliders deliver reinforcements and heavy weapons. Meanwhile, German reinforcements steadily increase in quantity and quality. The chit pull activation system adds another level of uncertainty. By D+1, the second day, both sides have gained in strength and acquire more powerful assets, leading to larger, bloodier battles as time runs out to achieve victory. It often comes down to the final roll of the dice.
-description from the publisher
- Focuses on air operations preceding D-Day in Southern France
- Solitaire mode available
- Mounted map looks good with sharp and clear detail
- Modest, lower complexity (3-3.5)
- Easy to jump into
- High playability
- Rulebook is a draft and may change before final version.
- Air operations preceding the invasion on August 15th
- Southern France, August 1944
- 2-4 player war game with a solitaire mode for Allied Forces, controlled by a solitaire card for Axis forces.
- 1944: Battle of the Bulge
- 1944: D-Day to the Rhine
Mechanics (from transcript analysis)
- Air operations — A game about the air operations preceding the invasion on August 15th.
- solitaire mode — Solitaire mode available for the Allied Forces.
Video topics + discussion points
Quotes (from this video)
- this G I will say this is a this is a type of game that immediately captures my attention
- it's got everything in here and if we look at the uh rule book here and let's just move this up a little bit to get a better look at it here if we dig into the rule book um it's 22 pages long which is not very long I mean the text is kind of small I was expecting it to be bigger but looking through it we can again see a lot of the elements of gameplay that are the things that I would be looking for to see so it's checking off all the buttons right
- this looks really cool I I'm very curious I will also it's again it's not to me it's a genre that I think has really struggled to capture the essence so while there has been often games that have had this Vision I think there's been very few games that have come close to pulling it off to capture that magic especially in a soliter format of letting you live the pirates life I hope golden age of piracy is that game
- this I now I don't know the original 2014 game that this was based on but basically it seems like they've taken every taken everything from Imperial stars that this two and built it into the game thrown all the uh the expansions in as well and and in essence what you've got here is a two-player head to-head game of space combat in the year of 4096 or something like that it's an epic 4X game
- these uh these Maps here look fantastic the counters look really sharp as well we've got updated cards it looks like there is event driven elements that are going to kind of change the nature of this head-to-head combat that you're facing
- I really like the potential and I think there's still a lot of untapped potential for space hex to heex hex encounters Space games and board games that take the combination of space and war game basically let's put it simply in there I think there's a ton of potential here to kind of expand off of this so when I see these colorful maps and see all these spaceships flying around I think oh this looks really this looks pretty juicy
- I'm working on a video called the 10 tabletop war games with the best Art and Design basically the 10 most beautiful tabletop war games and I've if you're familiar with the channel you know that I was gone from tabletop War gaming for over 20 years I've been back for 3 years so I'm catching up on a lot of stuff right I'm trying to catch up on 30 years worth of War games and the time that I've got left and so uh I I there's gaps and those gaps are things that I don't know and so I'm curious what you as a viewer would consider your most beautiful war games
References (from this video)
- Modest ruleset
- Straightforward
- Well-designed components
- Gorgeous
- Full solo mode
- Airborne operations
- Southern France, August 15th, 1944
- 1944 Battle of the Bulge
Mechanics (from transcript analysis)
- Solitaire — The host mentions 'a full solo mode where you can play as the Allies'.
Video topics + discussion points
Quotes (from this video)
- a game that covers the the Battle of alera in the peninsula War down in Iberia Napoleonic ERA this is a a compl reimagining of their first version
- this is kind of a Euro war game hybrid with a very interesting historical theme set in the uh in 5554 BC you play as one of the three client kingdoms either the regnes the brigantes or the ieni who are fighting control fighting for control of Britain
- if you're not familiar with old school tactical it feels like every time I show a video of any kind of tactical combat system on the channel there's always at least three or four comments about people that say hey have you tried old school tactical what do you think about old school tactical
- steel wolves and German Fleet boats so this is Silent War their award-winning game about sub about the entire submarine campaign in World War II in the Pacific takes that system to the Atlantic and you play as ubot commander
- another game that's instant excitement combat volume 4 Eastern Front
- three days of Gettysburg deluxe edition taking us all the way back to GMT games
- this is really going to be the definitive edition of this classic game which has been around first published in 1995