Game Info
Year
2023
Players
1-8
Age
12+
Playtime
45 min
Complexity
1.8/5
Collection
Your Tier
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Description
A draft-and-write game where wizards fortify their dungeons with defenders then crawl opponent dungeons to steal treasure and accumulate wealth
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video w9N4-LnMExI
Board Games for One Review at 0:03 sentiment: positive
video_pk 33171 · mention_pk 98454
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- facilitates fun social interaction and banter
- engaging whiteboard-based design phase
- strong social replayability through swapping and raiding
Cons
none
Thematic elements
- competitive social play centered on constructing and raiding dungeon layouts
- fantasy dungeon-building and raid theme; players design dungeons on a whiteboard and challenge others by swapping layouts
- playful, conversational, lighthearted
Comparison games
none
Mechanics (from transcript analysis)
- dungeon drafting / layout creation — Players design a dungeon layout on a board or whiteboard, populating it with creatures or features.
- live/real-time challenge — One player attempts to navigate or complete the other players' dungeons while others try to hinder them.
- Real-Time — One player attempts to navigate or complete the other players' dungeons while others try to hinder them.
- swap/relocation mechanic — Players secretly or openly swap their dungeon layouts with opponents, creating dynamic, shifting boards.
- Tile/Map Shifting — Players secretly or openly swap their dungeon layouts with opponents, creating dynamic, shifting boards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I got a surprise in the mail thank you
- Lovely wonderful good times I love you I'll see you next time
References (from this video)
No references stored for this video.
Video mKmodDFRQzo
Board Games for One Discussion at 0:33 sentiment: positive
video_pk 29542 · mention_pk 86767
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- clear, well-explained flow from fortress-building to crawling to scoring
- flexibility in dungeon layouts (rotate/flip shapes, use different mats, dry-erase option)
- two-player and solo variants described with distinct pacing
Cons
- complex rules that introduce heavy setup and multiple phases
- two distinct versions (play testing vs updated) may cause confusion about which rules to follow
- requires publishing materials (dungeon mats, cards, minions) which could impact accessibility for print-and-play
Thematic elements
- procedural dungeon creation and tactical traversal
- fantasy dungeon-building with competitive dungeon crawling
- cooperative-to-competitive dungeon design with shared objectives and scoring
Comparison games
- What Lies Beneath
Mechanics (from transcript analysis)
- Compound Scoring — Vigor (health) and Mana are managed; points are earned for cleared layers and at least partial scoring at game end for various conditions
- crawl phase — players crawl through a neighbor's dungeon using a shared pool of 18 cards, aiming to clear layers while managing vigor and mana
- Deck Building — players assemble and manage a personal deck of cards used to place creatures and effects during fortify and crawl phases
- deck-building — players assemble and manage a personal deck of cards used to place creatures and effects during fortify and crawl phases
- Dungeon Crawl — players crawl through a neighbor's dungeon using a shared pool of 18 cards, aiming to clear layers while managing vigor and mana
- fortify spell and minions — special fortify spells and minions provide bonuses during layer-building and combat-like interactions
- resource and scoring system — Vigor (health) and Mana are managed; points are earned for cleared layers and at least partial scoring at game end for various conditions
- simultaneous action drafting — fortify stage uses simultaneous card play and layer filling, then cards are shuffled into an attack/spell deck for crawl
- Tile Placement — players fill out layers of a dungeon by placing creatures and shapes into a grid, with rotation/flip allowed and no overlap between creatures
- tile/layer placement — players fill out layers of a dungeon by placing creatures and shapes into a grid, with rotation/flip allowed and no overlap between creatures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- you are creating a dungeon with a character that's the first part then you exchange your dungeon with another player
- for the final part you'd crawl through your opponent's dungeon that they made and they crawl through your dungeon
- the goal is to fill up these layers to make it as difficult as possible for my opponent to go through it
- start at the beginning you read the flavor text for your encounter it tells you exactly where to flip what to do
- dexterity tests require you to stack two dice and then flick a dice you have to graze the bottom one without knocking the top one off
- you wake up in this dungeon with this weird thing on your arm
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2