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Dungeon Maker: Deluxe!

Game ID: GID0106547
Game Info
Year
2023
Players
1-8
Age
12+
Playtime
45 min
Complexity
1.8/5
Collection
Your Tier
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Mechanic profile
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Vibe profile
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Description

A draft-and-write game where wizards fortify their dungeons with defenders then crawl opponent dungeons to steal treasure and accumulate wealth

Description

A draft-and-write game where wizards fortify their dungeons with defenders then crawl opponent dungeons to steal treasure and accumulate wealth

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video w9N4-LnMExI Board Games for One Review at 0:03 sentiment: positive
video_pk 33171 · mention_pk 98454
Board Games for One - Dungeon Maker: Deluxe! video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • facilitates fun social interaction and banter
  • engaging whiteboard-based design phase
  • strong social replayability through swapping and raiding
Cons
none
Thematic elements
  • competitive social play centered on constructing and raiding dungeon layouts
  • fantasy dungeon-building and raid theme; players design dungeons on a whiteboard and challenge others by swapping layouts
  • playful, conversational, lighthearted
Comparison games
none
Mechanics (from transcript analysis)
  • dungeon drafting / layout creation — Players design a dungeon layout on a board or whiteboard, populating it with creatures or features.
  • live/real-time challenge — One player attempts to navigate or complete the other players' dungeons while others try to hinder them.
  • Real-Time — One player attempts to navigate or complete the other players' dungeons while others try to hinder them.
  • swap/relocation mechanic — Players secretly or openly swap their dungeon layouts with opponents, creating dynamic, shifting boards.
  • Tile/Map Shifting — Players secretly or openly swap their dungeon layouts with opponents, creating dynamic, shifting boards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I got a surprise in the mail thank you
  • Lovely wonderful good times I love you I'll see you next time
References (from this video)
No references stored for this video.
Video mKmodDFRQzo Board Games for One Discussion at 0:33 sentiment: positive
video_pk 29542 · mention_pk 86767
Board Games for One - Dungeon Maker: Deluxe! video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear, well-explained flow from fortress-building to crawling to scoring
  • flexibility in dungeon layouts (rotate/flip shapes, use different mats, dry-erase option)
  • two-player and solo variants described with distinct pacing
Cons
  • complex rules that introduce heavy setup and multiple phases
  • two distinct versions (play testing vs updated) may cause confusion about which rules to follow
  • requires publishing materials (dungeon mats, cards, minions) which could impact accessibility for print-and-play
Thematic elements
  • procedural dungeon creation and tactical traversal
  • fantasy dungeon-building with competitive dungeon crawling
  • cooperative-to-competitive dungeon design with shared objectives and scoring
Comparison games
  • What Lies Beneath
Mechanics (from transcript analysis)
  • Compound Scoring — Vigor (health) and Mana are managed; points are earned for cleared layers and at least partial scoring at game end for various conditions
  • crawl phase — players crawl through a neighbor's dungeon using a shared pool of 18 cards, aiming to clear layers while managing vigor and mana
  • Deck Building — players assemble and manage a personal deck of cards used to place creatures and effects during fortify and crawl phases
  • deck-building — players assemble and manage a personal deck of cards used to place creatures and effects during fortify and crawl phases
  • Dungeon Crawl — players crawl through a neighbor's dungeon using a shared pool of 18 cards, aiming to clear layers while managing vigor and mana
  • fortify spell and minions — special fortify spells and minions provide bonuses during layer-building and combat-like interactions
  • resource and scoring system — Vigor (health) and Mana are managed; points are earned for cleared layers and at least partial scoring at game end for various conditions
  • simultaneous action drafting — fortify stage uses simultaneous card play and layer filling, then cards are shuffled into an attack/spell deck for crawl
  • Tile Placement — players fill out layers of a dungeon by placing creatures and shapes into a grid, with rotation/flip allowed and no overlap between creatures
  • tile/layer placement — players fill out layers of a dungeon by placing creatures and shapes into a grid, with rotation/flip allowed and no overlap between creatures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are creating a dungeon with a character that's the first part then you exchange your dungeon with another player
  • for the final part you'd crawl through your opponent's dungeon that they made and they crawl through your dungeon
  • the goal is to fill up these layers to make it as difficult as possible for my opponent to go through it
  • start at the beginning you read the flavor text for your encounter it tells you exactly where to flip what to do
  • dexterity tests require you to stack two dice and then flick a dice you have to graze the bottom one without knocking the top one off
  • you wake up in this dungeon with this weird thing on your arm
References (from this video)
No references stored for this video.
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