Game Info
Year
1983
Collection
Your Tier
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Mechanic profile
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Description
The object of Earth One is to be the first to to complete one complete suit.
The deck consists of 60 hexagonal cards, 12 of each suit (colour), 1 wildcard (Starbender) and 11 purchase cards (Zambuk). Each suit consists of one Level 1 card (Hexrex), 2 level 2 cards (Commander and Chancellor), 4 level 3 cards (Skyrine) and 5 level 4 cards (Dade).
To win, a player must table the Hexrex, Commander, Chancellor, 3 Skyrine's and 4 Dade's of the same colour.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video rvJ8Ymkylf4
Chairman of the Board Discussion at 5:51 sentiment: positive
video_pk 82174 · mention_pk 295330
Click to watch at 5:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- overproduced components with a strong visual presence
- interesting initiative system that adds tension
Cons
- risk of overhyping a game that might underdeliver in execution
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- hidden identity / deduction — each player controls a hidden piece; movement and elimination with an initiative column mechanic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's quite unlike any other Feld
- mishmash of kind of that felian euro and mechanical excellence kind of blends well with a more in-your-face bombastic Euro... meatrashy style game
- mechanically pretty straightforward but there are some interesting twists on the bidding mechanism
- older school roll and right style game
- I quite like that little trade-off
- it's a very simple resource management contract fulfillment game which is not normally my jam, but this one has some cool twists
- overproduced in a good way
- the initiative system where all of the different pieces are put in this column and only the ones in the top half can be used to move
References (from this video)
No references stored for this video.
Video mitUaTG4oos
Board Game Animal Top 10 List at 7:27 sentiment: positive
video_pk 35908 · mention_pk 296865
Click to watch at 7:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Rich, immediate player interactions
- Accessible yet deep abstract gameplay
- Strong table presence
Cons
- Abstract theme may not appeal to all players
- Can have a steeper learning curve for first-time abstract game players
Thematic elements
- Abstract strategy and deduction
- Abstract, table-wide interaction
- Competitive, immediate table dynamics
Comparison games
none
Mechanics (from transcript analysis)
- abstract movement with non-controlled pieces — Players influence and maneuver pieces that aren’t fully controlled by a single player, creating tension and misdirection.
- high player interaction — Mechanisms encourage direct contest and reactionary play among opponents.
- Positive Player Interaction — Mechanisms encourage direct contest and reactionary play among opponents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Enthrone could be the sleeper hit of 2025, who knows—I'm calling it now.
- These five look genuinely interesting with everything from racing and tile placement to auction abstract strategy and area majority.
- I am very excited for this, and the ocean is an incredible realm to dive into for that kind of game.
- Hadrian's Wall is one of my all-time favorite games and this is taking Hadrian's Wall to the next level.
- The artwork looks fantastic and the cover alone tickled me.
References (from this video)
No references stored for this video.
Video -h5u2Ghv8tY
Board Game Animal Discussion at 4:45 sentiment: positive
video_pk 33665 · mention_pk 296977
Click to watch at 4:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cool twist on two-player abstract play
- Incredible table presence and artwork
- Fast, replayable with strong deduction and momentum
Cons
- Pieces may feel unnecessary to some
Thematic elements
- Deduction and tug-of-war with asymmetric powers
- Two-player abstract strategic arena
- Tense and elegant duel play
Comparison games
none
Mechanics (from transcript analysis)
- Asymmetric Player Powers — Each side has unique abilities that shape the power balance.
- Asymmetric powers — Each side has unique abilities that shape the power balance.
- Deduction — Players infer and respond to opponent's intentions through limited information.
- Tug of War — Games pivot on shifting momentum as players contest control.
- tug-of-war — Games pivot on shifting momentum as players contest control.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- If we can help anybody, even one person discover a game, then mission accomplished.
- It really means so much and I can't even begin to express it.
- The fact that any one of our videos can make a difference for someone, that is the best feeling.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3