Skip to main content
Edge Quest box art

Edge Quest

Game ID: GID0110227
Game Info
Year
2026
Players
2-4
Playtime
45 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

A dueling game combining articulated action figures with tactical cards on a magnetic arena

Description

A dueling game combining articulated action figures with tactical cards on a magnetic arena

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video A0BLpFXHz0Q Brains On Games Review at 0:28 sentiment: mixed
video_pk 86043 · mention_pk 398983
Brains On Games - Edge Quest video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • uniquely blends miniature posing with card-driven dueling
  • extremely strong table presence due to large magnetic miniatures
  • thematic fencing experience with parries, blocks, and thrusts
  • high replay potential via configurable victory conditions and combat modifiers
  • edge tokens add meaningful dice modification and strategic options
Cons
  • two-player only play surface limits broader social play
  • card alignment and sequencing can be tricky, requiring careful planning
  • production risks typical of Kickstarter campaigns (component variability)
  • one reported instance of a magnet detaching during a session
Thematic elements
  • fencing duel
  • A dueling arena where two fighters use magnetic, posable miniatures and a modular board to duel with measured movements and variable victory conditions.
  • tactical, card-driven dueling with dynamic posing of figures
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — Attacks, defenses, and special maneuvers are chosen from a hand of cards and resolved through action sequencing.
  • deck hand management — Players start with a 10-card hand and can discard/draw to manage options each turn.
  • edge tokens and rerolls — Edge tokens enable rerolls and influence turn order; tokens are spent to modify outcomes.
  • Matching — To play cards in sequence, players must match shapes on card edges when placed next to each other.
  • positional/pose-based play — Magnetic feet allow varied poses; positioning dictates available actions and range.
  • range measurement with ruler — Range and reach are checked with a ruler to determine card validity and outcomes.
  • shape-matching card adjacency — To play cards in sequence, players must match shapes on card edges when placed next to each other.
  • two-action per turn card resolution — Most cards offer two actions; players resolve one and may slide the card to a different side for further actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a fencing or dueling game
  • the table presence is incredible
  • it's completely unique
  • the magnetic feet are incredible
  • you've got 10 cards in your hand at the beginning of your turn
  • you can move anywhere on this board
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1