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El barrio

Game ID: GID0110883
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Description

From the back of the book:

Os criasteis en el peor barrio de la ciudad. Estabais siempre juntos, pero crecisteis y tuvisteis que elegir: os uníais a la policía o a la mafia. No había muchas más alternativas para salir de la miseria. Ahora, una guerra de bandas amenaza vuestro barrio y estáis destinados a encontraros de nuevo. Y de nuevo tendréis que decidir: amistad o muerte. Lo que está claro es que, pase lo que pase, vais a acabar salpicados de sangre.

Description

From the back of the book:

Os criasteis en el peor barrio de la ciudad. Estabais siempre juntos, pero crecisteis y tuvisteis que elegir: os uníais a la policía o a la mafia. No había muchas más alternativas para salir de la miseria. Ahora, una guerra de bandas amenaza vuestro barrio y estáis destinados a encontraros de nuevo. Y de nuevo tendréis que decidir: amistad o muerte. Lo que está claro es que, pase lo que pase, vais a acabar salpicados de sangre.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video kVNw_hJIpE0 Board Gaming Ramblings Review at 0:08 sentiment: positive
video_pk 38213 · mention_pk 299166
Board Gaming Ramblings - El barrio video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight decision space with meaningful choices
  • goat/donkey delivery system adds interaction and strategic depth
  • dice drafting adds pacing and variability
  • high production quality and durable components
  • clear, well-structured rulebook and aids
Cons
  • print misprints (e.g., upgrade cost) and small component issues
  • occasional AP moments, especially around card selection and deliveries
Thematic elements
  • agriculture and donkey-based economy with market interactions
  • Mallorca, Spain (island farming)
  • Euro-style resource management with tangible, modular decision points
Comparison games
  • La Granja (L Granda)
Mechanics (from transcript analysis)
  • card drafting and multi-use cards — cards can be played for various actions (market, fields, administration, or special scoring) and are replenished to hand limit after each play
  • delivery and market system — goods are delivered to markets and market barrels, with end-round scoring and local market variability
  • Dice Drafting — dice are drafted from a hex drafting area, rolled, and used to perform actions; dice choice influences round goals
  • end-of-round scoring and linear progression — round-based scoring tied to market bonuses, with modular board components and achievements
  • Multi-Use Cards — cards can be played for various actions (market, fields, administration, or special scoring) and are replenished to hand limit after each play
  • resource upgrade and movement along tracks — goods are upgraded and transported using a donkey track, with movement unlocking different bonuses
  • Track Advancement — goods are upgraded and transported using a donkey track, with movement unlocking different bonuses
  • Worker Placement — workers on the board provide access to one-use bonuses and actions; management of worker count is core
  • Worker placement and action economy — workers on the board provide access to one-use bonuses and actions; management of worker count is core
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Goat deliveries are cool and awesome.
  • I love the fact that now people have started doing these double layer do it yourself player boards.
  • Four rounds feels really good.
  • I'm going to rate it a nine as well.
References (from this video)
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