Enchanted Cave is a free browser game created by Dustin Auxier in 2010.
Enchanted Cave is a simple Dungeon Crawler in which you must fight your way down 100 dungeon levels to the end of the game and defeat The Master.
Whilst delving you will collect equipment, gems and gold in order to upgrade and improve your statistics allowing you to delve further and further into the dungeon each session. Equipment can be brought and sold at shops which appear every 10 levels.
Enchanted Cave uses a save system and has a findable item called Escape Wings which allows you to bail out of the dungeon when close to death so that you can continue fresh from the last visited shop. It also boasts randomly spawning enemies and randomised levels meaning no two sessions are the same.
A sequel simply called The Enchanted Cave 2 was released in early 2015.
Click this Link to Play Enchanted Cave.
- Could still deal damage even when out of uses/charges.
Mechanics (from transcript analysis)
- Melee Weapon with Charges — Enchanted Blade which was a melee weapon that had uses. It had charges. So it was kind of like a gun, but it also still just was able to fire when it was out of their uses.
Video topics + discussion points
Quotes (from this video)
- Cleaning kit was a very good first sign from the new development team that they are here to support fire assets.
- I think it's fantastic design. Super healthy, super good, and quietly very powerful in the right deck.
References (from this video)
- Absolutely excellent
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The five out of fives I've played in 2026 so far.
- there's been a good year for board games, although it does come with like this weird pressure.
- I feel like I'm being too cavalier if there's a whole bunch of them.
- I do kind of consider five out of fives different categories.
- Recall gives me a lot of the feeling that Revive does, but with more variance to the gameplay and the power combinations and the ways you're trying to build and expand across the board.
- It is such a clever experience as far as how it all comes together.
- Six Susurrus surprised me.
- it is so simple and easy to play.
- Every decision you make is so fraught with what is the right economy here.
- It is such a good clever system that rewards every single choice with such a huge degree of thinkingness behind it.
- I want to play a nice heavy thinky experience, but I don't actually want a nice heavy thinky long game.
- If a game deserves a five out of five, it's going to get it.
- For me, a five out of five is a game that I will sit down and play any single time that I am down.