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Description
You are a miner on a distant planet excavating valuable resources. After a night of relaxing with your fellow miners, you awake to find them gone and the colony you call home deserted. With only your companion Camm-E to help, you must venture into the mines in search of your friends and answers.
Source: The Developer Website.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
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Video a07pBHCTbLw
Hungry Gamer Review at 0:17 sentiment: positive
video_pk 80714 · mention_pk 333230
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fun
- Fast
- Plays a fair amount of people
- Really easy to learn
- Silly wacky fun way of taking that
- Constantly passing cards around the table
- Trying to remember what you've put down matters
- New upgrade cards add interesting powers
- Quick and snappy black market phase
- High-level strategy in playing other players
- Game ends in 40 minutes
- Clever programming elements
- Expansions add clever mechanics without excessive chaos
- Satisfactory package when all elements come together
Cons
- Mean
- Can be too chaotic
- Plans can get crapped on
- Players can feel helpless when things go wrong
- Not suitable for players who dislike mean games
Thematic elements
- family survival
- post-apocalyptic
Comparison games
- Red Dragon Inn
Mechanics (from transcript analysis)
- Area Control — Players place meeples into lines, which can be seen as a form of area control within those specific lines.
- Hand Management — Players manage cards in hand to play them strategically.
- Press Your Luck — Players make decisions with uncertain outcomes, such as deciding whether to pay resources or risk elimination.
- Programming — Players program actions by placing cards and meeples, intending to trigger specific outcomes.
- Set Collection — Players collect resources like food, weapons, fuel, and water.
- Take That — The game is primarily described as a 'take that programming game' where players directly impact and hinder each other.
- Variable player powers — The game incorporates robot upgrades and family members with unique resistances or vulnerabilities, providing asymmetric player abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- End of the Line is your ultimate take that programming game.
- It's mean as heck and it's something that I could never get Mrs. Hungry Gamer to play. It's probably the meanest game in board gaming.
- This is take that to the next level. It's not just take that, it's take all of that.
- There is high level strategy and yet at the same time there is actual high level strategy when it comes to playing the other players around the table.
- The core mechanism like what do I have to do is so simple that it doesn't even matter like uh if somebody's okay with the oh did everybody do the thing yet?
- People remember these moments, these like series of RP Goldberg machine of death like trinkets that create these situations.
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