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Description
In Endeavor: Age of Sail, players strive to earn glory for their empires. Sailing out from Europe and the Mediterranean, players will establish shipping routes and occupy cities the world over. As they do so, players will leverage their growing industry, culture, finance, and Influence, building their engine and extending their reach into the far-flung regions of the world.
In this second edition, players will experience:
Double-sided board to accommodate different player counts
Variable starting set ups with new buildings
Exploits to enhance the mechanisms and story of the different regions
Updated visuals by the original artist and graphic designer, Josh Cappel
—description from the publisher
Year Published
2018
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video bXK7CzkD5RI
Beyond Solitaire interview at 33:51 sentiment: positive
video_pk 9207 · mention_pk 27144
Click to watch at 33:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- described as a game that generates a meaningful conversation
- noted for its potential to address historically sensitive topics through design
Cons
- complexity may limit accessibility for new players
Thematic elements
- expansion and naval commerce
- maritime empire building during the age of sail
- discussion around how games provoke conversation and historical interpretation
Comparison games
- Puerto Rico
- Brazil Imperial
- Rising Waters
Mechanics (from transcript analysis)
- area control / engine-like progression — players develop their maritime empire through resource conversion and tempo timing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is not a colonization game this is a farming game.
- the two narratives: the narrative that is said and the game that emerges
- I call it the trust me paradigm
References (from this video)
No references stored for this video.
Video NGfIAClZzns
Peaky Boardgamer rules teach at 3:30 sentiment: positive
video_pk 5655 · mention_pk 16813
Click to watch at 3:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- well-structured rules and a clear phase flow
- short playtime even with higher player counts
- rich mechanical interdependence between attributes, buildings, and ships
- multiple paths to scoring via attributes, cards, and regional control
Cons
- relatively heavy setup and a lot of moving parts to track
- the presence/ships/regions systems can be intricate and potentially confusing for new players
- exploits, while optional and flavorful, add additional rules to learn
Thematic elements
- expansion, trade, political influence, and religious/cultural development across regions
- Medieval maritime empire-building in Europe with regional exploration and governance
- Eurogame-style with thematic economic and territorial progression
Comparison games
none
Mechanics (from transcript analysis)
- card-driven effects with asset cards — asset cards grant immediate attribute boosts and ongoing bonuses; some decks interact with slavery mechanics and regional scoring
- multi-phase round structure — seven rounds with construction, growth, salary, action, and discard phases, including optional phase-combining for experienced players
- region unlocking via shipping and presence — ship and occupy actions unlock new regions by accumulating presence and placing disks on ships, fleets, and cities
- tile placement / building construction — construct buildings on personal boards with level constraints tied to industry attribute, affecting future actions and victory points
- Worker placement / action selection — players place population disks on board actions or spend blue action tokens to execute actions, enabling resource generation and region development
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's a very Well structured game, plays in a very short time
- This is going to be a video about the main rules of the game
- Europe has two decks of asset cards, a normal deck, and a slavery deck
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2