You were part of a crew working on a moon base, but the other crew members were involved in a mysterious accident during an exploration mission, leaving you alone on the base. The mother ship is in a satellite orbit of the moon. You're completely isolated, alone — when a warning sound rings throughout the base: "There is not much oxygen left. The cause is unknown. Get out of the moon base quickly. To repeat, there's not much oxygen left."
Since the emergency power supply has been activated, it seems that most of the base functions are down due to electrical problems, which means soon the base won't be able to supply you oxygen, let alone communicate an SOS to whoever might be monitoring you.
There is not much time left for activities. Can you restore the rocket in time and return to the mother ship? The challenge to Escape from the Moon begins, with you constructing a deck and managing a hand of possible actions to get yourself to safety, with success or failure depending on the decisions you make and the difficulty of your chosen scenario.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Off with the heads from from uh what's it called? Um Judy Games. $16 for this one. It's a solid trick taking game where you're going to be trying to play tricks, but then you're playing in different areas.
- Title Blade, speaking of which, Title Blades for $70 is not the cheapest. Down from 100, it's decent. 30% off, but it is a excellent game system. It's one of the better campaign games out there.
- It looks like it's trying to do what Formage does in a roll in my system.
- The art looks fun. Don't know anything about the gameplay. I don't even know who the publisher is, honestly.
- Keystone North America. This one's a tricky one. $27 for the base game is not bad, but I think it's a very solid game.
- Junk Draw. Is this out? Is this out? Let me just This one I like enough that I want to check if it's sold out.
- In fact, I'm going to go ahead and tell you to pick this up while you're there because it's one of my uh Gen Con highlights.
- Gosh darn it. I love this game. I cannot recommend it enough.
- Those are three solo games right now that are constantly hitting the table. It's the go-tos I have.
- It's basically the All Play Summer Sale. That's the All Play Summer Sale event with all the various games, the ones that I think are more worth it.
References (from this video)
- Like the core play pretty well
- More of a miss
- Got way too repetitive too quickly
- Often pretty obvious like best moves and best cards
- Definitely a call
- Could have been more of a keep with a little bit more rebalancing
- Survival
Mechanics (from transcript analysis)
- Action Puzzle — With a sort of tactical card play, movement, action puzzle.
- deck builder — It's a deck builder kind of survival game.
- Movement — With a sort of tactical card play, movement, action puzzle.
- Survival — A deck builder kind of survival game.
- Tactical card play — With a sort of tactical card play, movement, action puzzle.
Video topics + discussion points
Quotes (from this video)
- Seven games kept out of 12. Although some of these were like favorites. They got reprints or, you know, competitive coverage of my favorite games ever or expansions for some of my favorite games ever. So, only a few of these are really surprising, I would say.