You were part of a crew working on a moon base, but the other crew members were involved in a mysterious accident during an exploration mission, leaving you alone on the base. The mother ship is in a satellite orbit of the moon. You're completely isolated, alone — when a warning sound rings throughout the base: "There is not much oxygen left. The cause is unknown. Get out of the moon base quickly. To repeat, there's not much oxygen left."
Since the emergency power supply has been activated, it seems that most of the base functions are down due to electrical problems, which means soon the base won't be able to supply you oxygen, let alone communicate an SOS to whoever might be monitoring you.
There is not much time left for activities. Can you restore the rocket in time and return to the mother ship? The challenge to Escape from the Moon begins, with you constructing a deck and managing a hand of possible actions to get yourself to safety, with success or failure depending on the decisions you make and the difficulty of your chosen scenario.
- Like the core play pretty well
- More of a miss
- Got way too repetitive too quickly
- Often pretty obvious like best moves and best cards
- Definitely a call
- Could have been more of a keep with a little bit more rebalancing
- Survival
Mechanics (from transcript analysis)
- Action Puzzle — With a sort of tactical card play, movement, action puzzle.
- deck builder — It's a deck builder kind of survival game.
- Movement — With a sort of tactical card play, movement, action puzzle.
- Survival — A deck builder kind of survival game.
- Tactical card play — With a sort of tactical card play, movement, action puzzle.
Video topics + discussion points
Quotes (from this video)
- Seven games kept out of 12. Although some of these were like favorites. They got reprints or, you know, competitive coverage of my favorite games ever or expansions for some of my favorite games ever. So, only a few of these are really surprising, I would say.