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Eventide

Game ID: GID0118082
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Description

The burgeoning coastal city of Rime's Reach is in need of adventuring Guilds to undertake the tasks that the locals can't (or won't) deal with themselves. Recruit guild members to aid you in undertaking quests and conduct shady dealings to undermine the competition. Who will still have a reputation by the end of the week?

Eventide is a game for 2 to 4 players where you play the role of guild masters vying for the best Reputation after 7 days and 7 nights. You have three main objectives:
1. Recruit guild members, some of whom can only be recruited at night or during the day, from a shared applicant pool by drafting them with gold.
2. Quest by sending away recruited guild members to conduct the task, or do the job yourself by sending away the guild master.
3. Mess with other guild masters by playing dealing cards to assert yourself in an evolving landscape.

Description

The burgeoning coastal city of Rime's Reach is in need of adventuring Guilds to undertake the tasks that the locals can't (or won't) deal with themselves. Recruit guild members to aid you in undertaking quests and conduct shady dealings to undermine the competition. Who will still have a reputation by the end of the week?

Eventide is a game for 2 to 4 players where you play the role of guild masters vying for the best Reputation after 7 days and 7 nights. You have three main objectives:
1. Recruit guild members, some of whom can only be recruited at night or during the day, from a shared applicant pool by drafting them with gold.
2. Quest by sending away recruited guild members to conduct the task, or do the job yourself by sending away the guild master.
3. Mess with other guild masters by playing dealing cards to assert yourself in an evolving landscape.

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Video 0_oCEO2eBzE Meeple University Discussion at 21:12 sentiment: positive
video_pk 91196 · mention_pk 289643
Meeple University - Eventide video thumbnail
Click to watch at 21:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Works pretty well for two players.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
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No key topics recorded for this video.
Quotes (from this video)
  • I think the biggest thing for me is we play a lot of four player games four and five player that's sort of our the that's the best count for a lot of the games we play a lot of the heavier euro types of things mostly actually to four players I noticed yeah and where general we're kind of Care Bears when we play really we don't like the big area control sort of things all that much compared with resource building and we're not that take batty or vindictive about things and one of the well there are some exceptions but carry on and I think one of the bigger things in a three or four player game is that I don't like singling out someone to attack or singling out someone to block just for the sake of it and that's a key part of tactical gaming is blocking people out from things when you're playing with higher player counts it for me it's time to do it kind of like I know what you mean though it's like it's about a bit like King making as well especially if somebody is ahead and do you attack that person or do you attack the person that is I don't know that you think that always wins in the game or but is it based on the strategy or is it based on that particular game or you don't want to attack your partner because you're scared that you gonna get kicked out and sleep in the spare part anyway sorry carry on yes okay King making or the need to for the collective team to block each other equally is something that it's something I don't enjoy and I like when I like in a two-player game you strip all of the complexity of that away and a lot of the games that I find scale best to two players or that I like best as two players bring you down to a point where it's just as valuable to block somebody else as it is to forward your own game and that forms a critical part of the strategy so for me that's what I like in a two-player game particularly one that scales down is one where I've got a very clear way of responding to what my opponent is doing
  • I think one thing that I like it I like it when a game recognizes that even though it could technically mechanically scale down to two players when they realize that they don't do it very well and they just leave that off the play account all right I think raise an example is flotilla it's a three to five player game I don't I don't believe there's any mechanic reason why you couldn't play that with two players but because it's got the sink side sky sky nezam and you need to what one side is doing affects the other yes that asymmetry is critical to the game and so they just drop two players off you're right I always wonder I haven't thought about that further why doesn't has to be minimum of three players in flotilla is because of that balance that needs to be you know you know strike for the sink site in the side side thank you
  • I find treating it as a dual and responding more directly to mice I think it's two things firstly it's responding directly to my single opponents cards if I know they're getting a lot of attacks I'll go and get a lot of moats or whatever the defensive one is if they look like they going a fast game I've got to adjust my pace to that I find that a lot cleaner at two players and four players and the fact that the game almost always ends from the provinces being empty rather than the the decks being out I think that also to play it turns it into a race and I just find that works well for plays yes out of all the minions that you have well this this attacking one I hate I play this you get a curse god and although there's a other type as well that affects others I think I can I haven't played all of the minions played most of them I play more than your thing in Dominion there's a van cart and things like that that probably might change it a little bit but you're talking about the basic good just just any of the well the ones I've played certainly I've enjoyed it a to players and that's how we usually play it
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