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Description
From publisher blurb:
This player supplement expands upon the ENnie-nominated Corporia RPG with a new look at how to conjure spirit familiars. This is the perfect supplement for Sorcerer and Witcher players interested in gaining both an animal companion and a useful magical asset!
Included are 12 sample animal familiars, each with magical abilities designed to improve the benefits - and lower the risks - of playing a familiar. For example, you can magically Summon and Dismiss your familiar at will, without worrying about where it is or what's happening to it! Other abilities include: Autonomy, Command, Eye-Jack, Mindless, Nine Lives, Possession, and Spell Sharing.
This supplement also includes a form-fillable record sheet for your familiar.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video B1-XWsPkh2s
Neon Gorilla Interview at 1796:08:00 sentiment: positive
video_pk 105889 · mention_pk 305178
Click to watch at 1796:08:00 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Charming artwork
- Cooperative gameplay
- Engaging theme
Cons
- Can be challenging for beginners
- High difficulty curve
Thematic elements
- Ghosts
Comparison games
none
Mechanics (from transcript analysis)
- action selection — The core of the game involves selecting actions from a limited set.
- cooperative play — The game is cooperative, with players working together to achieve a common goal.
- Dice Rolling — Dice are used as part of the game's mechanics, contributing to the challenge.
- Variable player powers — The discussion mentions different characters having unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's a cooperative game, it's got ghosts, it's got this really charming artwork.
- I think it's really funny that it's called Familiar Spirits, because the first game we played, we had two people play, it was challenging, we didn't win, but we still had a blast.
- It's not necessarily a beginner game, but it can be made more accessible.
- Age of Sale was also I still have like 2,000 units sitting there and I just I can't sell them.
- The colonization piece and the slavery piece may not be the thing that we want to be continuing.
- around the time when my older son was about 3 years old, we had uh designed a game together which ended up being Food Fighters. That was our first game.
References (from this video)
No references stored for this video.
Video -CeugoSO4g0
Brains On Games Interview at 11:54 sentiment: positive
video_pk 82151 · mention_pk 292729
Click to watch at 11:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- compact heavy-box design with dense, expressive tableau options
- art style supports a playful yet strategic theme
- engaging combination of engine building and tableau planning
- familiar characters add personality and flavor
Cons
- art and text are currently in prototype stage; production may improve
- the box is heavy for a small-box release
Thematic elements
- witchcraft, familiars, potion-making
- Tableau-building with witchy familiars and potion-related shelves.
- whimsical and magical with a focus on engine and tableau building
Comparison games
none
Mechanics (from transcript analysis)
- Engine Building — Rhythm-based engine building where you deploy and later call back workers (familiars).
- engine_building — Rhythm-based engine building where you deploy and later call back workers (familiars).
- Tableau Building — Players lay out familiars on shelves to form a tableau that drives scoring and combos.
- tableau_building — Players lay out familiars on shelves to form a tableau that drives scoring and combos.
- Worker Placement — Familiars function as workers; you place them to take actions and then manage their return timing.
- worker_placement — Familiars function as workers; you place them to take actions and then manage their return timing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Tableau building and engine building and worker placement are three things that I really like.
- Familiars are the workers.
- Feel this box.
- the mechanics are simple enough that you can learn it quickly.
References (from this video)
No references stored for this video.
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Showing 1–2 of 2