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Familiar Spirits box art

Familiar Spirits

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Description

From publisher blurb:

This player supplement expands upon the ENnie-nominated Corporia RPG with a new look at how to conjure spirit familiars. This is the perfect supplement for Sorcerer and Witcher players interested in gaining both an animal companion and a useful magical asset!

Included are 12 sample animal familiars, each with magical abilities designed to improve the benefits - and lower the risks - of playing a familiar. For example, you can magically Summon and Dismiss your familiar at will, without worrying about where it is or what's happening to it! Other abilities include: Autonomy, Command, Eye-Jack, Mindless, Nine Lives, Possession, and Spell Sharing.

This supplement also includes a form-fillable record sheet for your familiar.

Description

From publisher blurb:

This player supplement expands upon the ENnie-nominated Corporia RPG with a new look at how to conjure spirit familiars. This is the perfect supplement for Sorcerer and Witcher players interested in gaining both an animal companion and a useful magical asset!

Included are 12 sample animal familiars, each with magical abilities designed to improve the benefits - and lower the risks - of playing a familiar. For example, you can magically Summon and Dismiss your familiar at will, without worrying about where it is or what's happening to it! Other abilities include: Autonomy, Command, Eye-Jack, Mindless, Nine Lives, Possession, and Spell Sharing.

This supplement also includes a form-fillable record sheet for your familiar.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video B1-XWsPkh2s Neon Gorilla Interview at 1796:08:00 sentiment: positive
video_pk 105889 · mention_pk 305178
Neon Gorilla - Familiar Spirits video thumbnail
Click to watch at 1796:08:00 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Charming artwork
  • Cooperative gameplay
  • Engaging theme
Cons
  • Can be challenging for beginners
  • High difficulty curve
Thematic elements
  • Ghosts
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — The core of the game involves selecting actions from a limited set.
  • cooperative play — The game is cooperative, with players working together to achieve a common goal.
  • Dice Rolling — Dice are used as part of the game's mechanics, contributing to the challenge.
  • Variable player powers — The discussion mentions different characters having unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a cooperative game, it's got ghosts, it's got this really charming artwork.
  • I think it's really funny that it's called Familiar Spirits, because the first game we played, we had two people play, it was challenging, we didn't win, but we still had a blast.
  • It's not necessarily a beginner game, but it can be made more accessible.
  • Age of Sale was also I still have like 2,000 units sitting there and I just I can't sell them.
  • The colonization piece and the slavery piece may not be the thing that we want to be continuing.
  • around the time when my older son was about 3 years old, we had uh designed a game together which ended up being Food Fighters. That was our first game.
References (from this video)
No references stored for this video.
Video -CeugoSO4g0 Brains On Games Interview at 11:54 sentiment: positive
video_pk 82151 · mention_pk 292729
Brains On Games - Familiar Spirits video thumbnail
Click to watch at 11:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact heavy-box design with dense, expressive tableau options
  • art style supports a playful yet strategic theme
  • engaging combination of engine building and tableau planning
  • familiar characters add personality and flavor
Cons
  • art and text are currently in prototype stage; production may improve
  • the box is heavy for a small-box release
Thematic elements
  • witchcraft, familiars, potion-making
  • Tableau-building with witchy familiars and potion-related shelves.
  • whimsical and magical with a focus on engine and tableau building
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Rhythm-based engine building where you deploy and later call back workers (familiars).
  • engine_building — Rhythm-based engine building where you deploy and later call back workers (familiars).
  • Tableau Building — Players lay out familiars on shelves to form a tableau that drives scoring and combos.
  • tableau_building — Players lay out familiars on shelves to form a tableau that drives scoring and combos.
  • Worker Placement — Familiars function as workers; you place them to take actions and then manage their return timing.
  • worker_placement — Familiars function as workers; you place them to take actions and then manage their return timing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tableau building and engine building and worker placement are three things that I really like.
  • Familiars are the workers.
  • Feel this box.
  • the mechanics are simple enough that you can learn it quickly.
References (from this video)
No references stored for this video.
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