Publisher's Description:
Find the Fantastic Four! You want the Fantastic Four team--Mr. Fantastic, Human Torch, Invisible Woman, and The Thing--to go on an exploration mission with you. You must reach them all before you can fly away with them. But Dr. Doom, Mole Man, and Annihilus are out there to prevent you from carrying out your plan. However, you can count on Silver Surfer to give you a helping hand.
Fantastic Four was published as part of the Marvel Comics Super Heroes Game Book, and the board is a double-page spread of the book which is laid flat to play.
Each player starts with four markers and rolls two dice (or in this case presses the "electronic die" twice), multiplying the numbers. They then place a marker on a space that displays the resulting number. If another marker is already on the space, the marker must be placed on another matching space. If the square has instructions, the player follows those instructions. If the player lands on a space with a villain, their marker is stuck there until all other markers are placed. A Silver Surfer space allows the player to move the marker to any space. The first player to place one marker on each member of the Fantastic Four wins.
- Commander is a team
- Payoffs for high power creatures
- Cost reducers
- Card draw
- Budget constraints on original spacecraft build
- Fantastic Four
Mechanics (from transcript analysis)
- Card draw — The deck has card draw from the commander.
- Cost reducers — The deck includes cost reducers to help cast high power creatures.
Video topics + discussion points
Quotes (from this video)
- Please welcome your hosts and commentators for today's event.
- This show promises to be a crossover event for the ages, a true Marvel matchup as we have four players, each representing an iconic faction of the comic book franchise.
- If you get the question correct, you get one point for your team. The first team to three points will win the trivia competition and go first in today's commander game.
- You guys need to look at your limited comments a little more often. I think.
- The Marvel Secret Layer first introduced the hero creature type to Black Order Magic.
- Lots of heroes out there rely on powerful equipment. As of right now in Magic, how many different equipment cards are legal in Commander?
- All right, so that means we're going to go into a sudden death round.
- This will certainly decide it. This will certainly decide it right here because here is the question everybody and it is a tricky one. It is a doozy.
- So, team Avengers won the pregame trivia show. So, G. Oh, you know we did. That means you'll be going first.
- I dub thee Sir Tor, Lord of the Budget. ARISE.
- Only ONE MAY STAND.
- Every single player was knocked out by a fan. That's great. That's never happened before.
- My heroic sacrifice will be no more and I will be left by my own storm IN THE SKY.
- It is down to the wire here. Tor, you play your commander. You deal three to Jimmy and then if you have another four drop on Jimmy's turn, you can play it and deal the last three damage.
- I think I have it. Oh no. Oh no.
References (from this video)
- Hoping it comes out next summer.
- If pushed back, hope it's not later than the holidays to keep Secret Wars on track.
- This is the one participant is waiting for the most.
- Rumors of taking longer to shoot.
- Might be pushed back, possibly to holidays or next summer.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- oh that's a no-brainer that's gonna be awesome moana's also awesome yeah
- I'm willing to give Lilo and Stitch a try
- just by picking Superman at four
- did anybody even see Indescribable me for Despicable Me Despicable Indescribable wow Indescribable no I haven't and it's funny because for a movie that actually apparently made a lot of money I haven't heard any body say anything about it
- I did see my sleeper pick the um Moon movie about to the Moon flying to the Moon you saw that yeah and how was it I enjoyed it
- it's a romcom
- you didn't like Fall Guy
- I know Barbie was was amazing
- I did not like La La Land
- he was really good at new Blade Runner
- it is a fantastic movie it is also like the soundtrack is superb um it is a tight tight thing
- The Notebook
- the new unmatched the teenage M Ninja because we did talk to Justin Jacobson of Restoration Games on the last episode
- I love unmatched
- Milkman has been getting out to everybody
- the overwhelming response has been positive
References (from this video)
- Introduced iconic heroes and villains
- Subject of TV series and movies across multiple decades
- Might not get adaptations right
- Attributed to Stan Lee and Jack Kirby (though the latter's contribution is debated as 'theft' by some)
- Superheroes, Marvel Comics
- Justice League of America
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The printer said that we never even came close to doing any sizable print run of anything
- nothing's left it's all gone it's never coming out
- I hate it's it's goofy fun
- On certain numbers you pass a card to the left
- It's a T-Rex on a surfboard
- The artwork was changed from the original version
- They did not get done fast enough
- They did not get on a boat fast enough
- Foundations of Rome in a city instead of in
- big fun
- It has a lot of rules
- you got to really pay attention
- Orlons the plague
- The plague
- I haven't played or so long nearby I was thinking about that the other remember I enjoyed it
- The original artwork is described as 'very cute.'
- It's a Texas hold 'em variant.
- Players 'do rock paper scissors with your powers.'
- The game is described as 'goofy fun.'
- The redesigned artwork is not preferred by some.
- The creator walked away and hasn't communicated them for too long.
- The effectiveness and morality of capital punishment compared to life imprisonment.
- Concerns about executing innocent individuals.
- The role of race in the application of the death penalty.
- Concerns about driving under the influence of cannabis.
References (from this video)
- Provides multiple beneficial effects
- Synergizes with four-cost cards
- Supports defender and blink strategies
- Flexible build options
- Abilities cannot be chosen more than once per turn
- Less powerful than some other four-mana commanders
- Synergy with four-cost cards and defenders
- Aragorn
- Omnath, Locus of Creation
- Overgrown Battlement
- Arcades the Strategist
- Ramos, Ancient Shield
- Teferi's Protection
- Dasa, Heir of Bolas
- Deep Dwelling
- Teleportation Circle
- Anhe joins up
- Panharmonic
Mechanics (from transcript analysis)
- +1/+1 counters — Puts counters on creatures.
- Card draw — Draws a card.
- Damage — Deals damage to opponents.
- ETB triggers — When The Fantastic Four enters, and whenever you cast a spell with mana value four, choose one of its abilities.
- Token creation — Creates wall tokens.
Video topics + discussion points
Quotes (from this video)
- Instant and sorcery spells you cast with mana value four or greater cost X less to cast where X is the Scarlet Witch's power.
- Whenever the unbeatable squirrel girl enters or attacks, create a 1-1 green squirrel creature token.
- Whenever you cast a non-creature spell, Thor deals damage equal to that spell's mana value to any target.
- Robert Dan Jr. and Tony Stark might be the most perfect example of that that I have in my mind.
- Willie Lumpkin can't be blocked. No, he sure can't.
- I'm obsessed with him. He's so cute.
References (from this video)
- High potential for big, splashy plays
- Flexible and can be built in many directions
- Good ramp and card advantage packages
- Strong non-creature spell synergy
- Good mix of disruption and payoff cards after upgrades
- Low reprint value for the cost of the precon
- Can be slow out of the box
- Some commanders have niche synergies that are hard to enable
- Average mana value is higher than expected for a non-creature spell deck
- Can feel unfocused without intentional building
- Marvel's Fantastic Four
Mechanics (from transcript analysis)
- Card advantage — The deck has 15 pieces of card advantage, including draw spells and permanents that generate card advantage.
- cast from exile — Some cards allow casting spells from exile, or exile cards to be cast later.
- Counters — There are mechanics that involve putting or doubling counters on permanents.
- Mass Disruption — The deck has 7 pieces of mass disruption, including four board wipes.
- Non-creature spells — Many cards and commanders focus on casting non-creature spells for various payoffs.
- Plotted — The plotting mechanic allows cards to be cast for free on a future turn.
- Ramp — The deck includes 13 pieces of ramp to help cast its high-cost spells.
- Rebound — Several non-creature spells have rebound, allowing them to be cast again for free from the graveyard.
- Targeted Disruption — The deck includes 10 pieces of targeted disruption, such as removal or counterspells.
- tokens — Some commanders and cards create creature tokens.
- triggered abilities — Copying triggered abilities is a key aspect for some commanders, and the deck has various triggers to exploit.
Video topics + discussion points
Quotes (from this video)
- It's really cool. It's a cool deck. It's very flexible. This one above all of them feels like the most customizable where you make a decision of like which of the Fantastic Four is your favorite or of the uh like between Crystal and um the power pack. I don't I don't know their lore either. Uh, I have no idea who they are, but if you want to build around the power pack, go nuts.
- Yeah, it's a lot of really really cool stats to get into just the bread and butter ones, right?
- The deck has so much inconsistency as far as like whichever one you choose, they won't really be happy depending on the cards that you draw.