In Fighting Fantasy Adventures, Martin Wallace has adapted the Fighting Fantasy solo adventure book line into a card game format, letting you experience the stories in a whole new way.
Now you can play with up to three friends (1-4 players) in a co-operative or solo format. Gameplay is easy to learn and engaging, downtime is minimal, and your characters will gain new abilities after each adventure. The card-based system lets you have the feel of a role-playing game, without the need for a gamemaster. The map is revealed as you play, and event cards tell you what you have discovered.
This campaign will comprise five adventures based on the four stories below:
The Warlock of Firetop Mountain
Island of the Lizard King
Deathtrap Dungeon
The Forest of Doom (in two parts)
Each adventure takes roughly 90-180 minutes to play, providing 10-15 hours of total game time.
- Host was very keen to go back to it and try again.
- Host still hasn't dived into the full game itself.
- Host hasn't got round to playing the full game yet.
- Based on the original Fighting Fantasy books.
Mechanics (from transcript analysis)
- scenario-based play — The host played the demo scenario which had already been played, and has not yet dived into the full game itself.
Video topics + discussion points
Quotes (from this video)
- I'm actually going to be doing a little bit of rulebook work for Wizards of the Coast, which is quite exciting, but it meant I had to go back and play Magic the Gathering, which still has exactly the same problems as it did back then.
- It's my number one favorite game and I don't get a chance to play it. So, I'm doing a solo playthrough of Mage Knight on Thursday the 3rd of July, which is my actual birthday.
- And then on Friday, we are having a Games Workshop themed day. We are playing a fourplayer game of Forbidden Stars in the afternoon. And then to end the week, we are doing the thing which I said would never happen. I'm going to be playing Talisman.
- Nanolith. It's a cyberpunk themed cooperative narrative driven adventure game, I think, from what I know about it.
- The funny story about this is Dirt and Dust is being published by Albi. Albby are a Czech publisher, and they they've done a number of other games in the past. Last year, they did Tea Garden for one of them. And guess who works in the marketing department at Albi? It's Peta himself.
- Now, it's a Euro game. So, don't let the fact that it's Dungeons and Dragons put you off. It is a Euro style game. It is very much a Euro style game, but it has the D and D Baldersgate theme.
- I'm super excited about next week. You can't imagine just my my joy at at taking a week off work and getting to play games which I really want to play.
- The patron support is fantastic. But if you want to support me, you are you are more than welcome.
References (from this video)
- Successfully captures the feel of the original Fighting Fantasy books.
- Artwork is thematic and well-executed.
- Offers a challenging and engaging experience.
- Completed the scenario in one sitting with a house rule.
- Very high randomness and potential for quick player elimination can be frustrating.
- Requires a house rule for players who don't have time for repeated playthroughs to win.
- Choose Your Own Adventure
- Fantasy
- Book-based
- Warlock of Firetop Mountain (Book)
Mechanics (from transcript analysis)
- Card Play — Uses cards to drive gameplay and present choices.
- Dice Rolling — Heavy reliance on dice rolls for combat and event resolution.
- Player Elimination — Players can be eliminated from the game.
- scenario play — Played through specific scenarios based on the books.
Video topics + discussion points
Quotes (from this video)
- This is going to be a bumper issue.
- Builders of Bow's Gate, designed by Matthew Dunston, published by Whiz Kids, who have been clients of mine for many years.
- Unfortunately, some of the wording on some of the cards made us think that a certain thing worked a particular way.
- For me, not really. And Builders of Balders's Gate is in the same category.
- It actually felt quite thematic, especially with the with the boss fight at the end.
- It is still my favorite game in the genre of fantasy cooperative adventure games.
- And for me, like I've said most months, I prefer it to Gloom Haven.
- I had this game where at the point I could have ended the game and scored over a hundred, I think the next highest player was on about 40.
- So, I would say if you do play spellbook, try not to go for the rush end by just putting things on your thing.
- Let the game breathe a little bit and let everybody get a few spells because it's a it's a much more much more interesting game.
- So, as of this morning, we are on 1,182 Patreon supporters.
- Unfortunately, that means it's dropped since last month.
- And I will be absolutely honest with you here. You know that I'm a very emotional person and I take a lot of things personally.
- So, let's try and get 1,200 patron supporters.
- Please don't think this is me begging for money or trying to guilt you into supporting me or anything like that.
- So, we've made three donations to charity at £500 each.
- So huge thank you to Phil for not just providing us with the panels, but for all of the technical support that he's given us with regards to our sound issues that we've been having in the new studio.
- On screen now is a list of all of the people who started supporting me on Patreon since the last video log.
- I dread to think how long this video is.
- And there's going to be a bonus vlog as well.
References (from this video)
- faithful adaptation of a classic IP
- tabletop RPG feel without a game master
- cooperative adventure with campaign-style progression
- adventure setting based on Fighting Fantasy IP
- fantasy adventure with RPG-like feel
Mechanics (from transcript analysis)
- card-based system — card-driven actions and events guide play
- Cooperative campaign — series of adventures with progression and story arcs
- solo/play with others — playable solo or with a group
Video topics + discussion points
Quotes (from this video)
- The Lord of the Rings: The Fate of the Fellowship looks fantastic. Really, really highly thematic.
- I'm a big fan of all the Seven Wonders Everythings. So, when I heard I'm going to manage my resources to build my city with Dice, I was very much on board.
- Recall, this has a release date of October 23rd at Essen. And Recall, if you look at the poster, is very similar to Revive.
- I'm in the Pacific Northwest and I really like games that explore the flora and fauna of the area that I live in.