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FIXER box art

FIXER

Game ID: GID0128686
Game Info
Year
2024
Players
2-4
Age
10+
Playtime
15 min
Collection
Your Tier
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Description

In this competitive trick taker, players utilize the four suits to become the ultimate shadow ruler.

The regime controls the capital, the capital controls the media, the media controls the people, the people overthrow the regime…

Each suit features one weak and one strong match-up. Players take turns placing cards into areas. Players must follow suit in an arena if able. As soon as an area has two cards, conflict resolution occurs!

The winner gets one of the three victory point tokens and takes their opponent's card as points. However, the losing player can choose to take the stronger card into their hand!

Once no victory point tokens remain, the game is over!
Do you have what it takes to overcome all the odds and become the FIXER?

—description from the publisher

Description

In this competitive trick taker, players utilize the four suits to become the ultimate shadow ruler.

The regime controls the capital, the capital controls the media, the media controls the people, the people overthrow the regime…

Each suit features one weak and one strong match-up. Players take turns placing cards into areas. Players must follow suit in an arena if able. As soon as an area has two cards, conflict resolution occurs!

The winner gets one of the three victory point tokens and takes their opponent's card as points. However, the losing player can choose to take the stronger card into their hand!

Once no victory point tokens remain, the game is over!
Do you have what it takes to overcome all the odds and become the FIXER?

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–4 of 4
Video dWOOzvSuyIo Tim Chuon Discussion at 14:50 sentiment: positive
video_pk 101605 · mention_pk 286615
Tim Chuon - FIXER video thumbnail
Click to watch at 14:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Small box
  • New trick-taking game
Cons
none
Thematic elements
  • Conflicts to seize control
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Conflicts break out to seize control in this area control game.
  • Trick-Taking — Explicitly stated as a trick-taking game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All right, don't tell anybody, man. Got some Gen Con coffee.
  • So, this is a tabletop RPG tabletop game, but I want to show you how cool the terrain is.
  • We're in line for the Asmodee booth.
  • So, Josh is in line for Neroscape TCG and I'm like, "Since you're here, I really want to get Dinab."
  • It's a war game.
  • The Number Nine, you play cards of the same value, check the table, if you beat someone's set, and then create new combos and be the first out of cards to win.
  • You all know what I love these solo games.
  • You know, I said earlier that 10 to 15 slots is my maximum. See, that right there is what we call a parlay. It's just a general guideline. I may have exceeded that already.
References (from this video)
No references stored for this video.
Video ek0YZsc6T8k JestaThaRogue Rules Teach at 0:10 sentiment: neutral
video_pk 86817 · mention_pk 330880
JestaThaRogue - FIXER video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Compact playtime (about 15 minutes).
  • Flexible player count (2–4 players).
  • Clear, color-coded boards and conflict markers.
  • Explicit rules for different player counts, including a two-player variant.
  • Distinct suit-matching mechanic adds depth to conflict resolution.
Cons
  • Two-player variant adds deviations that may complicate rules for newcomers.
  • Rule explanations are lengthy and rely on the rulebook; learning may take time for new players.
Thematic elements
  • Power struggles, propaganda, and strategic maneuvering within a stylized political system.
  • A political regime with factions representing the regime, the capital, the media, and the people, competing for influence and victory points.
  • Abstract, card-driven conflict resolution with color-coded regions and public-facing markers.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place one card into an area adjacent to them, creating a conflict with the corresponding opponent's card.
  • Area-based card play — Players place one card into an area adjacent to them, creating a conflict with the corresponding opponent's card.
  • Color-coded boards and conflict markers — The boards use color coding so players know which conflict marker applies to which pair of players; markers track progress toward the end of the game.
  • Conflict resolution and scoring — Conflicts resolve using suit matchups and card values; losers or winners move cards to scoring areas and place conflict markers.
  • Endgame and Scoring — When all conflict markers are resolved, players score face-up cards by value and four-point markers contribute to final tallies; the highest score wins.
  • Expert variants — Optional rules include Card Exchange and the Long Game, which alter setup, card retention, and scoring across rounds.
  • Matching — A helper card defines which suits beat which (red beats green, green beats yellow, yellow beats blue, blue beats red). Diagonal opposites do not have a matchup.
  • Normal vs. critical victory and hand management — Victories can be normal or critical, affecting how cards move and which cards end in scoring areas; losers may gain or discard cards accordingly.
  • Suits and matchups — A helper card defines which suits beat which (red beats green, green beats yellow, yellow beats blue, blue beats red). Diagonal opposites do not have a matchup.
  • variants by player count — Rules include differences for two players, three players, and four players, with setup differences and how conflicts are played out in each case.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • fixer this is a game for two to four
  • it's designed by edar Takaki
  • Matchups are shown on the helper card red beats green
  • If the cards are the same suit the card of the higher value wins a normal Victory
  • The winner takes the losing card face down into their scoring area and a conflict marker from that area is placed on top of it face down
References (from this video)
No references stored for this video.
Video EU2naPdA-EE Board Gaming Ramblings Other at 11:05 sentiment: positive
video_pk 86674 · mention_pk 330789
Board Gaming Ramblings - FIXER video thumbnail
Click to watch at 11:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's a double keep.
  • Very interesting and weird.
  • Highly recommended.
Cons
  • Can potentially give away cards that will be lost later.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Deciding which cards to use for which trick is crucial for scoring.
  • suit trumping — Different suits beat each other in a rock-paper-scissors system.
  • Trick-Taking — Players can play multiple tricks simultaneously, with each trick having only two cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello everyone this is sonan and this is Johannes and you're watching board gaming rambling and welcome back to keep or C the show where we play all the games and decide if we want to keep them in the collection or call them from the collection
  • a cold game doesn't mean a bad game because we don't have space for all the games and we don't have space for good games
  • it's Iron Forest the new game from the people who did Ice cool
  • it's awesome it's so fun it's a lot of fun we played it and it was fun we played it more it was fun I it is a super good game
  • it is not often you see like a two story board game
  • it was just a blast fing around these things and it felt you felt really cool when you made things happen and it's not a very easy thing to flick things around you're also going to miss a lot and car a lot
  • stamp swap from stal marst
  • a fun game but not one that we are going to keep
  • I think for me I think I'm going to have to go with iron Forest as the best because it was just like so much fun of a game
  • I'm going to be boring and say the same thing but I like all of these games are poison games yes we are lucky to be able to play mostly fun games
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk Gaming Rules! Discussion at 1:18:16 sentiment: other
video_pk 84991 · mention_pk 306637
Gaming Rules! - FIXER video thumbnail
Click to watch at 1:18:16 · YouTube ↗
Overall sentiment (raw)
Unfamiliar
Pros
none
Cons
  • Has not played Fixer.
  • Has never heard of Fixer or Jelly Jelly Games.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — Described as a trick-taking game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor Deep Sea is very, very high to the top of the list.
  • I am 90% sure they would say yes.
  • My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
  • So, yeah, it's very much a multiplayer solitaire game, but it's very good.
  • I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
  • Flam Rouge, fantastic game. Definitely Flam Rouge.
  • I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
  • I personally prefer Flam Rouge to heat.
  • Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
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