Guildhall is an archipelago nation, far from the war and politics of the continent, but deeply embroiled in its own struggles... ages ago it was run by the Council of Archmages, but they all died when the world's magic started to slip away, and the islands are trying to hold onto civilization with dying spells and failing artifacts.
Worse, the great Sea Walls have finally fallen, leaving Guildhall open to the beasts from the ocean, where monsters beyond imagination dwell.
You are a member of the Flintlock Society: your soul has been bound to a ship, giving you incredible resilience and magical skill, in exchange for battling the many, many sea monsters which threaten your nation.
Flintlock is a story game that's primarily about describing big, pirate-themed action set-pieces, in which you dramatically lash out at a watery monster which will, in turn, lash back at you. Think of it less as a game and more as a "cool scene engine."
Source: The Game Website.
- Flexible gameplay options (two distinct wars or combined)
- Leverages established core systems
- French and Indian War, Seven Years' War
- Blitzkrieg
Mechanics (from transcript analysis)
- Pathing system — Used to evoke concepts of geographical constraints.
Video topics + discussion points
Quotes (from this video)
- We're not trying to simulate a battle or simulate. We're trying to evoke feelings, right? And we're trying to communicate key points.
- If you're too accurate, you lose the vibe. And if you're very viby and you're going for that authentic feeling, then you can't have too much chrome on it.
- The dangerous part is the video does a really good job... it just gets off the rails and starts to hallucinate when it jumped from the unit being deployed to the UK...
- We have officially reached the point where there's just stuff out there that is slop and you have to follow up.
- I feel like the artists we've worked with have also impacted our design like mechanically even on the when graphic starts to get done.
- the game doesn't exist without all of those people, right?
- I never get to play my favorite games often and I certainly don't get to play my favorite games a lot.