Fortune and Glory Deep Dive
What the Community Thinks About Fortune and Glory
The board gaming community has a conflicted relationship with Fortune and Glory. Reviewers universally praise the game's thematic power and pulp-adventure design, consistently describing it as a standout experience that captures the spirit of Indiana Jones-style globe-trotting. However, they struggle with the execution, particularly the rulebook and gameplay length. The Dungeon Dive and Rob's Tabletop World both celebrate Fortune and Glory as delivering on its promise of adventure, while Board Games UnLocked and BoardGameBollocks voice frustration with its rules organization and setup complexity. Despite these criticisms, several reviewers describe it as a game they would "always keep" and never part with, suggesting the theme and core concept resonate strongly even when the practical play experience falters.
Core Mechanics That Define Fortune and Glory
The Cliffhanger Mechanic
The cliffhanger mechanic is the beating heart of Fortune and Glory. Reviewers describe it as delivering an "old Cliffhanger serialized feel" that mirrors the pulp adventure films that inspired the game. The mechanic works like this: when a player attempts an action and fails the dice roll, they must pick up the cliffhanger on their next turn, hanging by a thread and forced to make another roll to survive. Rob's Tabletop World emphasizes this creates genuine tension, describing turns where a failed jump leaves a character hanging on by a thread, needing a good roll just to stay in the game. This risk-reward dynamic generates a pressure system that keeps players engaged and thematically invested in their characters' survival.
Dice-Based Adventure Resolution
Fortune and Glory relies heavily on dice rolls to resolve encounters, actions, and conflicts. While this creates the randomness that fits the adventure genre, it's also a source of criticism. The game uses stat-checking mechanics where outcomes depend on rolling dice and comparing results against character statistics. The dice system generates both excitement and frustration: when you're rolling to punch a Nazi or leap across a chasm, the stakes feel real, but when the outcome is determined entirely by luck, some reviewers felt the game rewarded chance over strategy. Despite this criticism, the randomness reinforces the adventure-film aesthetic, where even the most skilled hero can fall to a bad roll.
The Fortune and Glory Experience
Pulp Adventure Excitement
Reviewers describe Fortune and Glory as delivering pure pulp adventure escapism. The Dungeon Dive and Rob's Tabletop World both emphasize the joy of traveling the world in pursuit of treasure and relics. The game's theme isn't cosmetic; it permeates every turn. Rob's Tabletop World sums up the appeal around Indiana Jones-style treasure hunting, punching Nazis and gangsters, and going up against cultists. The game succeeds at making players feel like adventurers engaged in a serialized treasure hunt across exotic locations, with each turn bringing new encounters and choices that feel tied to the adventure narrative.
Rulebook Frustration and Complexity
The most consistent criticism across reviewers is the rulebook's poor organization and the game's overall complexity. Board Games UnLocked ranks Fortune and Glory among the worst rulebooks they've encountered, noting the entire book needs to be re-read before each play session. The issue isn't just length but organization: rules are scattered, clarifications come from fan-edited versions, and the rulebook failed to clearly distinguish between cooperative, competitive, and solo modes. Reviewers report constantly referencing the rulebook mid-game because they cannot retain the information from a single read-through. This friction between the game's approachable theme and its complex ruleset leaves many players frustrated.
What Makes Fortune and Glory Stand Out
The Serialized Narrative Structure
Fortune and Glory stands apart from other adventure games through its commitment to serialized storytelling. The cliffhanger mechanic, combined with the globe-trotting setting, creates a sense that each game is an episode in a continuing adventure saga. Unlike purely mechanical dungeon crawlers or abstract adventure games, Fortune and Glory feels like players are experiencing chapters from a pulp novel or serial film. The game's design encourages moments of drama and suspense that feel deliberately cinematic, making it memorable in ways that pure mechanics alone cannot achieve.
Flying Frog Productions' Thematic Craftsmanship
Flying Frog Productions is known for thematic depth, and Fortune and Glory showcases this. The game saturates every component with flavor and narrative detail. Reviewers repeatedly praise the sheer amount of theme packed into every card and encounter. While Flying Frog is a small company, leading to expansion delays that frustrated some players, their commitment to thematic consistency elevates Fortune and Glory above games that treat theme as window dressing.
Potential Drawbacks
Overwhelming Rulebook and Steep Learning Curve
The rulebook is widely recognized as a barrier to entry. Board Games UnLocked notes the book has effectively been "edited by fans" over years of play, suggesting the publisher's documentation is inadequate. The rules are scattered, reference sections are unclear, and new players report needing multiple read-throughs to understand even basic flow. This creates a frustrating first session where the rules, not the theme, dominate the experience. The fact that fans have created better rulebooks or clarifications speaks to an official documentation gap.
Game Length and Table Presence
BoardGameBollocks criticizes Fortune and Glory for a board so large it ends up with many empty, unused spaces that don't translate into gameplay depth. With support for up to eight players, a full-player game can stretch on for an extremely long time, and even two-to-four-player games demand significant time commitment and table space. This makes it a game that requires real estate, patience, and player commitment, limiting when and with whom it can be played.
Random Dice Resolution as the Primary Decision-Maker
Fortune and Glory relies heavily on dice rolls to determine outcomes, which some reviewers describe as excessive randomness. BoardGameBollocks criticizes the constant pattern of rolling a die and checking it against a stat for nearly every action. While randomness fits the adventure genre, it can leave players feeling like spectators to their own luck rather than architects of their strategy. The game's success depends on whether players embrace randomness as part of the pulp adventure fantasy or resent it as a lack of meaningful player agency.
If You Enjoy Fortune and Glory
If Fortune and Glory resonates with you, consider exploring Touch of Evil and Last Night on Earth, both from the same publisher, Flying Frog Productions. Touch of Evil shares Fortune and Glory's commitment to pulp-adventure theming and similarly features supernatural encounters on a campaign-style board. Last Night on Earth delivers comparable cooperative and competitive gameplay with a horror-adventure setting. Both games balance narrative theme with mechanical depth more smoothly than reviewers found Fortune and Glory to achieve.
What Reviewers Are Saying
"If you like things like Indiana Jones, if you like treasure hunting, if you like punching Nazis, if you like punching gangsters and going up against cultists, then man, Fortune and Glory is your game, it's so much fun. It's a cliffhanger game, Fortune and Glory, the Cliffhanger game. It has that old Cliffhanger serialized feel to it, where you jump for a cliff and you fail that roll and you miss, and then on your next turn you have to pick up on that Cliffhanger and you're hanging on by a thread, you better make that roll."
— The Dungeon Dive
"Fortune and Glory, its rulebook is so bad that I have to read it, I have to read the whole thing again, and then I'm like, okay, I think we can play, and once something happens I'm like, okay, so how does that happen, what, how, how was the setup, what happens if this person that's here, what do we do if we draw this card, how do we pass this cliffhanger, what happens if we die."
— Board Games UnLocked
"Fortune & Glory, you you always keep. Fortune & Glory stays forever."
— Rob's Tabletop World