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Galaxy Hunters box art

Galaxy Hunters

Game Info
Year
2021
Players
Age
Playtime
Publisher
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

In Galaxy Hunters, 2 to 4 players take on the role of mercenaries hired by the Megacorps to hunt and harvest the rampant mutations. Featuring an inventive pilot and mech combination system, pairing different pilots with different mechs unlocks new powers and special abilities. Using money earned for harvesting DNA from the creatures, players upgrade their mechs with new weapons and items. Galaxy Hunters seamlessly blends the excitement of crafting a unique character with the deep strategy of Eurogame-style worker placement.

—description from the publisher

Description

In Galaxy Hunters, 2 to 4 players take on the role of mercenaries hired by the Megacorps to hunt and harvest the rampant mutations. Featuring an inventive pilot and mech combination system, pairing different pilots with different mechs unlocks new powers and special abilities. Using money earned for harvesting DNA from the creatures, players upgrade their mechs with new weapons and items. Galaxy Hunters seamlessly blends the excitement of crafting a unique character with the deep strategy of Eurogame-style worker placement.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video VhtPFJX9AVg Hungry Gamer Top List at 11:40 sentiment: positive
video_pk 157568 · mention_pk 437722
Hungry Gamer - Galaxy Hunters video thumbnail
Click to watch at 11:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love it
  • Just a delight
  • Enjoy it so so much
Cons
  • Flawed game
  • Needs house rules
  • Too big
  • Too many resources
Thematic elements
  • Mechs fighting mutants
  • Galaxy
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Players control mechs fighting mutants.
  • house rules — The reviewer has created and is excited about house rules for the game.
  • Resource Management — Involves collecting DNA from mutants and buying stuff.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And so, as always, this is your first time watching one of these. The way I do my top games is what games got played the most in the previous month.
  • It just integrates seamlessly. really nice expansion. Really enjoyed it.
  • Really cool Monala system. It's a riff on Trajan and for my money is better than Trajan.
  • It's a game that should not be a legacy game, it should not work as a legacy game, but I had such a great great time with it.
  • It's a crunchy crunchy crunchy Euro has the theme that I hate the most and that is you're like gods taking an exam. I hate that. But clever game, fun game.
  • It's so weird, but weird in the best way.
  • This is one of those games that I have that I love that is a flawed, flawed game.
  • It is such It's a guilty pleasure game for me.
  • I had such a good time. It turned my whole day around
  • It's a great game that I think doesn't get the love it deserves.
References (from this video)
No references stored for this video.
Video RPAhBDArTec Hungry Gamer Review at 0:00 sentiment: positive
video_pk 90358 · mention_pk 292834
Hungry Gamer - Galaxy Hunters video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Delightful giant stompy mech aesthetic
  • Dice-based combat adds tension and meaningful choice
  • Upgrades for mechs and pilots create interesting choices
  • Ambassadors add strategic depth and board interaction
  • Scoring integrates DNA, missions, and reputation for varied paths
Cons
  • Expansion is effectively required to reach full depth
  • Large table footprint and space requirements
  • Very thin cards raise durability concerns
  • Many resources to track can feel overwhelming
  • No solo mode in the base game; desire for a bot or solo variant
Thematic elements
  • Mech pilots, DNA collection, and corporate exploitation as factions compete to defeat monsters and harvest resources.
  • A future universe where humanity faces gigantic genetic mutants that ravage the galaxy.
  • Sci-fi pulp with mission-driven progression and upgrade-driven progression.
Comparison games
none
Mechanics (from transcript analysis)
  • ambassadors and asymmetric bonuses — Expansion introduces ambassadors on planets that grant bonuses and enable new abilities.
  • asymmetric starts and pilot/mech combos — Each mech starts with two pilot abilities; combos unlock different strategic paths.
  • dice combat with mitigation — Core combat uses attack/defense dice; expansion adds dice-based combat with mitigation options and rerolls.
  • dna collection and mission scoring — Killing monsters yields DNA used to fulfill missions; DNA, reputation, and mission completion drive scoring.
  • Resource Management — Resources are spent to upgrade mechs and pilots, unlocking weapons and systems with ammo/energy costs.
  • Resource management and upgrades — Resources are spent to upgrade mechs and pilots, unlocking weapons and systems with ammo/energy costs.
  • Worker Placement — Players send crew and mechs to planets to collect resources and trigger actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there is something so delightful about being a giant stompy mech and i kind of said the same thing about cosmic from a giant stompy frog
  • it's fun to upgrade your mech and kind of build it up
  • we only failed once in the entire game that we played
References (from this video)
No references stored for this video.
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