The game compares the everyday life and environment of children from the Arctic, Africa, Europe, South America, and Asia.
Each of five boards depict and number twelve environmental aspects of one of the five continents. Each player receives a board & eight tiles. A player asks a specific person for a tile that corresponds to a location on his board. If the answer is yes, the player takes the tile and places it on his board. He continues to ask as long as his requests are successful. The game is over when all the boards are filled, and the winner is the one who first completed their board.
Rules are provided for an easier and a harder game variation.
On the sides of the board, the numbered locations are named in thirteen languages. The rule book also comes in thirteen languages.
- Impressive table presence due to large 3D globes and big cards
- Engaging, fast 30-minute play
- Clear iconography and easy-to-read components
- Wet-erase surfaces make revisions quick and visual
- High replayability with many global objectives and cards
- Assembly and storage of globes can be time-consuming and frustrating
- End-of-game cleanup with wet-erase markers can be lengthy
- Storage solution is awkward and not straightforward to disassemble
- Potential for leftovers and marks on dry erase surfaces from previous plays
- Travel planning, exploration, and race-style scoring
- Global travel around the world using 3D globes and seasons
- informational, demonstrative, hands-on demonstration
Mechanics (from transcript analysis)
- 3D globe-based route drawing — Players draw routes on a built globe using wet-erase markers to indicate trips and destinations.
- Destination cards and geography placeholders — Deal destination cards that map to globe locations, used to plan routes and scoring.
- End-of-game scoring based on money and distance — You earn points from money spent, distance travelled, and relative standing compared to other players.
- Global objectives and dynamic scoring — Public objectives provide race-like scoring; first to complete gets higher points, others get lesser points.
- Network/Route Building — Players draw routes on a built globe using wet-erase markers to indicate trips and destinations.
- Season tokens and trip legs — Trips are organized into spring, summer, and fall with season tokens that affect layout and bonuses.
- Travel rewards cards and festival/travel companion bonuses — Bonus cards give additional victory points and interaction via travel companions between players.
- Wet erase markers and cleanup — Everything is writable and erasable; end-game involves cleaning markers off boards.
Video topics + discussion points
Quotes (from this video)
- Globetrotting loads of fun as long as you are ready for some wetter race cleanup and storing potential problems
- everything in this game is wet erased friendly
- this game takes only half an hour to play
- the globe is really easy to handle
- it's shareable and it absolutely has that table presence wow factor
- I love how fast this game is
- everything you see here literally everything in this game is wet erased friendly
References (from this video)
- Excellent game
- Insane depth if you want it
- Cool toy factor
- Love everything about this game
- It is a blast
- Plotting worldwide trips
- Worldwide
Mechanics (from transcript analysis)
- Hand Management — as you um you know, draw cards and pick the next destination.
- Roll and Write — not roll and right, what do you call it with the cards flipping right, I guess. But the interesting thing is we're not writing on pieces of paper. We're writing on globes
- Set Collection — each of them have different objectives we're trying to do
Video topics + discussion points
Quotes (from this video)
- Castle Combo just came out of nowhere and I think blew everybody away.
- This is, I think, the tightest tile air I'm talking about today.
- So, this is the crunchiest of filler games because you have to think so hard and accomplish so much in such a fast time frame.
- Globe Trotters... We're writing on globes because it's our job to plot out the ideal worldwide trip.
- What makes this one stand out is its insane depth if you want it.
- It is a blast. Jen loves it too.