Game Info
Year
2025
Collection
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Description
Hold the Line: Hannibal is a grand tactical two-player game covering 10 of the greatest battles of the Punic Wars. Following in the footsteps of Richard Borg’s Commands and Colors system and more directly Worthington’s Hold the Line series, Hannibal includes the same standard size map board, 13 hexes wide and 9 hexes deep. Combat is resolved with custom dice.
—description from the publisher
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
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Video CTe0QDWvhlc
Zilla Blitz Other at 12:21 sentiment: positive
video_pk 85640 · mention_pk 284920
Click to watch at 12:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Nice design on units
- Looks like a fun game
- Quality production from Worthington Publishing
Cons
none
Thematic elements
- Hannibal's campaigns
- Punic Wars
Comparison games
none
Mechanics (from transcript analysis)
- custom dice — Uses custom battle dice.
- Facing and formations — Facing, formations, and leaders play a role.
- scenario-based — Includes 10 battles spanning from 202 BC to 255 BC.
- Tactical level — Tactical level combat with 300-400 meters per hex.
- turn-based — 90 minutes per turn.
- Unit Representation — Units represent 2,000 to 6,000 men, with elephants having 15-25 elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's checking off a lot of boxes for me and that it's solitire, individual man, campaign, strong narrative elements, events.
- I love to see new games, new companies popping up and see newcomers into the field. It only helps us have more creativity, more innovation, and more people pushing the edge of the design envelope.
- This is a new and interesting direction for them.
- This is a lot of fun. I think it's going to spin great narratives.
- My understanding of World War I combat of course listening to him went up through the roof.
- And this game focuses on the reconnaissance at Verdon as the part of the combat.
- Warfare traditionally was a situation especially as you go farther back in time where you didn't have anywhere close to full information and getting that information and what you did with that information and analyzing that information and making decisions on incomplete information was such a huge part of warfare that really hasn't been captured in a lot of our modern wargaming experience.
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