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Hub Second Edition

Game ID: GID0162789
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Description

From publisher blurb:

An entire subsector at your fingertips!

The second edition of Subsector Sourcebook 3: Hub details Subsector G of our Clement Sector setting.

The Hub Subsector is the home of The Hub Federation, a loose federation of six worlds surrounding the Hub system. The Hub system was, until 2331, the home of The Conduit, a wormhole which connected the Earth Sector to Clement Sector. Hub was the center of all travel and trade back and forth between the two sectors.

The remainder of the Hub subsector consists of independent worlds, some of which hate the Hub Federation and those who work quietly with them. All of these worlds have a fierce desire to remain independent which has not been dimmed by the collapse of The Conduit.

Within these pages, you will find the British and German worlds of The Hub Federation, the cybertheocracy of Kingston, the wartorn world of Sophronius, and the republic of Maximon.

Each world comes complete with detailed information concerning the system and the planet itself, yet leaves the Referee plenty of room to use these worlds as he/she sees fit. Made with the busy Referee in mind, this book can be used to expand your knowledge of Clement Sector or as a useful set of worlds to expand your current campaign.

Description

From publisher blurb:

An entire subsector at your fingertips!

The second edition of Subsector Sourcebook 3: Hub details Subsector G of our Clement Sector setting.

The Hub Subsector is the home of The Hub Federation, a loose federation of six worlds surrounding the Hub system. The Hub system was, until 2331, the home of The Conduit, a wormhole which connected the Earth Sector to Clement Sector. Hub was the center of all travel and trade back and forth between the two sectors.

The remainder of the Hub subsector consists of independent worlds, some of which hate the Hub Federation and those who work quietly with them. All of these worlds have a fierce desire to remain independent which has not been dimmed by the collapse of The Conduit.

Within these pages, you will find the British and German worlds of The Hub Federation, the cybertheocracy of Kingston, the wartorn world of Sophronius, and the republic of Maximon.

Each world comes complete with detailed information concerning the system and the planet itself, yet leaves the Referee plenty of room to use these worlds as he/she sees fit. Made with the busy Referee in mind, this book can be used to expand your knowledge of Clement Sector or as a useful set of worlds to expand your current campaign.

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