Diamant — also published as Incan Gold — is a quick, fun, press-your-luck game. Players venture down mine shafts or explore paths in the jungle by turning up cards from a deck and evenly sharing the gems they find on the way, with any leftover gems being placed on the card. Before the next card is revealed, you have the chance to leave the mine and stash your holdings, including any gems you get on the way out.
Why would you leave? Because the deck also contains hazards: scorpions, snakes, poison gas, explosions and rockfalls. When a particular hazard is revealed for the second time (e.g., a second scorpion), anyone still in the shaft or on the path has to drop all the gems they've collected that round and flee for safety. The trick is that as more players leave each turn, your share of the pie grows larger, which will perhaps inspire you to explore deeper — but at the risk of ending up with nothing.
All editions of Incan Gold and later editions of Diamant include five artifact cards that are shuffled into the deck of gem and hazard cards, either one per round or all at once. When an artifact card is revealed, no one can take this card and it's placed on the path. If exactly one player leaves at the end of a turn, they collect not only all gems that remain on the path, but the artifact as well, which is worth extra points at the end of the game.
- Classic push your luck mechanism
- Simple rules
- Elegant implementation
- Simultaneous player involvement
- Limited game scope
- treasure_hunting
- adventure
- Dead Man's Draw
- Port Royal
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- board games are diverse but card games really could feature anything
- players are all doing this simultaneously and so you want to be the player that stays in the longest
- if you turn over to many matching cards then you end up with nothing
- auction games are are well served by the sort of card game mechanisms
- play very quickly for three to six players
- an excellent excellent game
- take that card games or I think the most combative sort of card games
- totally silly extremely random but essentially we're playing cards to attack other players
- still one of my favorite games
- each card is a floor on a building
- there's a whole genre of what we call take that card games
- you could place bombs or or murderers into these buildings or the police can then take away a murderer
- Seven Wonders was the sort of figurehead for the cloud drafting games
- sushi go has been an enormous hit
- now the figurehead for the genre is probably sushi go
- deck building was created really by the game of Dominion
- there's something delightful about the simplicity of a game like Dominion
- you can teach to people really easily and play very very quickly
- a form of set collection again
- classic tableau builder would be something like San Juan
- this is a fantastic card game
- buying cards laying them out in front of us and they're going to keep generating us money
- this really is one of my favorite genres
- anybody can play these games and not everybody can play them well
- I love speed games I think it's a fantastic category of card games
- trick-taking games very very straightforward in their basic format
- the basic mechanism can be turned into all these different games
- all tweak it slightly in different ways
- my top ten card game mechanisms
- hopefully I've given you a broad picture of the world of card games
References (from this video)
- tense, accessible, scalable for many players
- Luck-driven; some dislike the hazard dice
- push-your-luck gems collection with hazards
- dungeon dungeon-crawl with gems
- tension-building,-suave push-your-luck
- King of Diamonds
- 7 Wonders Duel
Mechanics (from transcript analysis)
- push-your-luck — Players draw from a deck, choosing when to stop to avoid hazards and gain gems.
- simultaneous reveal / hazard management — Hazards that deter players from continuing; draw again leads to penalties.
Video topics + discussion points
Quotes (from this video)
- It's just great, it's just a really good game.
- Cockroach Poker is my number one.
- What we want in filler games is something quick and satisfying.
References (from this video)
- Plays brilliantly with large numbers of players
- Really fun and tense
- Quick to play
- Beautiful recent production
- Incorporates game theory elements
- Treasure hunting
- Cave
- Adventure
Mechanics (from transcript analysis)
- Prisoner's Dilemma — Simultaneous choice to continue or exit, rewards vary based on group decisions
- Push Your Luck — Advance further for more treasure but risk losing everything
- Simultaneous Play — All players reveal continue/exit choice at same time
Video topics + discussion points
Quotes (from this video)
- the reason I wanted to talk about this topic was one was because I've just picked up the quacks of qward Lindbergh expansion the herb witches which is a really good expansion just to add some more of the same really more variety to that game which was my favorite game of last year
- so push your luck or press your luck games as they tend to be called in America
- it's looking at the odds and trying to make a mathematical decision is it worth me taking this risk or is it not and of course the presence of other people around the table changes that because it's not just about the maths it's also about knowing the psychology of those other people
- I love all the messin about you doing captain carcass you turn over one card it allows you to do something else and then you can use this special power to do something else
- the pushier luck stuff is strong in throne that's where the fun in the game is it's recognizing how many does to throw
- I love this honour of games I wish there were more of them
- thank you very much for watching I hope this was interesting for you if you enjoyed it please watch some of my other videos on BoardGameGeek I'm Adam 78 on YouTube I'm Adams Borg in wales on twitter i'm at board game wales