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Karak II box art

Karak II

Game ID: GID0177286
Game Info
Year
2023
Collection
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Description

Karak II is a standalone sequel to Karak, and this second installment adds a more complex layer of gameplay while staying approachable for kids. Each player becomes a hero, trying to defeat monsters and their leader: the Dark General. To achieve that, they have to collect resources, build and develop their cities, and train new units (represented by dice) to add to their army. Over the course of the game, players will defeat monsters carrying powerful soul stones – and the player with the most soul stones at the end of the game wins.

—description from the publisher

Description

Karak II is a standalone sequel to Karak, and this second installment adds a more complex layer of gameplay while staying approachable for kids. Each player becomes a hero, trying to defeat monsters and their leader: the Dark General. To achieve that, they have to collect resources, build and develop their cities, and train new units (represented by dice) to add to their army. Over the course of the game, players will defeat monsters carrying powerful soul stones – and the player with the most soul stones at the end of the game wins.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–1 of 1
Video Qcsvvz9RNvA Bower's Game Corner Top 10 List at 9:29 sentiment: negative
video_pk 40692 · mention_pk 123368
Bower's Game Corner - Karak II video thumbnail
Click to watch at 9:29 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Bright theme and approachable packaging
Cons
  • Weird and confusing rules
  • Poor translation and rulebook quality
  • Filler-level depth with questionable balance
Thematic elements
  • Hobby-style abstract family game
  • Family game with tea-time theme
  • Rule-translation heavy; puzzle-like decisions
Comparison games
none
Mechanics (from transcript analysis)
  • Luck-based card play — Card-driven flow with limited decision space and translation issues
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gimmick games can work. A thousand% of a gimmick can carry a game. Period.
  • Is this a game? We have a horrible experience with this one.
  • The writing keeps it from being a one.
  • Lack of FAQ in the documentation, I think, shows the true downfall of the game.
  • Worst rule book dot dot dot four dots.
  • This game being designed as an incredibly quote unquote inside joke is the only possible explanation I have for why this game was published under his name.
References (from this video)
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