Once upon a time, the King decided to talk a nice walk through the forest. As the day drew on, the King wandered deeper and deeper into the forest until suddenly he found himself lost and separated from his Guards. "I'm lost! I'm lost!" shouted the King. The King's Guards heard the King's cry for help, but they too were lost in the ever changing forest. They searched frantically for hours for the King, but to no avail. They were not the only ones in the forest that day searching for the King for unbeknownst to them...there were Assassins afoot!
King’s Gambit is a hand held 18-card solo game. The goal of King’s Gambit is simple: 1) defeat all four Assassins in the forest, OR 2) find the King (who is lost in the forest), and escort him safely through the forest back to the Castle. To do that, you must outwit the Assassins who are trying to kill the King. The Assassins can also wound you! The King’s guards (who are also lost in the forest) can protect the King and you as well...if you can find them. The King also has Allies who can help you in your noble quest, but the King also has Enemies who will hinder your quest. Don’t lose your way, or you too might get lost in the ever changing forest!
—description from the designer
- Reviewer was excited about it.
- Based on The Queen's Gambit
- The Queen's Gambit
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I've never had a worse convention.
- This is immersion in your gameplay.
- The one ring to rule them all.
- It's like Battleship where you have two players on two sides of like a screen and then each one is creating a dungeon for the other player to go through.
- I much more love Gen Con than Essence.
- Having a tornado. Having a tornado warning at the Gen Con was really interesting.
- This is the first time all day where we don't look around and are surrounded by people.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- If we transform what's happening into a Q&A, maybe we this would be be what's happening.
- Halfway through, if you guys don't entertain me enough, I will pull out a game and start playing. That's That's the threat.
- I'll never understand it.
- I understand it. I'm just kidding.
- Please don't don't explain it to me.
- Looks toxic.
- Some of the stuff they put out definitely looks like nuclear runoff.
- Okay, everybody. What's going on?
- I hope you're having a fantastic Monday so far, folks.
- Good morning, good afternoon to some of you.
- I guess some of you are in places where it is already afternoon.
- What is that about?
- Question colon and then something that will help me spot your questions.
- I'm also going to make this a little bit bigger here so I can see.
- Volume is okay. You guys can see me
- The area of the hobby I feel is being squeezed out is actually the middle. Those 45 minute to an hour and 15 minute family weight games are the ones that I think have a much harder time making a splash because they require a lot of production.
- I can't review a prototype. So, no, I don't have the time.
- It's not normally the math I'm concerned about because the the the arithmetic is not that complicated. I think it is the a a heavy rules dense euro game tends to be harder to reconstitute the abstractness into concrete thoughts.
- I'm looking to buy an unmatched game, but I don't have much funds to buy multiples. If I had to invest in just one, which one would you recommend?
- Donkey juice. You can really make a meal out of those two words. That's a big part of it.
- It's part of the collective unconscious, says Mike Delisio.