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King's Gambit box art

King's Gambit

Game Info
Year
2018
Players
Age
Playtime
Publisher
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Once upon a time, the King decided to talk a nice walk through the forest. As the day drew on, the King wandered deeper and deeper into the forest until suddenly he found himself lost and separated from his Guards. "I'm lost! I'm lost!" shouted the King. The King's Guards heard the King's cry for help, but they too were lost in the ever changing forest. They searched frantically for hours for the King, but to no avail. They were not the only ones in the forest that day searching for the King for unbeknownst to them...there were Assassins afoot!

King’s Gambit is a hand held 18-card solo game. The goal of King’s Gambit is simple: 1) defeat all four Assassins in the forest, OR 2) find the King (who is lost in the forest), and escort him safely through the forest back to the Castle. To do that, you must outwit the Assassins who are trying to kill the King. The Assassins can also wound you! The King’s guards (who are also lost in the forest) can protect the King and you as well...if you can find them. The King also has Allies who can help you in your noble quest, but the King also has Enemies who will hinder your quest. Don’t lose your way, or you too might get lost in the ever changing forest!

—description from the designer

Description

Once upon a time, the King decided to talk a nice walk through the forest. As the day drew on, the King wandered deeper and deeper into the forest until suddenly he found himself lost and separated from his Guards. "I'm lost! I'm lost!" shouted the King. The King's Guards heard the King's cry for help, but they too were lost in the ever changing forest. They searched frantically for hours for the King, but to no avail. They were not the only ones in the forest that day searching for the King for unbeknownst to them...there were Assassins afoot!

King’s Gambit is a hand held 18-card solo game. The goal of King’s Gambit is simple: 1) defeat all four Assassins in the forest, OR 2) find the King (who is lost in the forest), and escort him safely through the forest back to the Castle. To do that, you must outwit the Assassins who are trying to kill the King. The Assassins can also wound you! The King’s guards (who are also lost in the forest) can protect the King and you as well...if you can find them. The King also has Allies who can help you in your noble quest, but the King also has Enemies who will hinder your quest. Don’t lose your way, or you too might get lost in the ever changing forest!

—description from the designer

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 5 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–6 of 6
Video sqyOFJLdbN0 Paula Deming Review at 51:16 sentiment: positive
video_pk 156938 · mention_pk 437240
Paula Deming - King's Gambit video thumbnail
Click to watch at 51:16 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Super fun
  • Wonderful
Cons
  • Received a lot of hate
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • bluffing — Super fun bluffing memory game.
  • Memory — Super fun bluffing memory game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't let your games just sit untouched in rooms for extended periods cuz they get really filthy.
  • I love Castles of Burgundy. One of my all-time favorite games.
  • This is a narrative campaign dungeon crawl gloom havenesque type game that I want to make the time to play all the way through.
  • If I was being really harsh, I'd probably call this.
  • I just don't know that I'm going to get it played.
  • I really love New Frontiers.
  • I'm feeling really discouraged. I'm feeling really overwhelmed.
  • The problem is you just it's unrealistic for some people.
  • I need to get rid of games. I can't keep them all.
  • And for every day I don't play one of these games, I'm keeping that potential of fun from someone else who might love the game.
  • It makes me sad to look at games that I want to play and know I'm not going to be able to play them.
  • They don't have feelings. They're in they're inanimate objects, you know.
References (from this video)
No references stored for this video.
Video 2QPY8YDeoaI BoardGameCo Discussion at 8:36 sentiment: positive
video_pk 156210 · mention_pk 435386
BoardGameCo - King's Gambit video thumbnail
Click to watch at 8:36 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
none
Cons
none
Thematic elements
  • Lord of the Rings
Comparison games
  • Queen's Gambit
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Busters is a classic. That one got the one to spill the stars, I believe.
  • This game is so much fun. Highly recommended.
  • Seven Seal has been getting good buzz overall.
  • One Round is one that I've heard a lot of content creators talking about.
  • Oriflamme is like the hotness from Essen last year and still seems to be like hard enough to get that it's still popular enough.
  • IV they just announced the new 10 expansions.
  • 10 is a game I really turned on.
  • Having played it like seven times in the past week, I kid you not.
  • It has become one of my most played games.
  • Mystic Mischief which is always my favorite still to this date.
References (from this video)
No references stored for this video.
Video CvpP2UDt3F8 Going Analog Interview at 23:01 sentiment: positive
video_pk 153508 · mention_pk 428418
Going Analog - King's Gambit video thumbnail
Click to watch at 23:01 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Based on a highly regarded predecessor (Queen's Gambit)
  • Approachable core rules
  • Strategic depth in playing well
  • High production value with multiple editions
  • Dual victory conditions add strategic tension
Cons
  • Playing it well is difficult
  • Potential for broken cards/powers still being tweaked in final playtesting
Thematic elements
  • The end of Return of the King
  • Middle-earth
  • Warfare and a race against time
Comparison games
  • Queen's Gambit
  • Return of the King
Mechanics (from transcript analysis)
  • action selection — Players choose between two actions on each programmed card.
  • area influence — Players influence three military battlegrounds (Siege of Minas Tirith, Battle of Pelanor Fields, commandeering ships) and potentially Mordor.
  • Campaign/legacy elements — Based on Queen's Gambit, which had perpetual elements, and involves choices that impact the game state.
  • Card programming — Players play four cards at the beginning of the round and turn them over one at a time, choosing one of two actions on each card.
  • Dual victory conditions — Each side has two victory conditions: military victory or a 'ring victory' based on Sam and Frodo reaching Mount Doom.
  • Variable player powers — Characters have unique abilities and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love my most favorite gaming experience has been Pandemic Legacy season 1, and I still think about that to this day.
  • And so, what game did you bring for us, Rob?
  • And I kind of played it when I was a kid and then I forgot about it.
  • And we ended up coming up with almost like chess, like different philosophies and styles and variants how to play.
  • We always want to make the production value at least as good as it was.
  • And my job has become the middle-aged man going simplify it. Simplify. Great idea. Simplify it. Simplify it. Right? That's that's my whole job is to minimize scope creep and power creep these days.
  • The original game looks cooler than this game.
  • It was just stunning. We were like, 'Wow, there's a lot of stuff going on here.' But it was, you know, striking, amazing table presence.
  • And so, what was the It's been a while now. What was the first game put out by
  • When I mentioned before Dragon Master was one of the games that got me the job in the interview, we rebooted that as Indulgence. It's sort of a lucky charm.
  • recently we've played Thunder Road Vendetta and then we had a great time with that.
  • Unmatched is like you get to match up different fictional or historical characters and they have this totally asymmetrical card set as they're fighting in the same sort of central area, but everybody plays so uniquely in a way that makes sense with their character, too.
  • The art is always so so eye-catching and like the gameplay is fun.
  • Everything is you can mix and match. Co-op, competitive, licensed, unlicensed, they all mix and match.
  • It was technically the most complicated game I've ever made and probably will ever make
  • a friend brought over a copy and it was just stunning. We were like, 'Wow, there's a lot of stuff going on here.' But it was, you know, striking, amazing table presence.
  • King's Gambit is a restoration of the Queen's Gambit, which I did a tiny bit on back in 20201.
  • So you're really playing on three military battlegrounds. And you can achieve a military victory each side. But as the clock ticks, Sam and Froto get closer to Mount Doom. So each side has two victory conditions.
  • Players play four cards at the beginning of the round. You turn them over one at a time. Each card has two choices. You pick which one you're going to do.
  • People who I put it in front of like, I'm never going to be able to play this. I'm like, take one turn. and they're like, 'Oh, no. This is actually pretty straightforward.'
  • Playing it well is hard.
  • It's based on Queen's Gambit, which is like it's always talked about in such high regard. It's it's a holy grail game for some people.
  • I said, I don't know why they keep inviting these people over to dinner somehow gets murdered. Like it was just regular Sunday. Well, another murder, right? Like this thing like that. And that then was in my mind and there was a brainstorm that afternoon and it led to me thinking about perpetual stuff in games.
  • I'm secretly trying to be a role playing game designer working in the board game space.
  • He called it just Shoeville.
  • About a third of the names are genital jokes
References (from this video)
No references stored for this video.
Video CvpP2UDt3F8 Going Analog Interview at 25:45 sentiment: positive
video_pk 153508 · mention_pk 428409
Going Analog - King's Gambit video thumbnail
Click to watch at 25:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ambitious and epic theme
  • Engaging dual victory conditions
  • Approachable core mechanics
  • High production value in deluxe editions
Cons
none
Thematic elements
  • The War of the Ring, balancing military campaigns with Frodo's journey to Mount Doom.
  • Middle-earth (The Lord of the Rings)
  • Players influence events across multiple battlegrounds simultaneously, with a ticking clock element for the Ring-bearer's progress.
Comparison games
  • Queen's Gambit
Mechanics (from transcript analysis)
  • Area Control — Players compete for control on multiple military battlegrounds.
  • Card programming — Players play four cards at the start of a round, each with two choices, to activate actions.
  • Dual victory conditions — Each side has two ways to win: a military victory or a Ring victory (based on Sam and Frodo's progress).
  • multi-board play — Gameplay primarily occurs across three distinct battlegrounds.
  • Variable player powers — The 'Shadow player' and 'Free People' have different objectives and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love my most favorite gaming experience has been Pandemic Legacy season 1, and I still think about that to this day.
  • And so, what game did you bring for us, Rob?
  • And I kind of played it when I was a kid and then I forgot about it.
  • And we ended up coming up with almost like chess, like different philosophies and styles and variants how to play.
  • We always want to make the production value at least as good as it was.
  • And my job has become the middle-aged man going simplify it. Simplify. Great idea. Simplify it. Simplify it. Right? That's that's my whole job is to minimize scope creep and power creep these days.
  • The original game looks cooler than this game.
  • It was just stunning. We were like, 'Wow, there's a lot of stuff going on here.' But it was, you know, striking, amazing table presence.
  • And so, what was the It's been a while now. What was the first game put out by
  • When I mentioned before Dragon Master was one of the games that got me the job in the interview, we rebooted that as Indulgence. It's sort of a lucky charm.
  • recently we've played Thunder Road Vendetta and then we had a great time with that.
  • Unmatched is like you get to match up different fictional or historical characters and they have this totally asymmetrical card set as they're fighting in the same sort of central area, but everybody plays so uniquely in a way that makes sense with their character, too.
  • The art is always so so eye-catching and like the gameplay is fun.
  • Everything is you can mix and match. Co-op, competitive, licensed, unlicensed, they all mix and match.
  • It was technically the most complicated game I've ever made and probably will ever make
  • a friend brought over a copy and it was just stunning. We were like, 'Wow, there's a lot of stuff going on here.' But it was, you know, striking, amazing table presence.
  • King's Gambit is a restoration of the Queen's Gambit, which I did a tiny bit on back in 20201.
  • So you're really playing on three military battlegrounds. And you can achieve a military victory each side. But as the clock ticks, Sam and Froto get closer to Mount Doom. So each side has two victory conditions.
  • Players play four cards at the beginning of the round. You turn them over one at a time. Each card has two choices. You pick which one you're going to do.
  • People who I put it in front of like, I'm never going to be able to play this. I'm like, take one turn. and they're like, 'Oh, no. This is actually pretty straightforward.'
  • Playing it well is hard.
  • It's based on Queen's Gambit, which is like it's always talked about in such high regard. It's it's a holy grail game for some people.
  • I said, I don't know why they keep inviting these people over to dinner somehow gets murdered. Like it was just regular Sunday. Well, another murder, right? Like this thing like that. And that then was in my mind and there was a brainstorm that afternoon and it led to me thinking about perpetual stuff in games.
  • I'm secretly trying to be a role playing game designer working in the board game space.
  • He called it just Shoeville.
  • About a third of the names are genital jokes
References (from this video)
No references stored for this video.
Video E9PGKPOeQ-0 Shelfside Event Coverage at 13:36 sentiment: positive
video_pk 104850 · mention_pk 302494
Shelfside - King's Gambit video thumbnail
Click to watch at 13:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Reviewer was excited about it.
Cons
none
Thematic elements
  • Based on The Queen's Gambit
Comparison games
  • The Queen's Gambit
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've never had a worse convention.
  • This is immersion in your gameplay.
  • The one ring to rule them all.
  • It's like Battleship where you have two players on two sides of like a screen and then each one is creating a dungeon for the other player to go through.
  • I much more love Gen Con than Essence.
  • Having a tornado. Having a tornado warning at the Gen Con was really interesting.
  • This is the first time all day where we don't look around and are surrounded by people.
References (from this video)
No references stored for this video.
Video xwoYD9LwIZw The Dice Tower Analysis at 25:28 sentiment: neutral
video_pk 80681 · mention_pk 283112
The Dice Tower - King's Gambit video thumbnail
Click to watch at 25:28 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If we transform what's happening into a Q&A, maybe we this would be be what's happening.
  • Halfway through, if you guys don't entertain me enough, I will pull out a game and start playing. That's That's the threat.
  • I'll never understand it.
  • I understand it. I'm just kidding.
  • Please don't don't explain it to me.
  • Looks toxic.
  • Some of the stuff they put out definitely looks like nuclear runoff.
  • Okay, everybody. What's going on?
  • I hope you're having a fantastic Monday so far, folks.
  • Good morning, good afternoon to some of you.
  • I guess some of you are in places where it is already afternoon.
  • What is that about?
  • Question colon and then something that will help me spot your questions.
  • I'm also going to make this a little bit bigger here so I can see.
  • Volume is okay. You guys can see me
  • The area of the hobby I feel is being squeezed out is actually the middle. Those 45 minute to an hour and 15 minute family weight games are the ones that I think have a much harder time making a splash because they require a lot of production.
  • I can't review a prototype. So, no, I don't have the time.
  • It's not normally the math I'm concerned about because the the the arithmetic is not that complicated. I think it is the a a heavy rules dense euro game tends to be harder to reconstitute the abstractness into concrete thoughts.
  • I'm looking to buy an unmatched game, but I don't have much funds to buy multiples. If I had to invest in just one, which one would you recommend?
  • Donkey juice. You can really make a meal out of those two words. That's a big part of it.
  • It's part of the collective unconscious, says Mike Delisio.
References (from this video)
No references stored for this video.
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