Game Info
Year
2002
Players
2-4
Age
9+
Playtime
45 min
Complexity
1.8/5
Collection
Your Tier
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Description
Players place resource and hazard tiles on a grid to build kingdoms and compete for points using positioned castle tiles
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 0 ·
mix 2 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video GFM4bWyFiSY
Board Games UnLocked Playthrough at 0:14 sentiment: mixed
video_pk 112612 · mention_pk 324211
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- The game has interesting mechanics like armor piercing, rubble terrain, and provoke.
- The gameplay involves managing heat and passion resources.
- Players can leave behind tokens like 'break' and 'opening' for others to use.
- The game has a narrative element that influences gameplay.
Cons
- Armor piercing mechanic is confusingly implemented.
- Rubble terrain can make the board difficult to navigate.
- Some mechanics are unclear or difficult to interpret.
- The game has narrative elements that are not always clear in their gameplay impact.
Thematic elements
- Fighting against a stonemason knight
Comparison games
none
Mechanics (from transcript analysis)
- Armor Piercing — An ability that is discussed in relation to bypassing or affecting opponent's armor.
- Armor Tokens — Used to defend against attacks, can be removed or affected by abilities.
- Auto break — An effect that automatically breaks armor.
- Break token — Tokens that are left behind by players, potentially for other players to use.
- Dishonor — A penalty gained for certain actions or story outcomes.
- Evasion reroll — A bonus that allows players to reroll dice related to evasion.
- Gear card — Cards with the 'metal' trait that can be exhausted for effects.
- Heat — A resource that players manage, which refreshes and affects actions.
- Heavy tread technique — A technique gained from defeating a boss, likely a card or ability.
- Knockback — An effect that forces a character to move backwards.
- Opening token — Tokens left behind by players that can be used by others.
- Passion — A resource that players gain and can use for certain abilities.
- Power reroll — A bonus that allows players to reroll dice.
- Provoke — An ability that forces enemies to target the player.
- pull — A movement-based action to move an opponent towards the player.
- Push — A movement-based action to move an opponent.
- Rubble terrain tile — Terrain that is placed on the board and can affect movement and positioning.
- Vigor — A stat that characters lose when hit by attacks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Armor piercing doesn't matter cuz he's going to be wounded in the front.
- It's more like an armor removal.
- It's more like you break his armor in the like armor breaking. That would make thematic sense, but oh well.
- I guess whenever you're chugging out games, it's hard to make them all good.
- I feel like AI had in hand in this game.
- This dude is like it's like just we're schoolyard bullying him.
References (from this video)
No references stored for this video.
Video QBS3BAQzzy4
Board Games UnLocked Playthrough at 0:15 sentiment: mixed
video_pk 112600 · mention_pk 324199
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Visually evocative descriptions create an immersive experience.
- Presents narrative-heavy elements and descriptive text.
- Offers challenging decisions with branching consequences.
- Introduces intricate rules that players must decipher.
Cons
- The rules can be overly complex and finicky.
- Some mechanics like 'deep fog' are described as unnecessarily convoluted.
Thematic elements
- Fighting spirits of fallen fleshers
- Flesh horden hall
- Descriptive text
Comparison games
none
Mechanics (from transcript analysis)
- Card Play — Players use cards with various effects to influence combat, exploration, or other game actions.
- clue collection — Players need to collect different types of clues (mystic, marshall, historic) from various districts by fulfilling specific conditions to complete a ritual.
- Combat — Players engage in combat encounters against monsters, requiring positioning and strategic use of abilities.
- Dice Rolling — Dice are used for various checks, including combat rolls, positioning, and determining outcomes.
- exploration — Players explore kingdom tiles and encounter events or threats that affect the game state.
- Resource Management — Players manage resources like threat, heat, and potentially other tokens to perform actions and overcome challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Kingdoms 4.
- Kyle Kyle unfortunately died.
- His five out of 10 score.
- Like, this is kind of mediocre jerky for $20 a bag.
- Dude, imagine if you played this with like significant other that you love and cherish and you find out that they can't read that well.
- It has all the substance of mist, but where its weapon finds your flesh, it leaves a long precise cut that burns.
- Eat them. It's good.
- It is war.
- So, we need a variety of clues.
- I hate the clue so much. You're so stupid.
- That's a lot of words.
- Dude, you're a slippery slope to being the full-blown Republican.
- This was just for an encounter. You can use it.
- The house sags into the mud, its roof almost bowed all the way to the ground level under the moss and grime.
References (from this video)
No references stored for this video.
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Showing 1–2 of 2