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Kingdoms box art

Kingdoms

Game Info
Year
2002
Players
2-4
Age
9+
Playtime
45 min
Publisher
Fantasy Flight Games
Complexity
1.8/5
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Players place resource and hazard tiles on a grid to build kingdoms and compete for points using positioned castle tiles

Description

Players place resource and hazard tiles on a grid to build kingdoms and compete for points using positioned castle tiles

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video AWD_0yvt6y0 The Dice Tower Analysis at 4:48 sentiment: positive
video_pk 156107 · mention_pk 434456
The Dice Tower - Kingdoms video thumbnail
Click to watch at 4:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • I still think it's very good.
Cons
none
Thematic elements
Comparison games
  • Cosmo Lanzer
Mechanics (from transcript analysis)
  • abstract game — A straight-up abstract game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Donald Duck theme it's just a mean random game.
  • I love Santorini, but this puzzle game just doesn't work for me.
  • It's a simple game.
  • I love the cookie theme.
  • So, I They all felt the same to me.
  • It was an okay game.
  • Some interesting ideas there, but just shy of what I'm looking for.
  • I think Point Salad is a much better game.
  • Fun little card game in which you are trying to hurt other people's flavors that they are collecting while making your flavors better.
  • Nice little card game.
  • It was kind of meant to be this gateway game.
  • As you put out tiles almost Carcassonne style, but it's almost a little cozy in how it plays.
  • This is a very simple game in which you're just basically filling cards up with these ink tiles to take them to score.
  • Very easy.
  • Really nice components.
  • Same game, space theme. Who cares? Abstract.
  • Member 44 was Star Wars. I love it. How can you not?
  • This game where you're just going around the world and exploring and you just see what happens.
  • A very fun sandboxy style game.
References (from this video)
No references stored for this video.
Video iGhVinO4BHI Board to Death TV - Board Game Reviews Review at 0:10 sentiment: positive
video_pk 130758 · mention_pk 371849
Board to Death TV - Board Game Reviews - Kingdoms video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Artwork is really cool
  • Gameplay is quick and strategic
Cons
none
Thematic elements
  • Fighting to end an eternal struggle
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players aim to infiltrate the opponent's realm and reach their gates.
  • Combat — Battles occur when angels land on enemy angels, resolved by symbol and rank.
  • Deck Building — Players use a deck of Angel cards and Fallen Angel cards.
  • Hand Management — Players draw cards and manage their hand size.
  • Resource Management — Players manage power and movement cubes.
  • Set Collection — Pillar cards are used to increase the rank of angels and give them a bonus elemental attribute.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The artwork is really cool and the game playay is quick and strategic
References (from this video)
No references stored for this video.
Video GFM4bWyFiSY Board Games UnLocked Playthrough at 0:14 sentiment: mixed
video_pk 112612 · mention_pk 324211
Board Games UnLocked - Kingdoms video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game has interesting mechanics like armor piercing, rubble terrain, and provoke.
  • The gameplay involves managing heat and passion resources.
  • Players can leave behind tokens like 'break' and 'opening' for others to use.
  • The game has a narrative element that influences gameplay.
Cons
  • Armor piercing mechanic is confusingly implemented.
  • Rubble terrain can make the board difficult to navigate.
  • Some mechanics are unclear or difficult to interpret.
  • The game has narrative elements that are not always clear in their gameplay impact.
Thematic elements
  • Fighting against a stonemason knight
Comparison games
none
Mechanics (from transcript analysis)
  • Armor Piercing — An ability that is discussed in relation to bypassing or affecting opponent's armor.
  • Armor Tokens — Used to defend against attacks, can be removed or affected by abilities.
  • Auto break — An effect that automatically breaks armor.
  • Break token — Tokens that are left behind by players, potentially for other players to use.
  • Dishonor — A penalty gained for certain actions or story outcomes.
  • Evasion reroll — A bonus that allows players to reroll dice related to evasion.
  • Gear card — Cards with the 'metal' trait that can be exhausted for effects.
  • Heat — A resource that players manage, which refreshes and affects actions.
  • Heavy tread technique — A technique gained from defeating a boss, likely a card or ability.
  • Knockback — An effect that forces a character to move backwards.
  • Opening token — Tokens left behind by players that can be used by others.
  • Passion — A resource that players gain and can use for certain abilities.
  • Power reroll — A bonus that allows players to reroll dice.
  • Provoke — An ability that forces enemies to target the player.
  • pull — A movement-based action to move an opponent towards the player.
  • Push — A movement-based action to move an opponent.
  • Rubble terrain tile — Terrain that is placed on the board and can affect movement and positioning.
  • Vigor — A stat that characters lose when hit by attacks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Armor piercing doesn't matter cuz he's going to be wounded in the front.
  • It's more like an armor removal.
  • It's more like you break his armor in the like armor breaking. That would make thematic sense, but oh well.
  • I guess whenever you're chugging out games, it's hard to make them all good.
  • I feel like AI had in hand in this game.
  • This dude is like it's like just we're schoolyard bullying him.
References (from this video)
No references stored for this video.
Video QBS3BAQzzy4 Board Games UnLocked Playthrough at 0:15 sentiment: mixed
video_pk 112600 · mention_pk 324199
Board Games UnLocked - Kingdoms video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Visually evocative descriptions create an immersive experience.
  • Presents narrative-heavy elements and descriptive text.
  • Offers challenging decisions with branching consequences.
  • Introduces intricate rules that players must decipher.
Cons
  • The rules can be overly complex and finicky.
  • Some mechanics like 'deep fog' are described as unnecessarily convoluted.
Thematic elements
  • Fighting spirits of fallen fleshers
  • Flesh horden hall
  • Descriptive text
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players use cards with various effects to influence combat, exploration, or other game actions.
  • clue collection — Players need to collect different types of clues (mystic, marshall, historic) from various districts by fulfilling specific conditions to complete a ritual.
  • Combat — Players engage in combat encounters against monsters, requiring positioning and strategic use of abilities.
  • Dice Rolling — Dice are used for various checks, including combat rolls, positioning, and determining outcomes.
  • exploration — Players explore kingdom tiles and encounter events or threats that affect the game state.
  • Resource Management — Players manage resources like threat, heat, and potentially other tokens to perform actions and overcome challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kingdoms 4.
  • Kyle Kyle unfortunately died.
  • His five out of 10 score.
  • Like, this is kind of mediocre jerky for $20 a bag.
  • Dude, imagine if you played this with like significant other that you love and cherish and you find out that they can't read that well.
  • It has all the substance of mist, but where its weapon finds your flesh, it leaves a long precise cut that burns.
  • Eat them. It's good.
  • It is war.
  • So, we need a variety of clues.
  • I hate the clue so much. You're so stupid.
  • That's a lot of words.
  • Dude, you're a slippery slope to being the full-blown Republican.
  • This was just for an encounter. You can use it.
  • The house sags into the mud, its roof almost bowed all the way to the ground level under the moss and grime.
References (from this video)
No references stored for this video.
Transcript Navigation
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