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Knock-Knock box art

Knock-Knock

Game ID: GID0181954
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Description

There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers.

But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods. Come night, it seems like someone's made himself at home in the twilight of rooms, attics, and cellars.

You need to stay awake and sane till dawn.

Source: The Developer Website.

Description

There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers.

But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods. Come night, it seems like someone's made himself at home in the twilight of rooms, attics, and cellars.

You need to stay awake and sane till dawn.

Source: The Developer Website.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–4 of 4
Video P2nMmZhQ9EY Watch It Played Analysis at 8:04 sentiment: positive
video_pk 91993 · mention_pk 286969
Watch It Played - Knock-Knock video thumbnail
Click to watch at 8:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun to learn and play
Cons
none
Thematic elements
  • German dice game
Comparison games
none
Mechanics (from transcript analysis)
  • Dice game — Explicitly mentioned as a German dice game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the one that inspired Sleeping Beauty's castle and in Disneyland
  • it played out exactly like like a vogner opera so it seems it's it's kind of sad to joke about but it seems like a fitting oddly profit in the way
  • so with that that going back to the intellectual property with this castle being the property of the Bavarian council s already
  • I've noticed that you do very well I don't do very well is explaining the rules
  • Tomorrow is is another kind of big day we'll be on the road a lot tomorrow but tomorrow is kind of a special day because we'll be visiting Ludo fact right outside of Augsburg
References (from this video)
No references stored for this video.
Video UWE-iTT_ZOY The Dice Tower Discussion at 2:16 sentiment: neutral
video_pk 81775 · mention_pk 294264
The Dice Tower - Knock-Knock video thumbnail
Click to watch at 2:16 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the most boring unboxings on the planet Earth
  • Look how big this game is. Napoléon
  • Oh, it's Wow.
  • This feels like a game where you're just going to like they're like there ain't no theme.
  • this is another most boring unboxing on the planet Earth.
  • A competitive two-player tableau building card game.
  • The Bark Side.
References (from this video)
No references stored for this video.
Video bQZGzVa1zx8 Meeple University Rules Teach at 0:15 sentiment: positive
video_pk 70330 · mention_pk 308341
Meeple University - Knock-Knock video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Secret objectives lead to varied gameplay.
  • Buildings provide helpful bonuses like ongoing cash income.
  • Thematic elements are integrated well.
  • Multiple win conditions add replayability.
Cons
  • Prototype components may not be final.
  • Expiring license led to a name change from 'Discworld'.
Thematic elements
  • secret objectives and area control
  • Victorian era London
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players play one card from their hand to take actions, which are listed in the top-left corner of the card. Actions are optional unless it's a random event.
  • Area Control — Players move pawns to control areas on the board. Control is determined by having strictly more pieces (agents and buildings) than any other single player. Neutral pieces like immigrants are considered as another player color, and regions with Grenadier pawns are under martial law.
  • Card Drafting — Players take actions by playing cards from their hand, resolving actions in the order printed on the card.
  • economic engine — Some buildings provide an ongoing cash income, helping players achieve goals. One objective involves reaching a net worth of 50 pounds, which includes cash on hand and the value of buildings.
  • Push Your Luck — The 'trouble' mechanic, where placing a pawn in an area with existing pawns (even your own) adds a trouble marker, could be seen as a push-your-luck element, as trouble markers restrict actions and can be removed via specific actions or events.
  • random events — Playing a card with a bird icon triggers a random event. This involves flipping a card from the random event deck, often requiring a d12 roll to determine a region affected by a negative effect, such as destroying buildings or introducing neutral pawns.
  • Secret objectives — Each player receives a secret objective card at the start of the game, and the first player to meet their objective wins. Examples include controlling a certain number of areas, having agents in a specific number of regions, or accumulating a certain net worth.
  • Set Collection — Players can take a city card when they build a building in a region, which provides a once-per-turn bonus.
  • Variable player powers — The game features different personality cards for characters like Professor Moriarty, Monsieur de Cydonia, Fagan, and Sherlock Holmes, each with unique win conditions or game-end triggers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Knocking Knocking is a game of fast changing area controls set in Victorian era London.
  • The first player to meet his or her secret objective wins the game.
  • The trouble marker dictates which other actions can and cannot be taken within that region.
  • If the action card deck runs out and no other player has yet won the game then Sherlock Holmes wins the game.
  • and that's how to play Knocky Knocky
References (from this video)
No references stored for this video.
Video 8mwliD7FQWU Watch It Played Rules Teach at 0:12 sentiment: positive
video_pk 68148 · mention_pk 307730
Watch It Played - Knock-Knock video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides a variety of ways to score points.
  • Scoring based on delivered jars and majority token colors.
  • Secret objective card adds personal scoring goals.
Cons
none
Thematic elements
  • Skilled divers seeking to collect beautiful aquatic creatures known for their healing abilities
  • Bottom of a lake deep in the jungle
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players compete for majority of token colors at the end of the game for bonus points.
  • Dice Drafting — Players collect dice along a chosen path based on an announced number.
  • Secret Goal — Players are dealt a secret 'favorite' card with a unique creature that provides end-game scoring based on delivered jars.
  • Set Collection — Players collect dice and place them into jars to complete them for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • bottom of a lake deep in the jungle the most skilled divers seek to collect the glowing knock toluca beautiful aquatic creatures known for their healing abilities
  • the game is played over a series of turns starting with the first player and then going clockwise around and around the table on your turn you'll place one of your pawns on to any one unoccupied space along the outside edge of the pool you'll then choose one of the two straight paths adjacent to that shore and announce a number between 1 and 6
  • if there are not enough available matching spaces for all the dice that you collected then any remaining are passed to the next player in turn order they can then pick one of those dice to put into their jar passing the rest to the next player
  • now all of the pawns are removed from the board and divided evenly among the players again all remaining knock DeLuca dice are also removed from the board and then the dice are randomly distributed over all the spaces again just as we did during the initial setup
  • you'll also find forums for discussion pitchers other videos and lots more over on the game's page at BoardGameGeek and I'll put a link to that in the description below
References (from this video)
No references stored for this video.
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