Description from the publisher:
"Ah, what’s hatching over there? Four small cheeky chicks are beginning to poke through their shells and immediately they have an enormous appetite. Only one thing will help – food! But watch out. The roll of the die will decide what the chicks can be fed and how quickly they will grow. Which of them will be the first to grow into a stately little bird?
A cheerfully cheeky collecting game."
1. Roll the die.
2. What feed symbol does the die show?(worm, fly, berries, or seeds)All the children look to see whether the corresponding feed symbol is pictured on their meadow, that is, whether their chick would like to eat the corresponding feed.
The children may take one matching feed dish from the middle. Cover the feed symbol on there meadow with the feed dish.
3. Your chick is full when you have collected all the feed dishes for it. Place all the dishes from your meadow back into the middle. Turn the card over and cover up the little chick with the pictured larger chick.
The chick has grown larger but it is still hungry.
4. The first child to turn over his or her last card and cover up all the other cards with the little bird pictured on it wins the game. His or her bird is now full-fledged and flies out into the world.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- We're here for fitness game collection.
- This is Rolls in the Family.
- Um Yep. And Daniel finally got his priorities straight
- We're going to argue where you put things on a board game shelf.
- This is we're already to our first big controversial moment here.
- No, it's best.
- The wall is also nonstructural.
- People think this is easy. I tell you what they're think
- This is what the they tune in for.
- You know me. I'm assuming you want this light, bright, and jumbo alphabet puzzle down here, too.
- Structurally sound, folks. Structurally sound.
- Can you imagine the thumbnail? We could like catch it midshelves falling on us.
- This is where we start to test the industrial integrity of these shelves.
- Oh, it better.
- We learned that you can turn a box.
- Millennium Blades is the weird one.
- You actually didn't get enough shelves.
- Primal takes up the same space as like nine games.
- Why play games? You can just move them around.
- We have slightly different taste.
- I'm more willing to sacrifice that for games that like feel like they should be next to each other.
- I love aesthetize their whole collection by color.
- It's like disregard for function.