Collection Status
Your Rating
Description
This is your ticket to the track!
In Long Shot: The Dice Game, you and up to seven other players will strategize and push your luck as the action unfolds in a tense race of eight horses. During the game you buy horses, place bets, influence race movement, and utilize special abilities. The roll of the dice determines which horses move and the options available each turn, so be ready to adapt your plans. Once three horses cross the finish line, earnings are totaled. While there are many ways to earn money during a horse race, only the player that makes the most money will be declared the winner. Will you play it safe, or risk it big on a long shot?
—description from the publisher
Year Published
2022
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 22
This page: 22
Sentiment:
pos 20 ·
mix 0 ·
neu 2 ·
neg 0
Showing 1–22 of 22
Video k-40-XOMFtE
Game Played Live game_playthrough at 6:01 sentiment: positive
video_pk 13424 · mention_pk 39327
Click to watch at 6:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Dynamic gameplay
- Multiple strategic options
- Exciting betting mechanics
- Unpredictable horse movement
Cons
- Heavy reliance on luck/dice rolls
- Can be frustrating for players with bad rolls
Thematic elements
- Horse racing and betting
- Horse racing track
- Competitive
Comparison games
none
Mechanics (from transcript analysis)
- Betting — Players place bets on horses to potentially increase winnings
- Dice rolling — Uses an 8-sided and 6-sided die to determine horse movement
- Horse ownership — Players can buy and own specific horses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's saturday morning, it's race day baby!
- We're betting on horses and screaming at each other
- I feel like I'm at the track, broke and hungry
References (from this video)
No references stored for this video.
Video oFIrlOaCMhk
Unknown Channel playthrough at 0:46 sentiment: positive
video_pk 12121 · mention_pk 35477
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible, light-to-middling weight with a crunchy dice-driven race mechanic
- Strong thematic integration with horse racing and betting elements
- Replayability through multiple horse-card sets and evolving market dynamics
- Inclusion of a dry erase marker supports ongoing play and easy setup
- Clear, engaging setup and explanation in the preview video that translates well to Kickstarter expectations
Cons
- Scoring can feel tense or potentially fiddly for some players, especially during crunch time
- Prototype status means balance and components may change before final release
- Some players may perceive the dice randomness as overly punishing or too volatile for a long session
Thematic elements
- horse racing, betting, push-your-luck dynamics
- Racetrack during a modern-day horse race
- dice-driven race narrative with track progression and finish-line tension
Comparison games
- Long Shot (original)
Mechanics (from transcript analysis)
- betting_and_money_management — Players manage money (the purse) and place bets using a set of actions each round. Bets affect earnings and can shape endgame scores, introducing economic risk into the race dynamics.
- dice_roll — Each round uses two dice: one to identify the active horse number and another to determine how far that horse can move. The randomness of the dice drives the pacing of the race and forces players to adapt strategies on the fly.
- finish_line_and_scoring — Horses finish by crossing the track’s finish line and entering the winner’s circle. Finished horses are not movable or bet on, and scoring tallies money, bets, and horse-abilities to determine the winner after three horses have finished.
- five_actions_per_round — After an activation, players choose one of five possible actions per turn (e.g., concession bets, improving odds on a horse, buying a horse, or other race-related actions). This adds a layer of strategic planning and interaction as players race to optimize their position before the finish.
- horse_cards_and_market — Eight horse cards form a market. Players select which cards are in play, face them near the track, and use their associated costs and abilities to influence movement, betting odds, and potential bonuses.
- player_boards_and_tracking — Each player has a personal board to mark bets and money privately, while the shared trackboard records horse positions, the finish line status, and the winner’s circle positions. Marks on player boards are erased as the game progresses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- plan and push your luck as the action unfolds in this tense race of eight horses
- it's not really a dice game really it's kind of a rolling ride
- research look at it because this is going to be on Kickstarter
- this is a prototype we played
- one thing that's going to be added in that i do know of is that you're gonna have different sets of horse cards
- we haven't even played long shot the original
References (from this video)
No references stored for this video.
Video uqP79dvH6Fw
Board Game Review Channel monthly_game_review at 0:06 sentiment: positive
video_pk 11421 · mention_pk 33568
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
highly_positive
Pros
- Fun and silly gameplay
- Great in larger groups
- Multiple action types create variety
- Random but not purely luck-based
- Takes on strategic elements despite appearance
- Excellent catch-up mechanics prevent runaway leader
- Social investment in other players' horses
- Well-designed party game mechanics
- Strategic depth surprising for party game
- Can manipulate leader positions through indirect investment
- Was out of stock for long time (high demand)
- Original board game version less impressive
Cons
- Random elements
- Original Long Shot board game version is 'poop'
- Abstract from real horse racing
Thematic elements
- Horse racing theme
- Gambling/betting aesthetic
- Absurdist humor
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video s7z-PF9khY0
Chairman of the Board general_discussion at 6:04 sentiment: positive
video_pk 11139 · mention_pk 32755
Click to watch at 6:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Speaker enjoyed it enough to buy after trying a friend's copy
Cons
- Rules depth not explored in video
Thematic elements
- Racing and betting; push-your-luck dice
- Horse racing betting
- light, accessible
Comparison games
none
Mechanics (from transcript analysis)
- dice drafting/betting — dice outcomes influence races and bets
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "Caesar sees Rome in 20 minutes"
- "this is like the spiritual successor or at least a sister game or a partner game to paulo maurice blitzkrieg"
- "I believe you're investing in these companies these companies can merge with each other so it's just all about making profit"
- "Detective Club and the expansion"
References (from this video)
No references stored for this video.
Video aiX_wIYUN-Y
Board Game Shelfies general_discussion at 2:18 sentiment: positive
video_pk 11008 · mention_pk 32416
Click to watch at 2:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- described as a fun, 8-player capable title
- noted for party-friendly pacing
Cons
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think this is a fantastic look.
- it's a fantastic collection almost I want it.
- I still don't have eclipse.
References (from this video)
No references stored for this video.
Video ziZXuJO8IKE
Unknown Channel top_10_list at 10:43 sentiment: positive
video_pk 10549 · mention_pk 31025
Click to watch at 10:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- very quick to teach and play
- family-friendly and accessible
Cons
- depth may be limited for some players
Thematic elements
- family-friendly racing competition
- horse-race race with dice-driven progression
- light and breezy
Comparison games
- dice-rolling racing games
Mechanics (from transcript analysis)
- Dice rolling — roll dice to determine progress and actions
- fast setup — quick to learn and execute with short rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I adore the changes that they made Darkness one felt very Diablo 3
- this is exactly what I’ve been searching for from war-gaming for 26 years
- the idea of fouling is very much welcome and addition
- I’m a sucker for an IP like that
- this game still holds up as number one for now
- the lack of a pushy look element … you’ll always feel relatively in control
References (from this video)
No references stored for this video.
Video T_pC02vOPvk
Unknown Channel game_review at 1:35 sentiment: positive
video_pk 9734 · mention_pk 28765
Click to watch at 1:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible and quick to learn, enabling broad participation
- High tension and dramatic swings maintain table engagement
- Clear, intuitive tension from the racing mechanic with minimal setup
Cons
- Heavy reliance on luck can reduce perceived agency for players
- Numerous mechanisms to offset luck can feel bloated or overbearing to some players
- Not as crunchy or strategic for groups seeking deep decision trees
Thematic elements
- Racing, betting, drama amid fluctuating fortunes
- Horse racing track, contemporary race environment
- Energetic, audience-driven narration with table talk
Comparison games
- Winner's Circle
Mechanics (from transcript analysis)
- Roll-and-move with dice — Each round determines which horse moves and by how many spaces, dictated by two dice; players cannot directly alter the outcome of a roll.
- Traditional betting on horses — Players place bets on the horses to win, with payouts influenced by finishing positions and in-game drama.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's magical it brings the table to life it gets everyone invested
- i love winners circle
- long shot is clearly the right fit
- you can't do any of that just roll a die and then move a horse
References (from this video)
No references stored for this video.
Video TS5odCxnOJw
The Brothers Murf top_10_list at 5:26 sentiment: positive
video_pk 7722 · mention_pk 22789
Click to watch at 5:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Everyone loves it regardless of original game experience
- Great production quality
- High engagement despite unpredictability
- Long shots can legitimately win races
Cons
none
Thematic elements
- Betting on horse races
- Horse racing track
- Simultaneous action with shared outcomes
Comparison games
- Long Shot
Mechanics (from transcript analysis)
- Betting mechanics — Players bet on various horses and can purchase them
- Horse racing — Eight horses move based on dice rolls
- Multiple action system — Players can take various actions like getting jerseys, jockeys, and scoring
- Simultaneous roll and write — Active player rolls dice while all players use results to take actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Look, we're not size queens. No, you know, sometimes smaller is better.
- This is something that happens a lot in board games where there will be a game and then there it's kind of like a spin-off, like a TV show
- Combo Womos. Love the wombo combo.
- I will always basically just play Trails
- Fleet the Dice game is so successful that there's now been a bunch of games that are like 80% the same
- It's honestly better than the original
- I would never suggest anyone start anywhere in this universe other than Jaws of the Lion
- This is the poster child for these kinds of games
- I never need to play Maraco again
- Sometimes when you're a trendsetter, you got to get the love and get the number one spot
References (from this video)
No references stored for this video.
Video SjqR71pqyyM
Before You Play playthrough at 0:00 sentiment: positive
video_pk 7381 · mention_pk 21845
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging, tension-filled betting decisions with a clear race progression
- Strong two-player replayability and accessible entry point for new players
- Rich action economy via concessions, jerseys, helmets, and wilds
- Multiple scoring paths (purses, owner bonuses, end-game multipliers)
Cons
- Rule density can be daunting for newcomers
- The end-game scoring can be intricate and slow to compute without careful tracking
- Horse prices can be high and ownership expensive, limiting early expansion
Thematic elements
- Horse racing and betting economy with owner incentives
- One-lap horse race on a shared track with a betting grid
- Teach-and-playthrough with live on-table explanations
Comparison games
none
Mechanics (from transcript analysis)
- betting and payouts — Players place bets on horses with variable multipliers depending on finish position; winnings are paid at round end and multiplied for first/second/third.
- concessions grid — A grid-based action economy where crossing off rows/columns yields mid-game bonuses (money, bets, movement).
- dice-driven movement — An eight-sided die determines which horse advances; a six-sided die provides secondary movement, with numbers 1-3 influencing additional shifts.
- free bets and wilds — Wild symbols and helmet/joker mechanics allow flexible moves and bets; free bets can be earned completing lines.
- helmet/jersey/wild tokens — Special actions that modify what a player can do (betting, movement) and can be used to unlock bonuses or modify risk.
- no-bet zone and finish line — Once horses cross a red finish boundary, they can no longer be bet on unless helmet status allows continued betting in the zone.
- ownership and purse bonuses — Owning a horse grants ongoing income and end-game purse bonuses for finishers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a one to eight player dice game where we're going to be betting on horses
- this game is all about horse racing
- the meat and potatoes of the game
- the end of the game for each pair of these that you have crossed off per horse it's going to give you five additional dollars
- free bets you could place on seven because it's free
- gloss moves it's my seven one and then seven oh my gosh wow that is so close right there
References (from this video)
No references stored for this video.
Video EN_6J-kuHTk
Jungkook's Games rules teach at 1:00 sentiment: neutral
video_pk 7269 · mention_pk 21505
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
- Clear, instructional explanation of the rules and flow of play.
- Demonstrates interaction between betting, buying, and concession bonuses.
- Shows end-game scoring and the value of pairs (helmet/jersey) in securing points.
Cons
- Rules are relatively dense and participants may need to pause to digest all bonuses and secondary movements.
- Prototype components may differ from final production, which could affect visual reference for players.
Thematic elements
- Horse racing competition with bets, upgrades, and bonuses.
- Horse racing track with eight horses, betting, and track bonuses.
- Educational tutorial with step-by-step live playthrough
Comparison games
none
Mechanics (from transcript analysis)
- Betting on horses — Players place bets with money; payouts depend on finishing position and whether a horse crosses the no-bet line.
- Buying horses — Purchasing a horse grants ongoing abilities printed on that horse and affects end-game payouts.
- Concession stands — Boards awarded bonuses when players complete rows/columns on their concession stand, influencing future turns.
- Dice rolling — A die (d8) roll determines primary horse movement and influences secondary effects.
- End-game scoring — Scoring combines horse finish positions, end-game bonuses from concessions, helmet/jersey pairs, and bet payouts.
- Horse movement — Primary and secondary movements move horses along a track, with order sometimes determined by horse value.
- Jockey helmet/jersey actions — Helmet/jersey actions let players place or modify bets on specific horses with lasting effects.
- Wilds (horseshoes) — Horseshoes can be spent to make a die value effectively wild for a chosen action, altering outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The end of the game is a good ways off
- the horse that you bet on might not even make it to the line
- concession stands to potentially get a variety of different benefits
- three horses have crossed the finish line
References (from this video)
No references stored for this video.
Video tQ6Zdjov3W8
Unknown Channel top_10_list at 21:16 sentiment: positive
video_pk 7021 · mention_pk 20806
Click to watch at 21:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible quick plays
- Family-friendly and solo-friendly
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I absolutely adore Raiders of the North Sea
- Massive Darkness is the best Dungeon Crawler I've got
- the story was pants in all honesty
- I love space Hulk and so that one will always be staying
- Bloodborne the board game is terrible
References (from this video)
No references stored for this video.
Video -4vps5f25-g
Foster the Meeple top_10_list at 20:59 sentiment: neutral
video_pk 6157 · mention_pk 18253
Click to watch at 20:59 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- Betting on horse races
- Horse racing
- Sports betting
Comparison games
none
Mechanics (from transcript analysis)
- Dice rolling — Dice-based gameplay
- racing — Horse racing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's not worth winning if you can't win big
- This is probably the funnest game I can't see anything supplanting camel up for me
- We're so intelligent we're beyond Quest for El Dorado
- Camel up has a pyramid that poops dice
- I love rolling dice
- There's not a ton of racing games which is crazy
References (from this video)
No references stored for this video.
Video Y3LUVBaw1OA
Broken Meeple general_discussion at 14:02 sentiment: positive
video_pk 5847 · mention_pk 17306
Click to watch at 14:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cartoonish, humorous artwork that suits the game’s light tone.
- Solid component quality (dry erase board, markers, chunky wooden horses).
- Engaging, quick-to-learn race with fun finish moments.
Cons
- One die had an etching/ink issue affecting readability.
- Player count caveat: while 1–8 is printed, five players is ideal; more can invite AP and waiting times.
- Not the cheapest option for what you get.
Thematic elements
- Horse racing with playful, comic-cartoon aesthetic.
- A lighthearted, cartoonish horse-race track with betting elements.
- Humorous, casual, party-ish race vibe.
Comparison games
- Winner's Circle
- Parks
- Splendor
- Alice's Garden
Mechanics (from transcript analysis)
- action resolution — Simple, fast turns with minimal deep planning; players perform basic actions each turn.
- card/board variety via expansions — Base game plus sets of horses and optional expansion content.
- concessions and bonuses — Players place bonuses/boosts on their board for set bonuses and abilities.
- Dice rolling — Two dice determine horse movement and random events each turn.
- horse betting and ownership — Players bet on horses and own horses to win payouts depending on finish.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love the cartoony artwork, I think it's pretty funny.
- it's a horse race, it's a roll and write, it's a quick little game.
- outstays its welcome is a big thing for me when you have long games.
- I would rather play this than something like Winner's Circle.
- Spirit Island has another chapter coming, Nature Incarnate.
- two to four player card drafting game giving you the opportunity to pass cards to yourself to plan for future happenings.
References (from this video)
No references stored for this video.
Video qWVTVUrVRqY
The Man From Dudley game_review at 0:00 sentiment: positive
video_pk 5597 · mention_pk 16644
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fast to learn
- Simple and accessible
- Compact footprint with quick setup
- Short playtime (15–20 minutes)
- Family-friendly and suitable for casual players
- Solid solo mode
Cons
- Limited depth for hardcore euro-style players
- Luck-based elements (dice) can dominate some decisions
- Some garbled phrasing in the transcript hints at unclear terminology
Thematic elements
- Lighthearted horse racing and betting culture
- Horse race scenario with betting and track progression
- Fast-paced, family-friendly, casual arcade feel
Comparison games
none
Mechanics (from transcript analysis)
- Betting — Players place bets on horses or outcomes as the race unfolds, influencing decisions and incentives.
- Resource/bonus acquisition — Gaining bonuses via position on the track to maximize money or victory potential.
- roll-and-move — Dice determine movement along a race track, driving progression and potential outcomes.
- solo mode — A competent single-player mode is included for solo play.
- Track filling / area progression — Players fill in horizontally or vertically aligned spaces to gain bonuses or advance on the track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's fast to learn simpler play
- one hell of a fun game to play
- the man from dudley well he gives a boston double thumbs up
- my family adore it especially when it takes up so little space
- you can play on the living room floor with a very quick setup time
References (from this video)
No references stored for this video.
Video Fflv2nCikrs
Adam Porter (Board Game Designer) analysis at 18:04 sentiment: positive
video_pk 4852 · mention_pk 14398
Click to watch at 18:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Recent game that generated significant buzz
- Clever betting system decouples from piece ownership
- Creates interesting decision space around betting
Cons
none
Thematic elements
- Betting on racing horses
- Horse racing
- betting simulation
Comparison games
- Home Stretch
- Camel Up
Mechanics (from transcript analysis)
- Betting mechanic — Game about betting on winner, not owning pieces
- roll and move — Simple dice roll determines which horse moves and how far
- State Manipulation — Manipulate game state so chosen horse comes in first
- Universal Benefit — Any player can benefit from movement of any horse
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Where once randomness ruled modern games prioritized player agency designers strived to incorporate meaningful decisions into their games and role and move became a dirty word among the modern tabletop community
- I myself put out a video called dicer not the answer back in 2017 one of my most watched lamenting role and move
- In 2022 i feel like maybe just maybe we've tipped too far in the other direction thrown the baby out with the bath water
- This video is a quest for redemption
- When done well roller move is one of the most intuitive exciting mechanisms out there
- In a pure roll and move game the player rolls a die or spins a spinner and moves their playing piece according to the result
- In talisman you roll the die and then you choose to move clockwise or anticlockwise around the board that one deviation from the purest role of move games the decision to go left or right immediately put talisman head and shoulders above most board games on the market at the time
- Hero quest showcases the strength of the roller move mechanism its elegant simplicity and the excitement of a successful role outrunning an ogre
- It can be really frustrating to lose a long game which you were totally invested in purely because you rolled badly
- Spooky stairs is a great example of a game where the roll and move mechanism itself isn't tampered with but the basic race mechanism is turned on its head by incorporating a chaotic memory mechanism
- This game beautifully highlights the intuitive nature of roll and move as a mechanism
- More than any other on this list this game demonstrates how such a simple mechanism can create agonizing decisions and a hugely interactive variable board game experience I can't recommend this one enough
- Roll and move games don't have to be devoid of meaningful choices
- Formula d has a great roll and move mechanism which i haven't seen replicated in any other game
- Push your luck and roll and move complement each other nicely
- Among hobby gamers roll a move is widely considered something of an untouchable mechanism in 2022 and that's a shame
- Roll and move isn't a cursed mechanism
- Like every mechanism roller move has strengths and weaknesses
- It can be used effectively to create an exciting intuitive system or it can be used ineffectively to create a wildly random experience which feels primitive and unfair
References (from this video)
No references stored for this video.
Video Q3Z66AyvtVY
top_10_list at 9:40 sentiment: positive
video_pk 3364 · mention_pk 9947
Click to watch at 9:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- engaging pacing
- works well with non-gamers
Cons
- can feel random to some players
Thematic elements
- sports betting and race planning
- horse racing with dice
Comparison games
- Camel Up
- Qwixx
Mechanics (from transcript analysis)
- dice-rolling / betting — roll dice to advance horses while managing risk and bets
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the simplest game that I could call strategy for me was Cascadia
- it's a story driven quick pace story game that takes quite a while to play
- this is a heavy heavy game AR NOA
- you can pull it out I play whenever wherever almost with anyone except my grandma
References (from this video)
No references stored for this video.
Video DNmFB_tTgO8
Unknown Channel top_10_list at 7:44 sentiment: positive
video_pk 3036 · mention_pk 8869
Click to watch at 7:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- high emotion, energetic party vibe
- clever interaction through betting and power cards
- easy to explain and chaotic fun
Cons
- can be chaotic for some players
- luck heavily influences outcomes
Thematic elements
- punt-based wagering with dice-driven outputs
- Horse racing and betting market
- party game with competitive humor and highs/lows
Comparison games
none
Mechanics (from transcript analysis)
- betting and action economy — players place bets and take actions on their boards
- dice for horses and movement — roll dice to determine which horse moves and by how far
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's an amazing game especially if you're traveling around quite a lot
- the rules are not that uh complex
- you are farmers and you're planting a garden
- the biggest unique thing about this game is its chain reactions
- it's really a party game kind of game that will give you the most emotions for sure
References (from this video)
No references stored for this video.
Video Ix6I3OEU490
Unknown Channel general_discussion at 14:29 sentiment: positive
video_pk 2217 · mention_pk 6446
Click to watch at 14:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fun for families and mixed groups
- quick rounds
- accessible to non-gamers
Cons
- leans heavily on luck
- may feel shallow for heavier gamers
Thematic elements
- Competitive betting and horse racing
- Horse racing with dice and bets
- Family-friendly, light
Comparison games
- Downforce
Mechanics (from transcript analysis)
- Betting — Place bets on horses and outcomes to maximize points
- dice_rolling — Roll dice to determine outcomes and payouts
- hand_management — Manage dice results and bets for optimal scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Make this world a better place, one board gamer at a time.
- it's a big hit for our group
- it's all about money
- this is deluxe and exciting
References (from this video)
No references stored for this video.
Video 2suUiGkhlVU
Chairman of the Board top_10_list at 4:16 sentiment: positive
video_pk 1850 · mention_pk 5358
Click to watch at 4:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fast, scalable, and highly social racing experience
- High-energy and accessible for a wide player count
Cons
- Sometimes luck-dominated; requires good table management
Thematic elements
- Racing, betting, and dynamic player interaction
- Horse racing track
- sports realism
Comparison games
none
Mechanics (from transcript analysis)
- Auction / Bidding — bidding on horses and actions to affect outcomes
- Dice drafting / rolling — roll dice to bid and influence horse placement on the track
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Caesar's Empire is a great game to try, and it plays well at multiple player counts
- this game is so simple and smooth that I absolutely love it
- Rise has a lot of potential to stay evergreen
- Tell Atom... the core twist on this game is that when you are drafting these Dice and community resources...
References (from this video)
No references stored for this video.
Video Qhl0-5vyiY8
Might I Suggest a Game playthrough at 7:55 sentiment: positive
video_pk 1849 · mention_pk 5349
Click to watch at 7:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fun and back and forth
- Good control in gameplay
- Tournament play available
Cons
- Doesn't feel necessary as another roll and write
Thematic elements
- horse race betting
- horse racing
Comparison games
- Long Shot (original)
Mechanics (from transcript analysis)
- Roll and Write — light roll and write horse racing game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Why are you so obsessed with me?
- I'm not the only one with opinions on board games out there
- It's a pirate's life for me
- You make sausage till you can make bikes and make your people happy
- Fun to lose games
- Everything you do is satisfying even if you don't win
- A pie snatching good time
- All of Stonemeier games in one game
References (from this video)
No references stored for this video.
Video z23bxl-usvI
Not specified in transcript top_10_list sentiment: positive
video_pk 1598 · mention_pk 4639
Overall sentiment (raw)
positive
Pros
- Fun horse racing and betting theme
- Two-dice system with action selection
- Multiple actions available (ball caps, jerseys, betting)
- Player interaction and influence on horse movement
- Looks more complex than it actually is
- Lots of meaningful decisions
- Works for kids and adults
Cons
- Many simultaneous mechanics can seem overwhelming
- Turn-based randomness from dice
Thematic elements
- horse racing
- gambling
- betting
- sports competition
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- you have a family I have I have a family these are the best games for all the families families
- so in this video we're going to talk about the best family games in our humble opinions our humble objective opinions
- there's tons of strategy to be had here it's also the deck building is satisfying
- It's super interactive that's your turn you Chuck a bunch of dice
- This is the game I advertise is the closest to a video game field that I've ever played and a challenging one because it's not easy to win at all
- the worse you draw the better
- It takes 15 minutes I mean essentially I just told you all the rules of the game
- if you're looking for a co-op game for family that's just easy to get to the table look no further it's the best one
- it's a simple premise and a lot of people will say hey it sounds like a lot game which yes of course it is it's Pusher like you pull out these tokens but you really influence your luck but it's really really really fun
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Video TVxbYdEjqG0
Foster the Meeple general_discussion at 12:25 sentiment: positive
video_pk 660 · mention_pk 1919
Click to watch at 12:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I freaking love it
- we are not gonna spend time explaining all of the games
- this is also includes games from before Gen Con and we cannot be held accountable for our actions
- we will let you know if we forget to say it will be on the screen every time
- it's for one or two players I kinda want to bring this to Disney
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