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Lost Valley of the Dinosaurs box art

Lost Valley of the Dinosaurs

Game Info
Year
1985
Players
2-4
Age
8+
Playtime
45 min
Publisher
Waddingtons
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Explorers race through a prehistoric valley to collect treasure while dodging dinosaurs and an erupting volcano

Description

Explorers race through a prehistoric valley to collect treasure while dodging dinosaurs and an erupting volcano

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video Bw6q1149GjE Adam in Wales - Board Game Design Analysis at 5:57 sentiment: positive
video_pk 80259 · mention_pk 195032
Adam in Wales - Board Game Design - Lost Valley of the Dinosaurs video thumbnail
Click to watch at 5:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Was a big hit
  • Richly thematic world
  • Minimal rules overhead
  • Allows a wealth of different scenarios
Cons
  • Never got a US release
Thematic elements
  • Survival
  • Dinosaur era
Comparison games
  • Survive
  • Escape from Atlantis
Mechanics (from transcript analysis)
  • Card Drafting — Draw a card, and do what it says.
  • Card draw — Draw a card, and do what it says.
  • roll and move — As basic as roll a dice to move.
  • Roll/Spin to Move — As basic as roll a dice to move.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When I was a child, the board game industry was also dominated by huge hulking giants, epic, violent, plastic adventures aimed squarely at children.
  • Unlike the dinosaurs before them, this entire genre of games which felt like everything to children like me went extinct.
  • What they shared wasn't mechanisms, it was ambition. They were huge, packed with toyetic miniatures and terrain and aimed squarely at kids.
  • Meaningful decisions. And this is where the genre struggles.
  • The reality is that epic plastic adventure games for kids represented a very specific cultural moment, and one which we can never get back.
  • Grab a block of amber, extract a little dino DNA, and rewild the board game ecosystem with new epic adventures for kids.
References (from this video)
No references stored for this video.
Video _lWrb_Fyw_M Adam in Wales - Board Game Design Analysis at 9:04 sentiment: positive
video_pk 79958 · mention_pk 193661
Adam in Wales - Board Game Design - Lost Valley of the Dinosaurs video thumbnail
Click to watch at 9:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really fun
  • Created really wild stories and outcomes
  • Very dramatic and exciting and cinematic
Cons
none
Thematic elements
  • Dinosaurs
Comparison games
none
Mechanics (from transcript analysis)
  • Card draw — Drawing a card from a deck and then doing what it said.
  • roll and move — Every turn you would start by rolling a dice, moving your adventurers across the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dice are not the answer.
  • Once we introduce this degree of randomness into a game, then all strategic decisions and tactical decisions cease to matter.
  • Dice are the garlic of the game design world.
  • A board game design is only as good as the decisions that a player makes on their turn.
  • Building
  • In a strategy game, we want choices and those choices have to mean something and they have to be fun and and sort of delicious little puzzles for us to solve.
  • So, I I I wonder what you made of this video. Let me know what you think of the video that I've made now, the video that I made back then and the video that I'm making today.
  • Was it interesting to watch me watching it? Was it interesting to hear my updated views on it, or was it distracting?
References (from this video)
No references stored for this video.
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