Game Info
Year
2024
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Louisbourg 1758 is a two-player game on the campaign to take the fortress. One side command the British while the other commands the French. The object of the game for the British player is to occupy the fortress of Louisbourg with their army or occupy Louisbourg harbor with their ships. The French goal is to prevent the British from achieving their objectives by the end of the game.
Featured Videos
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video fSPLm2by5bQ
Zilla Blitz Top List at 5:41 sentiment: positive
video_pk 84839 · mention_pk 282502
Click to watch at 5:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Easy to learn
- Playable in under a couple of hours
- Single sitting game
- Great place to start
Cons
- Does not very good as a solitaire choice
Thematic elements
- French or British forces during the siege of Lewisburg
- French and Indian War
Comparison games
none
Mechanics (from transcript analysis)
- Block-based — This is a 'blockbased game'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Access and Allies. So, uh, this is this game doesn't really need any introduction, but I've heard so many good things about it. I think it does meet a lot of the qualifications and criteria that we established as a war game and as an introductory war game for this list. Just haven't had time and made time to play it yet. I think it could have a very high spot on the list.
- David Thompson has been on the list a lot. He makes fantastically accessible war games. So, anything that he creates, I think is a candidate for this list.
- John Butterfield is a fantastic designer and this is a area control.
- John Butterfield designed some just amazing stuff.
- This is a game that might not fit into the classic war game category, but I've heard a number of war gamers say that it's definitely a war game with a lot of war game aspects and it fits probably in that subgenre of games, get the pun, where you are playing the role of a plane or a tank or a submarine or a ship and going over a campaign.
- War at Sea, if you're not familiar with it, it's an area based naval game that dates back to the 1970s, maybe 1980s.
- This is a game set in World War II where you take charge of female Russian pilots. This is based in actual history that run various aircraft missions over the German lines during World War II.
- Worthington does a great job with their production values with games.
- What games did I miss? What games on the list do you like and agree with?
References (from this video)
No references stored for this video.
Video qO0Haul8M8Y
Zilla Blitz Review at 0:00 sentiment: positive
video_pk 39451 · mention_pk 297776
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fast-playing and accessible for a war game
- Two-player mode shines due to hidden information with blocks
- Defender has meaningful, active options and flexibility
- Multiple victory conditions and card-driven dynamics add depth
- Beginner-friendly with concise rules and under-an-hour playtime
- Good introduction to the historical campaign and strategic thinking
Cons
- Solitaire mode is less compelling compared to two-player
- Some elements are abstracted, not a deep historical simulation
- Combat can be punishing/deadly, which may be frustrating for some
- Limited tension if players overcommit to a single plan without adaptive play
Thematic elements
- siege warfare, naval dominance, harbor control
- French and Indian War, Lewisburg siege (1758), North American theatre
- historical-scenario driven with hidden information and card-driven events
Comparison games
- War of 1812 overview (Worthington publishing)
Mechanics (from transcript analysis)
- Bombardment — A bombardment phase uses a chart to apply damage; ships and coastal positions can be targeted.
- card-driven events — A deck of event cards provides additional options; ownership matters and cards not owned by the active side are discarded.
- Combat resolution with dice — Dice are rolled for each strength point; hits occur on sixes (with special cases for double/triple damage in some contexts).
- Combat: Dice — Dice are rolled for each strength point; hits occur on sixes (with special cases for double/triple damage in some contexts).
- Harbor and fortress mechanics — Control of locations like Island Battery and harbor access drive strategic options and victory routes.
- Hidden strength blocks — Units are represented by wooden blocks that are stood up, concealing exact force strength from the opponent until combat begins.
- Initiative and weather — At the start of each turn, players roll to determine initiative and weather, influencing who acts first.
- movement and actions — During the action phase, a player may move units from a location, raid, perform amphibious moves, or reposition ships.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- fast playing accessible war game that covers the spirit of the campaign
- the defender in particular is active in this game
- I love the speed of play you can play this whole thing in under an hour
- the combat can be deadly but it's also a game where you're wearing the opponent down
- this is a very good game for what it's trying to be
- there are abstracted elements that focus on gameplay and speed rather than a deeper historical engagement
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2