Though he was born on Earth, Peter Quill’s life has been spent among the stars, jumping from planet to planet. Now, under the mantle of Star-Lord, he protects our world from countless alien dangers while leading a team of superheroes—the Guardians of the Galaxy!
Lead the Guardians of the Galaxy into battle against the villain in the Star-Lord Hero Pack for Marvel Champions: The Card Game, which introduces Star-Lord as a brand-new playable hero, along with his fifteen signature cards. Fittingly, Star-Lord uses the Leadership sphere, and you’ll find a full assortment of new Leadership cards, as well as plenty of cards that reward you for uniting the Guardians of the Galaxy. With the new Guardian synergies unlocked, and a new player card for every sphere that rewards you for using the Aerial trait, you won’t want to let the Star-Lord Hero Pack fly past you.
-description from publisher's website
- Fantastic and completely different from everyone else
- Has the feel of the character
- So much fun to play
- Plays extremely well with the Leadership aspect
- Very versatile
- Good for aiding allies
- High damage output potential
- Good for thwart removal
- Risk-reward gameplay is unique and exciting
- Defense is something he does not do
- Can lead to taking significant damage if not managed
- Gameplay can be risky due to unknown encounter cards
- Peter Quill / Star-Lord
Mechanics (from transcript analysis)
- Alter Ego Setup — In his alter ego, Star-Lord can search for the 'Elemental Gun' upgrade if not in hand, and can also swap a card from hand with the top of the deck using 'Smooth Talker'.
- Daring Escape — A free card that readies Star-Lord and draws a card, at the risk of taking a face-down encounter card. This can be used multiple times per turn if available, enabling significant combos.
- Elemental Gun — An upgrade that can be exhausted and have a resource spent to deal 3 piercing damage to an enemy. It can be played for free using Star-Lord's 'What could go wrong?' ability.
- Gutsy Move — An ability that removes 2 threat from a scheme, plus 2 additional threat for each face-down encounter card in front of the player.
- Hero Form Static Ability — When in hero form, Star-Lord grants all allies the 'Guardian' trait, enabling powerful synergies.
- Jet Boots — An upgrade that gives Star-Lord the 'Aerial' trait, useful for cards like 'Air Supremacy'.
- Leader of the Guardians — An ability or card that grants Guardians plus two thwart and plus two attack.
- Risk-Reward Ability — The 'What could go wrong?' ability allows players to reduce the resource cost of playing a card by dealing themselves one face-down encounter card, limited once per round.
- Sliding Shot — A powerful attack that deals 5 damage, plus 2 additional damage for each face-down encounter card in front of the player. Can be played for free if the Elemental Gun is also in play.
- Star-Lord's Helmet — An upgrade that provides an extra hand size for each face-down encounter card in front of the player.
Video topics + discussion points
Quotes (from this video)
- Star-lord like pretty much everyone on the guardians of the galaxy is absolutely fantastic and completely different from everyone else in that group
- He has the feel of the character which is uh which i super appreciate and star-lord is amazing i have so much fun playing with him and he if the way he plays fits his character so well
- What could go wrong? which is an interrupt when you play a card from your hand you can do deal yourself one face down encounter card to reduce the resource cost to play that card by three
- That's what's risky about him is you don't know what you're going to get because it's face down so it's a risk reward kind of thing
- He is really really fun to play
- Because of his risk reward which has I have not seen in any of the other decks I think I'm gonna give him a nine