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Master Thief box art

Master Thief

Game ID: GID0203835
Game Info
Year
2017
Collection
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Description

Steal the most valuable items from the museum, foil your opponents' attempts to do the same and escape without getting caught!

Press your luck each round by beginning your turn drawing a card from a scattered pile of face-down cards called The Museum. Iconography and Wayfinding will guide you through take-that style strategy in order to foil your opponents. Thief Cards represent what you’re up to in the darkness of the Museum, like sneaking, swiping, stashing and stealing. But while you're collecting loot, remember to keep a close eye on the remaining time and the alerted Security to plan the perfect getaway. Escape from the Museum with the most black market credits (BMC), and pull off the grandest heist of all time!

Description

Steal the most valuable items from the museum, foil your opponents' attempts to do the same and escape without getting caught!

Press your luck each round by beginning your turn drawing a card from a scattered pile of face-down cards called The Museum. Iconography and Wayfinding will guide you through take-that style strategy in order to foil your opponents. Thief Cards represent what you’re up to in the darkness of the Museum, like sneaking, swiping, stashing and stealing. But while you're collecting loot, remember to keep a close eye on the remaining time and the alerted Security to plan the perfect getaway. Escape from the Museum with the most black market credits (BMC), and pull off the grandest heist of all time!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
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Video _E9afwkpOW8 Meeple University Review at 0:04 sentiment: mixed
video_pk 91348 · mention_pk 289369
Meeple University - Master Thief video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • described as light with some take-that elements
  • supports 3-6 players
  • scoring based on loot value and high-value loot wins
  • secret objective cards add variety
Cons
  • security cards can end the game abruptly
  • risk of not accumulating loot if unlucky
  • game can become intense due to security mechanics
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • end-of-term leave — If there are no motive cards to draw, players can leave the museum at the end of a turn.
  • Press Your Luck — Players draw facedown loot cards and must manage risk to gain loot.
  • Push Your Luck — Players draw facedown loot cards and must manage risk to gain loot.
  • Secret objectives — Secret objective cards dealt at the start affect which loot is valuable.
  • security cards — Security cards influence end conditions and player losses.
  • Take That — Player interactions that disrupt opponents or steal items.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is Stella short and sweet for Master Thief from Breaking Games
  • three to six players
  • the game ends immediately when three security cards are active in place
  • game is light with some take that elements and ways to prevent them
  • press your luck
  • highest value combined wins each turn
  • secret objective cards dealt at the start of the game
References (from this video)
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