Metal Gear (メタルギア) is an overhead military action adventure game originally released in 1987 by Konami for the MSX2 computer standard in Japan and parts of Europe. Considered to be the progenitor of the stealth game genre, it was also the first video game designed by Hideo Kojima, who also directed many of the later Metal Gear sequels.A heavily altered port was produced for the Nintendo Entertainment System (without Kojima's involvement), along with a remade version based on the original MSX2 game that was released for the PlayStation 2 as a bonus game in Metal Gear Solid 3: Subsistence.
The game revolves around a special forces operative codenamed Solid Snake who goes into a solo infiltration mission into the fortified state of Outer Heaven to destroy Metal Gear, a bipedal walking tank capable of launching nuclear missiles from anywhere in the world.
Source: Wikipedia, "Metal Gear (video game)", available under the CC-BY-SA License.
- Introduction of new equipment cards (pistol, rations, chaff grenade) adds depth.
- The narrative setup for Metal Gear REX is intriguing.
- The game seems to capture the feel of the Metal Gear video game.
- The host mentions a worry about the guards choosing a path that would trap them.
- Making noise can be a significant issue, leading to increased alerts.
- Infiltrating a facility, gathering information, and escaping
- Shadow Moses Island
Mechanics (from transcript analysis)
- Alert system — When enemies are spotted or alerts are triggered, guards and cameras react by moving towards the alert token.
- Cameras — Surveillance cameras have a cone of vision that can detect players or downed enemies, triggering alerts.
- Codec conversations — Information is delivered through in-game radio conversations with characters.
- Dice Rolling — Used for movement actions, with modifiers like rolling fewer dice and rerolls.
- Equipment cards — Unlockable items like Snake's pistol, rations, and chaff grenades that provide new actions or abilities.
- Focus tokens — Can be spent to modify dice rolls or regain actions, adding a resource management element.
- Guard patrols — Guards move according to cards and their current facing, creating dynamic obstacles.
- Line of Sight — Determines if a player or enemy can see each other, influenced by obstacles and facing.
Video topics + discussion points
Quotes (from this video)
- So the god order is going to be from here, so starting with this guard, what does their order say? Oh, we got to do their activation first.
- So the camera saw me the whole way up. There's an alert marker up to the point where it can't see me anymore because of the obstacle.
- So stage cleared, unlock equipment card number one, it's Snake's pistol that he's been carrying the whole time, his 45 Cal.
- The DARPA Chief tells us that it's not just nukes that are hanging around on Shadow Moses Island, it's the new experimental prototype Metal Gear REX.
References (from this video)
- Merrill's disguise ability is useful for stealth.
- The objective of reaching Event C provides a clear goal.
- C4 offers a powerful offensive option.
- The game provides a tense and engaging stealth experience.
- Making noise can quickly escalate the situation.
- Guard reinforcements can become overwhelming.
- Mistakes in movement or actions can lead to significant setbacks.
- The host made an error in initially setting up the board and had to correct it.
- Stealth infiltration and combat to stop terrorists.
- A holding cell area during a terrorist operation involving a walking nuke.
- The game's narrative is advanced through dialogue, codec calls, and in-game events depicted through visions or cutscenes.
Mechanics (from transcript analysis)
- Alert Tokens — Tokens are placed on the map when a player makes noise or is seen, indicating guard awareness and influencing guard movement and actions.
- Combat System — Involves dice rolls for attacks, with modifiers available through focus tokens or character abilities, against guard defense values.
- Disguise — Merrill can use a guard disguise to move past guards and cameras unnoticed.
- event cards — Guard reaction and order cards dictate guard behavior and reinforcements, adding an element of unpredictability.
- Focus tokens — Tokens that can be spent to gain advantages in dice rolls, such as adding to rolls, rerolling dice, or gaining extra actions.
- Item Usage — Items like C4 can be planted and detonated, dealing damage to figures in an area.
- movement and actions — Players have a limited number of actions per turn, which can be used for moving, dashing, attacking, or interacting with the environment.
- Objective Completion — Scenarios can be won by completing specific objectives, such as reaching an exit point (Event C) or defeating a certain number of guards.
Video topics + discussion points
Quotes (from this video)
- What are you doing rookie? Don't think shoot
- Touch the wire and the C4 will blow up along with the old man
- Oh no this is this is no good
- He shoots snake needing threes he gets one can use the minus two
- He's on the exit