Theme:
Step into the mythological and humorous world of Micro Hero: Hercules, a minimalist solo deck-building card game inspired by the 12 Labors of Hercules. As the legendary hero, you'll embark on an epic adventure, revisiting his mythical feats with a fresh, humorous twist. This compact and strategic game invites you to prove your strength and resilience as you face increasingly challenging obstacles.
Gameplay:
Each game consists of twelve rounds, each representing one of Hercules' Labors. Using your deck of technique cards, you'll gather experience points (EXP) to improve your abilities, upgrade your cards, and overcome mythological foes. Master the balance between offensive and defensive stances, strategically chaining your card plays to unleash powerful combinations while minimizing the damage you take.
Objective:
Your goal is to complete all 12 Labors of Hercules without succumbing to the burden of wound cards. To triumph in each round, you must reduce the Labor's health to zero by dealing enough damage while defending yourself from its attacks. Defeated Labors transform into blessing cards, which can be added to your arsenal for future rounds. Victory is achieved by completing all 12 Labors consecutively, while the game is lost if your deck becomes overwhelmed by wounds.
A Mythical and Modular Challenge:
With its evolving card system and streamlined mechanics, Micro Hero: Hercules offers high replayability and minimal randomness, ensuring every decision is impactful. Each Labor takes about twenty minutes to complete, and the game can be paused between rounds, making it perfect for long campaigns or quick sessions. This accessible and innovative format captures the epic essence of Hercules' adventures in a compact, portable game.
—description from the designer
- Still a fun game
- It's quick
- Game has become a little bit too mathy for me
- Play is a little bit too obvious
- Not as varied as I would like
- Feels more mathy than strategic
- Micro Hero Odysseus
Mechanics (from transcript analysis)
- Deck Building — How you're leveling up your deck and taking damage.
Video topics + discussion points
Quotes (from this video)
- So, let's see which of the games had Shelf Life.
- Queen of Spies didn't work that well for me.
- I'm super excited to get this one on the table whenever it's done. That is Radiance.
- It was a cull for me. But I think it's a solid game, and I am still interested in playing the smaller version.
- Boss Fighter QR is definitely a keep.
- So, that's a keep, Converge.
- Wild Gardens was a cull for me.
- For me it was a quick call. I really did not enjoy it and neither did my family.
- So, Onward is a big keep for me, definitely want to play it more, it's awesome.
- Micro Hero Hercules, a call.
- So, Civilution, definitely enjoy it.
- Adventurous and yet to keep cuz it's small.
- Peak Team, a call.
- Aberration was another call.
- It's a keep, Dragon to Vecna's Stone.
- That's a call.
- Valheim is also a call.
- So, not a bad month. Six games kept, almost half of them.
- Ryan Pickelsimer, I feel like you've won several times, Ryan. You're always in my head. Got a perfect seven out of seven, only person, and you are our contest winner.
References (from this video)
- Having a good time so far
- Fun one for tactical deck building combat
- Hercules's 12 labors
- Aon's End
Mechanics (from transcript analysis)
- Campaign play — I'm actually in the middle of a campaign right now. You can save and put the game away cuz you're trying to go through all of Hercules's 12 labors.
- Card Play Combo — The first card you play gets its effect multiplied by the number of cards beneath it.
- Deck Building — And then when you beat one, it goes into the reserve where you can deck build it into your deck to have more powers.
Video topics + discussion points
Quotes (from this video)
- Hey everybody, this is Mike and I just got back from PAX Unplugged today.
- And what I'm going to do in this video is talk about my 10 favorites.
- So, these are not like complete reviews or finished thoughts. Uh, just a partial feeling for the game so far.
- Honestly, these three might top the list, but I've covered them on the channel in
- Alpha Team Mechanized Battle Force Go.
- It's like a very light quick uh family weight to dungeon crawler experience.
- This is one of the most beautiful basically looks like it's a finished game prototypes I've ever seen.
- So like the characters are very diverse and they each have a fully unique set of equipment and special abilities as you level up.
- it was a blast, both three and five player, which is pretty dang impressive for a quick dungeon crawler experience.