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Minos: Dawn of the Bronze Age

Game ID: GID0211075
Collection Status
Description

In the ancient realm of Crete, amidst the sun-drenched shores and labyrinthine corridors of Knossos, the fate of the Minoan civilization is yet to be determined. As a member of one of the four illustrious Minoan clans, your destiny beckons you to vie for the prestigious title of Minos, the ultimate leader of your people.

But keep in mind - unlike the tumultuous conquests of other civilizations, the Minoans are renowned for their pursuit of peace and prosperity. In this captivating journey, the essence of your quest lies not in the clash of swords, but in the art of governance and the cultivation of your clan’s unique identity.

As leaders of Minoan clans players are in charge of the first European civilization. Build cities, monuments and other structures, open new trade routes, expand and fight off outsiders out of your land, plan your actions with your clan council, research and issue decrees so your actions will be more powerful than your opponents! You have only 4 rounds to prove you are worthy of the legendary Minos title.

Draft and assign the dice to the programming board. With lower value dice you can secure stronger actions but the higher value dice will help you climb on the tracks and gain their benefits. During the action phase each player takes their dice in order from highest to lowest and performing the pre-planned actions. Players also build their tableau - each card has an instant effect and a triggered reward connected to the specific action or die value they can use to make the action more powerful. Moreover, twice in the game players get Victory Points for their civilization progress in the region.

—description from the publisher

Year Published
2024
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 1 · mix 2 · neu 0 · neg 0
Mentions per page
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Showing 1–3 of 3
Video PSSrCueQy7M The Broken Meeple general_discussion at 23:35 sentiment: mixed
video_pk 10238 · mention_pk 30248
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Overall sentiment (raw)
mixed
Pros
  • Deep strategic planning with an elegant dice-action system
  • Beautiful, colorful components and board
Cons
  • Very long playtime and heavy
  • Rules teaching can be slow; high cognitive load
Thematic elements
  • Ancient world, strategic warfare and development
  • Bronze Age civilization-building with heavy dice action
  • Array
Comparison games
  • Coimbra
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very heavy thinky game
  • not a light game
  • it's a neat smooth experience
  • this is not a windmill valley
  • it's a dry as a bone
References (from this video)
No references stored for this video.
Video uvElEWmvNKs The Broken Meeple game_review at 1:14 sentiment: mixed
video_pk 5117 · mention_pk 15174
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Click to watch at 1:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rich card system enabling powerful combos and crown mechanics
  • Clear dice-drafting system with meaningful planning
  • Excellent production quality and visually bright components
  • Accessible solo mode compared to other heavy Euros
  • Flexible scoring options via cards and tracks
Cons
  • Weak and unintuitive map that offers limited interaction
  • Region scoring can be overwhelmingly powerful and punish ignoring it
  • Very long downtime / AP, especially with four players
  • Rulebook could be clearer; some first-teach issues
  • Cheaty/algorithmic AI in solo mode can feel unfair
Thematic elements
  • Civilization development, city-building, resource management
  • Ancient Bronze Age Crete / Minoan civilization
  • Strategy-focused with modular card-driven synergy
Comparison games
  • Coin BR
  • Seven Wonders
Mechanics (from transcript analysis)
  • Area control / presence scoring — Region scoring based on majority of meeples in regions; presence yields points without direct combat.
  • Card drafting and play (including crowning under Palace) — Acquire cards, play them for powers, then crown them for ongoing bonuses; cards can be played from hand or a face-up display; some can be tucked under the Palace for further bonuses.
  • Dice drafting and allocation — Roll dice and place in action cradles; higher dice grant stronger actions but may push you into trade-offs with other players.
  • Resource management and building — Spend resources to build city tiles and buildings that provide bonuses and victory points.
  • solo mode — A relatively simple AI-driven solo mode using a deck and indicators to draft dice; designed to be approachable.
  • Track advancement and upgrades — Advancing blue, red, and yellow tracks yields bonuses and unlocks; tracks influence cards, goods, and region scoring.
  • Turn order and action priority — Turn order shifts as dice are resolved; higher dice act first, but timing of card draws and actions matters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a lot of downtime and the downtime is insane
  • Four players is unbearable
  • This is a heavy Euro game
  • The region scoring can score you ridiculous amounts of points
  • The card system is good and you can't ignore any aspect
References (from this video)
No references stored for this video.
Video -ss_mvhsilg Ricky's Board Game Roundup top_list at 0:00 sentiment: positive
video_pk 2377 · mention_pk 6961
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Overall sentiment (raw)
positive
Pros
  • Designer pedigree with multiple hit games
  • Interesting non-combat clan development system
  • Dice drafting mechanics well implemented
  • Multiple scoring opportunities
  • Similar satisfying feel to other Cordoni designs
Cons
none
Thematic elements
  • Bronze Age civilization
  • Minoan Clans
  • European civilization development
  • Dice drafting and programming
Comparison games
  • Endless Winter
  • Dice Hospital
  • Lockup: A Role Tail
  • Resurgence
  • Nova Roma
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you don't take my word for it folks I was watching the uh Dice Tower Essen excitement list
  • I vouch for each of these quite highly
  • so much game play depth in less than 15 minutes
  • one of the prettiest games you will ever see
  • a good tile layer needs to be so kind of connected together
  • I want a statue to myself
  • it just really seems like a very exciting modern trick-taking game
  • beautiful and then you see the completed thing that's one of my favorite things
References (from this video)
No references stored for this video.
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