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Mismatch box art

Mismatch

Game Info
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Age
Playtime
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Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

This game is played with a standard deck of cards. Each player is dealt 13 cards and then tricks are played.

If a trick does not contain a match (two or more cards of the same rank or suit, or three or more cards in numerical order), it is taken by the highest card played, and its penalty score is that of the lowest card played.

If the trick does contain a match, it is won by the last player to duplicate a rank or suit, or to complete a run of three or four. Its penalty score is a multiple of 10 as follows:10 for two of the same suit, 20 for two of the same rank (pair), 30 for a match of three cards and 40 for a match of four cards.

The overall winner is the player with the lowest penalty score at the end of eight deals, or when one player has reached 250 in penalties.

Description

This game is played with a standard deck of cards. Each player is dealt 13 cards and then tricks are played.

If a trick does not contain a match (two or more cards of the same rank or suit, or three or more cards in numerical order), it is taken by the highest card played, and its penalty score is that of the lowest card played.

If the trick does contain a match, it is won by the last player to duplicate a rank or suit, or to complete a run of three or four. Its penalty score is a multiple of 10 as follows:10 for two of the same suit, 20 for two of the same rank (pair), 30 for a match of three cards and 40 for a match of four cards.

The overall winner is the player with the lowest penalty score at the end of eight deals, or when one player has reached 250 in penalties.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video VVqGtErJsic Stonemaier Games Discussion at 36:04 sentiment: positive
video_pk 83800 · mention_pk 283658
Stonemaier Games - Mismatch video thumbnail
Click to watch at 36:04 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Incredible experience
  • Can be enjoyed as a show by turning off QuickTime events
  • Made with the Critical Role team
Cons
  • Desire to play on a TV, but setup might be complex
Thematic elements
  • Superhero
  • Animated show-like
Comparison games
none
Mechanics (from transcript analysis)
  • Choice-based Narrative — Involves selecting characters for scenarios and watching the outcome.
  • Episodic content — The game is split up into episodes.
  • Gamification — Elements of gameplay are integrated into the narrative experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art of this game was stunning. Like really, I know I've seen photos of the art, but in person, the art is even better. Really, really beautiful art.
  • Um it was really over it was overwhelming uh to try to keep track of all the different amount of information.
  • The genius of this system, other than the interaction, the drafting, there's a ton of interaction in this game. We talked about interaction earlier, purely positive in this game.
  • The true genius I think is that it makes the game so easy to teach because if I don't know how to play, all I have to do is sit down next to someone who does know how to play and they can coach me through it on the fly.
  • Wingspan is one of the bestselling games of all time.
  • And just the illustrations by Natalyia and Anna
  • Rolling Realms is a truly multiplayer solitire game where there is by design no interaction with other players.
  • The formula for wingspan's longevity, replayability, and success.
  • The art of this game was stunning.
  • Being able to teach a game in that way in real time spreading players out around the table I think is brilliant.
  • The dispatch is incredible and you can turn off a lot of the QuickTime events and sort of enjoy it as a show as well.
  • I think crowdfunding as wonderful as it is um I think it can limit a game's evergreen potential because there's so much of the focus out of the gate and not on longevity and retail support and ongoing ways to to get and uh and build out that game.
References (from this video)
No references stored for this video.
Video v0ZYtmO140E Stonemaier Games Top List at 5:16 sentiment: positive
video_pk 83625 · mention_pk 303582
Stonemaier Games - Mismatch video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Had such a delightful time playing
  • Enjoyed the order of operations puzzles
  • Happy with the story the way it played out
  • Curious to play again and choose opposite decisions
Cons
  • Problems might no longer be available if you wait for a hero to finish resting
Thematic elements
  • Dispatching heroes to solve problems
  • A city with problems
  • Story decisions with small impacts and big consequences
Comparison games
none
Mechanics (from transcript analysis)
  • Decision making — Making story decisions with varying impacts and order of operations puzzles.
  • Mini-Games — The dispatch game is tied closely to the decisions made with heroes at other times.
  • Resource Management — Managing hero availability (resting, busy).
  • Worker Placement — Deciding which heroes are best to send to problems based on context clues and hero availability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my version of an anticipated list.
  • I anticipate games that I haven't played, but I also really do anticipate playing games again if I enjoyed my first play of those games or my first few plays of those games.
  • These are all the answers from ambassadors that got more than one response.
References (from this video)
No references stored for this video.
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